Slay the Spire 2 mod
Downfall
A port of Downfall 1's characters refreshed and updated for Slay The Spire 2.
- 10 characters
- 917 cards
- 121 Relikte
- 21 Tränke
- In 10 Sprachen übersetzt
0.1.20, by lamali, Blue Guy and SandTag.
Karten
The Automaton 98 cards


VerzweigungVerzweigung+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage or gain 6 Block.
The option not chosen is Encoded.
Erschöpft.Deal 9 damage or gain 8 Block.
The option not chosen is Encoded.
Erschöpft.

VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

PostponePostpone+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 10 Block.
Stash a card.Gain 14 Block.
Stash a card.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

BitshiftBitshift+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 1 Block.
Stash the top card of your Draw Pile.Gain 4 Block.
Stash the top card of your Draw Pile.

Verbuggter CodeVerbuggter Code+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.

ClangClang+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 14 damage.
Can only be played if a Status or Curse is in your Hand.Deal 18 damage.
Can only be played if a Status or Curse is in your Hand.

Clean UpClean Up+Angriff
Kostet 1 Energie.Kostet 1 Energie.Exhaust 1 card.
Deal 5 damage.
If a Status or Curse was Exhausted, deal 5 damage again.Exhaust 1 card.
Deal 7 damage.
If a Status or Curse was Exhausted, deal 7 damage again.

AusschneidenAusschneiden+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Scry 1.
Stash the top card of your Draw Pile.Deal 8 damage.
Scry 1.
Stash the top card of your Draw Pile.

ObsoletObsolet+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.

FeinjustierungFeinjustierung+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose 1 card in your Hand.
Stash it, Upgrade it, and give it Retain.Behalten.
Choose 1 card in your Hand.
Stash it, Upgrade it, and give it Retain.

Force-PushForce-Push+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 14 damage.
Draw 1 cards.Deal 18 damage.
Draw 1 cards.

FragmentierenFragmentieren+Angriff
Kostet 1 Energie.Kostet 1 Energie.

KonstanteKonstante+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.

UngültigUngültig+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.

NITRONITRO+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 
.
Add a Error into your Draw and Discard Pile.Gain

.
Add a Error into your Draw and Discard Pile.

ÖlleckÖlleck+Angriff
Kostet 1 Energie.Kostet 1 Energie.

ÜberhitzenÜberhitzen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 11 damage.
The next time you create a card, the target enemy loses 1 HP.Deal 14 damage.
The next time you create a card, the target enemy loses 1 HP.

BronzegeschützBronzegeschütz+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage to ALL enemies.
Upgrade 1 card in your Stash Pile.Deal 11 damage to ALL enemies.
Upgrade 2 cards in your Stash Pile.

HackenHacken+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Draw 1 card.
Stash a card.Deal 11 damage.
Draw 1 card.
Stash a card.

CybersicherheitCybersicherheit+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.

Haftender SchildHaftender Schild+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Gain 9 Block.
Add a Slimed to your Draw Pile.Behalten.
Gain 12 Block.
Add a Slimed to your Draw Pile.

VerifyVerify+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Stash a card in your Discard Pile.Gain 9 Block.
Stash a card in your Discard Pile.

Wilder SchlagWilder Schlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 14 damage.
Stash a Wound.Deal 19 damage.
Stash a Wound.

AllokierenAllokieren+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Gain
for each Status in your Draw Pile and Stash Pile.
Erschöpft.Gain
for each Status in your Draw Pile and Stash Pile.
Erschöpft.

DestruktorDestruktor+Angriff
Kostet 0 Energie.Kostet 0 Energie.Angeboren.Angeboren.

BlockchainBlockchain+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Draw 2 cards from your Stash Pile.Draw 3 cards from your Stash Pile.

BluescreenBluescreen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Give another player 12 Block.
Add an Error on top of your Draw Pile.Give another player 17 Block.
Add an Error on top of your Draw Pile.

SoftwareSoftware+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.

BronzerüstungBronzerüstung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 13 Block.
Stash 1 Errors.Gain 17 Block.
Stash 1 Errors.

