Mächte
The powers Downfall cards, relics and potions put on a creature. X is the amount the card or relic gives.
Von Ausflippen
AbhärtungAt the start of your turn, Brace.
AgonyCreatures in Agony deal 80% less damage with Attacks.
Alchyrical ElixirThe next Function you create is free to play.
Ancestral GroundsAt the start of your next turn, gain
and add a Void on top of your Draw Pile.Von Ancestral Grounds
Ancestral Grounds+At the start of your next turn, gain
and put a Void on top of your Draw pile.
Ankunft der HölleAt the end of your turn, immediately start another turn.
Antikes KonstruktGain 1 Artifact at the start of your turn if you have no Artifact.Von Antikes Konstrukt




Aus dem SchattenWhenever you Retract, your next card is free to play and Exhausts.Von Aus dem Schatten
Auserwählter VersThe next time you play a non-Attack card this turn, draw a card and gain Block.Von Auserwählter Vers
AusgebranntYou cannot Conjure for the rest of the turn.
AusgeflipptWhenever you would gain Block this turn, instead deal that much damage to ALL enemies.



BibliothekAt the start of your turn, add a random cards with Encode to your Hand.
It's free to play this turn.Von Bibliothek

Blunder GuardWhenever you play a card that costs
or more, gain Block and Strength.Von Schwere Geschütze




Broiling FlamesThis turn, whenever another player attacks this enemy, it gains Soulburn.Von Glühende Flammen

BruiseThis turn, target takes more additional damage.



Chrono-BoostEvery 12 cards you play, gain Strength.
Code-DuplizierungThe next time you Encode a card, Encode additional copies.

ConstrictedAt the end of its turn, this enemy takes damage.
Construction FormAt the start of your turn, if you have at Buffer, gain 1 Strength.Von Konstruktform
CuriosityWhenever you play a Power card, gain Strength.


DefensivmodusYou have 3 Thorns and your Block does not expire.
You will exit Defensive Mode at the end of this combat round.





DrainedGain less
next turn.
Draw Fewer Cards Next TurnAt the start of your next turn, draw 1 less card.
Dunkles EchoAt the end of your turn, deal 4 damage to ALL enemies, increased by Strength.Von Dunkles Echo

EnergizedAt the start of your turn, gain
.
EntangledYou cannot play Attacks this turn.


Equip: DaggerWhenever Torchhead attacks, it applies Poison.
Equip: FurnaceTorchhead deals additional damage for each Ember, Burn, or Soot in your Exhaust Pile. Von Equip: Furnace

ErmächtigungAt the start of your next turn, add an Ember into your Hand and Upgrade it X times.Von Ermächtigen
Es ist ein FeatureWhenever you draw a Status or Curse, gain Strength and Dexterity this turn.Von Es ist ein Feature
EspritWhen you have at least 3 Wiz, your next Attack deals 7 additional damage.
Eternal FormThe first 4 playable cards drawn at the start of each turn cost less
that turn.
Exotische FormAt the end of your turn, gain Strength for each unique color played.Von Exotische Form
Exotischer VorratAt the start of your turn, add an Echo of a random Offclass card int your Hand.Von Exotischer Vorrat
Fehler behebenRemove the next Compile Error Encoded.



Fühle meinen SchmerzWhenever you play a Colorless card, ALL enemies lose HP.
Gaining CardAt the start of your next turn, add a saved card into your Hand.
GambleNext turn, draw cards and Muddle them.
Geisterflammen-BarriereWhenever you are attacked this turn, apply X Soulburn back.Von Ghostflame Barrier
Genieschlag+At the start of your turn, add a random upgraded "Strike" Echo into your Hand.
It's free to play for that turn.