Orb-StrahlOrb-Strahl+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 5 damage.
Stash the next Attack or Skill you play this turn.Deal 8 damage.
Stash the next Attack or Skill you play this turn.

BugbefallBugbefall+Angriff
Kostet 1 Energie.Kostet 1 Energie.Add 1 Errors to your Hand.
Discard each Status in your Hand, then draw that many cards, dealing 5 damage for each.Add 1 Errors to your Hand.
Discard each Status in your Hand, then draw that many cards, dealing 7 damage for each.

StandardklasseStandardklasse+Macht
Kostet 1 Energie.Kostet 1 Energie.Increase the damage and Block gained from Function cards by 1.Increase the damage and Block gained from Function cards by 1.

Sauberer CodeSauberer Code+Macht
Kostet 1 Energie.Kostet 1 Energie.At the end of your turn, you may Stash a card.At the end of your turn, you may Stash a card.

CommitCommit+Angriff
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Deal 6 damage.
Costs
if the last card played this combat was a Function.Gain 8 Block.
Deal 8 damage.
Costs
if the last card played this combat was a Function.

ConvertConvert+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
Transform a random Status in your Stash Pile into Fuel.Deal 10 damage.
Transform a random Status in your Stash Pile into Fuelplus().

Betäubender PulsBetäubender Puls+Angriff
Kostet 2 Energie.Kostet 2 Energie.

DebugDebug+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you play a Status card, deal 1 damage to a random enemy.Whenever you play a Status card, deal 1 damage to a random enemy.

ExplodierenExplodieren+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.

ExportExport+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block.
Another player gains
.
Erschöpft.Gain 1 Block.
Another player gains
.

For-SchleifeFor-Schleife+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.The next time you Encode a card, Encode X additional copies.
Erschöpft.The next time you Encode a card, Encode X+1 additional copies.
Erschöpft.

KraftschildKraftschild+Fertigkeit
Kostet 4 Energie.Kostet 4 Energie.Gain 11 Block.
Costs
less for each card you've created this combat.Gain 14 Block.
Costs
less for each card you've created this combat.

HardwareHardware+Angriff
Kostet 2 Energie.Kostet 2 Energie.Gain 8 Block.
Deal 8 damage.
Stash 1 cards.Gain 11 Block.
Deal 11 damage.
Stash 1 cards.

AktualisierenAktualisieren+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 7 Block.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to
until played.Gain 8 Block.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to
until played.

Zahllose StrahlenZahllose Strahlen+Macht
Kostet 2 Energie.Kostet 1 Energie.At the start of your turn, add a Minor Beam into your Hand.At the start of your turn, add a Minor Beam into your Hand.

EndlosschleifeEndlosschleife+Angriff
Kostet 1 Energie.Kostet 1 Energie.

Es ist ein FeatureEs ist ein Feature+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you draw a Status or Curse, gain 1 Strength and Dexterity this turnWhenever you draw a Status or Curse, gain 1 Strength and Dexterity this turn

IterierenIterieren+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage 1 times.
At the end of your turn, play this if it is in your Stash Pile.Deal 1 damage 1 times.
At the end of your turn, play this if it is in your Stash Pile.

LaufwerkLaufwerk+Macht
Kostet 0 Energie.Kostet 0 Energie.Draw 2 cards.
At the start of your turn, Stash an Error.Draw 3 cards.
At the start of your turn, Stash an Error.

Code-DuplizierungCode-Duplizierung+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 5 damage.
The next time you create a Function, create an additional copy of it.
Erschöpft.Deal 10 damage.
The next time you create a Function, create an additional copy of it.
Erschöpft.

NullpointerNullpointer+Angriff
Kostet 1 Energie.Kostet 1 Energie.

OptimierenOptimieren+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, draw an additional card from your Stash Pile.Angeboren.
At the start of your turn, draw an additional card from your Stash Pile.

PhilosophierenPhilosophieren+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Flüchtig.
Whenever you draw this card, gain 1 Strength that turn.Flüchtig.
Whenever you draw this card, gain 1 Strength that turn.

Proto-StrahlProto-Strahl+Angriff
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Deal 9 damage.
Whenever you draw this card, gain
.Flüchtig.
Deal 13 damage.
Whenever you draw this card, gain
.

Punch TicketPunch Ticket+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 6 damage.
Apply 1 Weak.
Add an Error into your Hand.Deal 8 damage.
Apply 2 Weak.
Add an Error into your Hand.

Rekursiver SchlagRekursiver Schlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 6 damage twice.
Encode 2 copies of Strike.Deal 9 damage twice.
Encode 2 copies of Strikeplus().

ÜberschreibenÜberschreiben+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Scry 1.
Exhaust all Status cards discarded.
Gain 4 Block for each card Exhausted.Scry 1.
Exhaust all Status cards discarded.
Gain 6 Block for each card Exhausted.

WiederholenWiederholen+Angriff
Kostet 0 Energie.Kostet 0 Energie.Add a copy of this to your Discard Pile.Add a copy of this to your Discard Pile.

RepulseRepulse+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you draw a Status, gain 1 Block.Whenever you draw a Status, gain 1 Block.

RückgängigRückgängig+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Put a card from your Discard Pile on top of your Draw Pile.
Next turn, gain
.Put a card from your Discard Pile on top of your Draw Pile.
Next turn, gain
.

ShareShare+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you gain Block from a Function, the ally with the least Block gains 1 Block.Whenever you gain Block from a Function, the ally with the least Block gains 1 Block.

SpikesSpikes+Angriff
Kostet 2 Energie.Kostet 2 Energie.

ProgrammierenProgrammieren+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 4 cards and Encode them, if possible.
Erschöpft.Draw 6 cards and Encode them, if possible.
Erschöpft.

BurnoutBurnout+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you Stash a Status or Curse, deal 1 damage to ALL enemies and Exhaust it instead.Whenever you Stash a Status or Curse, deal 1 damage to ALL enemies and Exhaust it instead.

Kopie einfügenKopie einfügen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.The next card you play this turn that costs
or less is played an extra time.
Erschöpft.The next card you play this turn that costs
or less is played an extra time.

CrashCrash+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 20 damage.
Add an Error to your Hand, Draw Pile, Discard Pile and Stash Pile.Deal 25 damage.
Add an Error to your Hand, Draw Pile, Discard Pile and Stash Pile.

KultistenschlagKultistenschlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Permanently increase this card's damage by 1.Permanently increase this card's damage by 2.

EntwicklertoolsEntwicklertools+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Behalten.
Exhaust all Encoded cards.
Gain
and draw a card for each card Exhausted.
Erschöpft.Behalten.
Exhaust all Encoded cards.
Gain
and draw a card for each card Exhausted.
Erschöpft.

Digitales BlutbadDigitales Blutbad+Angriff
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.Flüchtig.

Suchen-ErsetzenSuchen-Ersetzen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Put a card from your Stash Pile, Draw Pile, or Discard Pile into your Hand.
Put an Error where it was.
Erschöpft.Behalten.
Put a card from your Stash Pile, Draw Pile, or Discard Pile into your Hand.
Put an Error where it was.
Erschöpft.

VerdreschenVerdreschen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 6 damage to ALL enemies twice.
Gain 1 Artifact.
Erschöpft.Deal 9 damage to ALL enemies twice.
Gain 1 Artifact.
Erschöpft.

ForkFork+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Choose another player, then choose a 1
card in your Hand and add a copy of it into their Hand.
Erschöpft.Choose another player, then choose a 1
card in your Hand and add a copy of it into their Hand.
Erschöpft.

FormatierenFormatieren+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Encode X copies of Fragment+.
Gain
.
Erschöpft.Encode X+1 copies of Fragment+.
Gain
.
Erschöpft.

ReleaseRelease+Fertigkeit
Kostet 2 Energie.Kostet 1 Energie.

HYPERSTRAHLHYPERSTRAHL+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 18 damage and apply 1 Vulnerable to ALL enemies.
Stash 1 Voids.Deal 22 damage and apply 2 Vulnerable to ALL enemies.
Stash 1 Voids.