GezeichnetWhenever you apply Weak to this enemy, they lose HP.
Gifts from BeyondAt the start of your turn, add a random Afterlife card into your Hand.Von Gabe der Toten
GlibberYour next attack deals additional damage and triggers Consume effects.
GloryAt the start of your turn, if you have 10 or more Glory, enter Ultimate and draw a card.
Graziöser GangThe next time you use a Finisher this turn, deal damage to ALL enemies.Von Graziöser Gang
Greenpyre EnchantmentWhenever your Attacks deal unblocked damage, apply Miasma.Von Greenpyre Enchantment
Gremlin AxeWhenever you play a Skill, gain Vigor.
GremlinsMad Gremlin:
Whenever you are attacked, gain 2 Strength this turn.
Sneak Gremlin:
Whenever you play an Attack, deal 2 damage to a random enemy.
Attacks that cost 0 cost deal 2 additional damage.
Shield Gremlin:
Whenever you play an Skill, gain 2 Block.
Fat Gremlin:
Whenever you play an Attack, apply 1 Weak to ALL enemies.
Wizard Gremlin:
Whenever you play an Skill, gain 1 Wiz.
Gremlin Nob:
At the start of your turn, add 1 Bellow, Skull Bash and Rush to your Hand.
Hair TriggerWhenever you trigger a Dead On effect, play a Strike with Exhaust on a random enemy. Von Hair Trigger

High Noon+Basic Defends gain Replay.
Honed SparkWhen you play a Skill, gain Strength this turn.
Hot StreakAt the end of your turn, apply Soulburn to enemies that already have Soulburn.Von Hot Streak
Inevitable DemiseThis enemy's Miasma increases by 1 each turn.
If it has no Miasma, it gains 1 instead.Von Untergang
InfernalGhostflames apply Soulburn and deal damage to ALL enemies this combat.
Infinite Beams+At the start of your turn, add a Minor Beam+ into your Hand.
IntensitätIncrease the amount of damage, Block and Soulburn from Ghostflames by 1.
Jetzt wird es magischAt the start of next turn, add a Bang into your Hand.
Jetzt wird es magisch+At the start of next turn, add a Bang+ into your Hand.
JuwelendetektorWhenever you play an Unsocketed Gem, draw 1 additional card next turn.Von Juwelendetektor
Knights Card PowerALL your cards are Ethereal.

KonterThe next time you are attacked, gain a Riposte that deals damage equal to this amount.
KonzentrationThe next Dead On card you play this turn triggers its effect regardless of position.
Kopie einfügenThe next card you play this turn that costs
or less is played an extra time.Von Kopie einfügen



Lead by ExampleThe first card you play each turn that targets enemies also Commands.Von Den Ton angeben
Lebendige BombeThe next time this creature's Soulburn is detonated, it effects ALL enemies.Von Lebendige Bombe
Leiden lassenWhenever you apply a debuff other than Miasma to an enemy, also apply Miasma to them.Von Leiden lassen
Light the WayAt the end of your turn, Torchhead deals 5 damage.
Torchhead always targets the lowest HP enemy.
Torchhead aborbs all unblocked attack damage.



Mal des TodesAt the end of its turn, this enemy loses HP.
ManabrandWhenever you are Drained, this enemy loses HP.
Maximum OverdriveWhenever a card ticks down in Stasis, gain 1 Strength this turn.Von Maximum Overdrive
Mecha Knight Card PowerWhenever a card is Pyred, Channel random Orbs.
Mehr EnergieAt the start of your turn, gain
.
Merge ConflictThe next time you create a Function, create an additional copy of it.Von Code-Duplizierung
MiasmaAt the end of its turn, takes X damage.
ModuswechselWhen you lose HP gain 16 Block enter Defensive Mode until next turn, and increase this amount requiored to trigger this effect again by 10, up to a maximum of 50.





NeumondWhenever you are Drained, gain Strength.
Next Turn Charge UpGain 1 Strength during your next turn.
Next Turn Slime CrushAt the start of your next turn, add Slime Crush!!! into your Hand.
Next Turn StrengthNext turn, gain Strength.
Next Turn StunnedSkip your next turn.
Next Turn VigorNext turn, gain Vigor.
NiedergeschmettertWhenever you gain Block this turn, this enemy loses HP.