BibliothekBibliothek+Macht
Kostet 3 Energie.Kostet 2 Energie.At the start of your turn, add a random card with Encode to your Hand.
It's free to play this turn.At the start of your turn, add a random card with Encode to your Hand.
It's free to play this turn.

AntivirusAntivirus+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Strength.
Transform a Status into a copy of this.Behalten.
Gain 1 Strength.
Transform a Status into a copy of this.

Proto-SchildProto-Schild+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Whenever you draw this card, gain 11 Block.Flüchtig.
Whenever you draw this card, gain 14 Block.

RecreateRecreate+Macht
Kostet 2 Energie.Kostet 1 Energie.The first Status you create each turn is Transformed into Fuel.The first Status you create each turn is Transformed into Fuel.

Recycle BinRecycle Bin+Macht
Kostet 1 Energie.Kostet 1 Energie.At the end of your turn, gain 1 Block for each Status or Curse in your Hand.At the end of your turn, gain 1 Block for each Status or Curse in your Hand.

Self RepairSelf Repair+Macht
Kostet 1 Energie.Kostet 1 Energie.At the end of combat, heal 1 HP.At the end of combat, heal 1 HP.

Bewusste FormBewusste Form+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
Functions gain Replay 1.Functions gain Replay 1.

AusliefernAusliefern+Angriff
Kostet 1 Energie.Kostet 1 Energie.Flüchtig.
Deal 10 damage.
Whenever you draw this card, draw a card.Flüchtig.
Deal 14 damage.
Whenever you draw this card, draw a card.

SpaghetticodeSpaghetticode+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Choose 1 of 3 random cards to Encode.
Repeat until you create a Function.
Erschöpft.Choose 1 of 3 random cards to Encode.
Repeat until you create a Function.
It's free to play this turn.
Erschöpft.

Orb beschwörenOrb beschwören+Macht
Kostet 1 Energie.Kostet 1 Energie.Stash the first Attack or Skill you play each turn.Angeboren.
Stash the first Attack or Skill you play each turn.

BlitzableiterBlitzableiter+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 18 damage.
Prevent the next time you would lose HP.
Erschöpft.Deal 28 damage.
Prevent the next time you would lose HP.
Erschöpft.

UnterspannungUnterspannung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.ALL enemies lose 2 Strength.
Add 1 Burns into your Hand.
Erschöpft.ALL enemies lose 3 Strength.
Add 1 Burns into your Hand.
Erschöpft.

UptickUptick+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.ALL players draw 1 additional cards and gain
at the start of their next turn.
Erschöpft.ALL players draw 1 additional cards and gain
at the start of their next turn.
Erschöpft.

VirusVirus+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 6 damage.
Discard your Hand.
Add a Minor Beam into your Hand for each card discarded.
Erschöpft.Deal 8 damage.
Discard your Hand.
Add a Minor Beamplus() into your Hand for each card discarded.
Erschöpft.
Flawless ArtifactFlawless Artifact+Macht
Kostet 0 Energie.Kostet 0 Energie.Add Constructor, Separator, and Terminator into your Hand.Add Constructorplus(), Separatorplus(), and Terminatorplus() into your Hand.
HookHook+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 10 Block.
Stash a card from your Hand, Draw Pile or Discard Pile.Gain 14 Block.
Stash a card from your Hand, Draw Pile or Discard Pile.

Zweig: AngriffZweig: Angriff+Angriff
Kostet 1 Energie.Kostet 1 Energie.

Zweig: AbwehrZweig: Abwehr+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.

KonstruktorKonstruktor+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.When Encoded as the first card, increase its Block by 5.When Encoded as the first card, increase its Block by 7.

hypostrahlhypostrahl+Angriff
Kostet 0 Energie.Kostet 0 Energie.

SeparatorSeparator+Angriff
Kostet 1 Energie.Kostet 1 Energie.When Encoded in the middle, increase its damage by 6.When Encoded in the middle, increase its damage by 8.

TerminatorTerminator+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.If this is Encoded as the last card of a Function, the next created Function gains Replay.If this is Encoded as the last card of a Function, the next created Function gains Replay.