OpferschleimPrevent the next time you would be damaged by an enemy attack, Absorbing your leading Slime instead.Von Opferschleim

OverblockWhenever you enter Defensive Mode, the ally with the least Block gains Block and Thorns this turn.

Painful StabsWhenever Attacks deal unblocked damage, apply Miasma.
ParierenIf your Counter is triggered this turn, the Riposte gains Replay 1.
PoltergeistWhenever you Advance or Retract during your turn, a random enemy loses HP.Von Poltergeist
Potenz+Increases the damage of ALL your Spawned Slimes.
Secondary effects increase by 1 for every 2 Potency (rounding up).
PremonitionAt the start of your turn, if at least 2 cards were Exhausted during the previous turn, draw additional cards.Von Vorahnung
PrügelThis turn, your attacks deal additional damage to the target.






RecreateThe first Status you create each turn is Transformed into Fuel+.
Recycle BinAt the end of your turn, gain Block for each Status or Curse in your Hand.Von Recycle Bin


ReservevorratAt the start of your next turn, gain X
.

RingedThe next card you play ends your turn.
RobustWhen you would take unblocked attack damage, reduce it to 2.




Schild verlorenYou can't gain Block from cards next turn.
SchlagfertigAt the start of your turn, add a random "Strike" Echo into your Hand.
It's free to play for that turn.Von Schlagfertig


SchleimzungeEffects that apply Goop apply more.


Schwert verlorenYou can't play Attacks next turn.
Scope OutBasic Strikes now deal damage to ALL enemies.
Self RepairAt the end of combat, heal HP.


SlipperyWhen you would lose HP, reduce the amount lost to 1.
SoulfireWhenever you apply a debuff to an enemy that doesn't already have it, gain Block.


SternschnuppeThe first time you Pyre an Attack each turn, add a copy of it into your Hand.
It's free to play that turn.Von Sternschnuppe
Stone Head PowerAt the end of this turn, gain X
and X Strength.
StunnedYou can't play cards, draw cards or gain Energy this turn.
Tag des jüngsten GerichtsThe next time you Ignite ALL Ghostflames, gain an additional turn.Von Jüngstes Gericht
Temp HPUntil end of combat, prevents damage to HP.
Test Subject Card PowerWhen you play a Skill, gain Strength.
Throwing CardsThe next time you play an Offclass card, deal damage to a random enemy and draw a card.Von Kartenwurf
TodeslaterneAt the end of its turn, gains Miasma.
Todo: The Insatiable Card PowerWhenever a card is Pyred that costs
or more, Kindle.
ToxinWhen a debuff beside Venom is applied, lose HP.






Unfettered FormWhenever you Ignite a Ghostflame, active its effects an additional time.Von Unfettered Form


Verdammter AngriffYour next Attack this turn applies Miasma.
Versteckte MesserWhenever you play an Attack that doesn't Exhaust, gain a Shiv.Von Versteckte Messer



Voller EspritThe next attack you play consumes all Wiz and deals 7 additional damage.Von Ultimativer Stoß


WakingAt the start of your next 3 turns, gain Plated Armor.
WartungBasic Strikes deal additional damage.
Waterfall Giant Card PowerAt the end of 3 turns, apply Miasma to ALL enemies.
Weighted DiceWhenever you play a card that costs more than its original cost, play it twice.Von Weighted Dice
Whisper from BeyondWhenever a card is Exhausted this turn, apply Soulburn to the enemy.Von Jenseitsgeflüster
WiedererwachenAt the end of combat or the next time you would die, heal and remove this effect.







ZurückstoßenWhen you draw the first Status or Curse cards each turn, Exhaust it and draw a card.
ZurückstoßenWhenever you draw a Status, gain Block.
ZurückstoßenThe first time you draw a Status or Curse card each turn, Exhaust it and draw a card.