ErrorError+Status
Kostet 1 Energie.Kostet 1 Energie.Erschöpft.Erschöpft.
The Awakened 107 cards


VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

HymneHymne+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 3 Block.
Add a Ceremony into your Hand.
Next turn, lose
.Gain 6 Block.
Add a Ceremony into your Hand.
Next turn, lose
.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

KrallenkratzerKrallenkratzer+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 5 damage twice.
Conjure.Deal 8 damage twice.
Conjure.

ArtificeArtifice+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Behalten.
Apply 7 Manaburn.Behalten.
Apply 10 Manaburn.

HirnschockHirnschock+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 12 damage.
Add a Void into your Discard Pile.Deal 16 damage.
Add a Void into your Discard Pile.

Byrd PeckByrd Peck+Angriff
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Deal 1 damage.
Draw 1 card.Gain 6 Block.
Deal 1 damage.
Draw 2 cards.

KriegsfanfareKriegsfanfare+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
The next time you are Drained, gain
.Deal 11 damage.
The next time you are Drained, gain
.

UmklammernUmklammern+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Put a random 0
card from your Draw Pile into your Hand.Deal 11 damage.
Put a random 0
card from your Draw Pile into your Hand.

SchwermutSchwermut+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Exhaust a card.
If it was a Spell, add a Ceremony into your Hand.Deal 10 damage.
Exhaust a card.
If it was a Spell, add a Ceremony into your Hand.

ManifestierenManifestieren+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 4 Block.
Conjure and put the Spell on top of your Draw Pile.Gain 7 Block.
Conjure and put the Spell on top of your Draw Pile.

FederflackernFederflackern+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 4 damage.Deal 7 damage.

From WithinFrom Within+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 10 Block.
The next time you play a Colorless card, gain
.Gain 13 Block.
The next time you play a Colorless card, gain
.

AnsammelnAnsammeln+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 3 Block.Gain 6 Block.

Düsterer SchutzDüsterer Schutz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Costs 0
if a Void is in your Hand.Gain 11 Block.
Costs 0
if a Void is in your Hand.

InitiierungInitiierung+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 11 Block.
Add a Ceremony into your Hand.Gain 14 Block.
Add a Ceremony into your Hand.

GrenzgängerGrenzgänger+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 
.
Add a Void into your Draw Pile.Gain

.
Add a Void into your Draw Pile.

RupfenRupfen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 2 damage to ALL enemies.
Add a Plume Jab into your Hand.Deal 5 damage to ALL enemies.
Add a Plume Jab into your Hand.

Dunkler SchlagDunkler Schlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 11 damage.
Put a card in your Hand on top of your Draw Pile.Deal 15 damage.
Put a card in your Hand on top of your Draw Pile.

PsalmPsalm+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 10 damage to ALL enemies.
Apply 1 Weak to ALL enemies.Deal 12 damage to ALL enemies.
Apply 2 Weak to ALL enemies.

RezitierenRezitieren+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 8 damage.

ScheuernScheuern+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Apply 3 Manaburn.Deal 9 damage.
Apply 4 Manaburn.

AusspeienAusspeien+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
spent on this card counts as being Drained.Deal 9 damage.
spent on this card counts as being Drained.

Unleash StrikeUnleash Strike+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Deals 1 additional damage for each other card in your Hand.Deal 1 damage.
Deals 1 additional damage for each other card in your Hand.

AltarAltar+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Exhaust a card.
Conjure.Gain 8 Block.
Exhaust a card.
Conjure.

BlessBless+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Give another player 2 Strength.
Lose 1 Strength.
Erschöpft.Give another player 3 Strength.
Lose 1 Strength.
Erschöpft.

Blutiges RitualBlutiges Ritual+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Add a Ceremony into your Hand.Deal 11 damage.
Add a Ceremony into your Hand.

Book of SecretsBook of Secrets+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block.
ALL allies Conjure a copy of your next up Spell.
Erschöpft.Gain 1 Block.
ALL allies Conjure a copy of your next up Spell.

FoglaugeFoglauge+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose a Spell to Conjure.
Erschöpft.Choose a Spell to Conjure.

AasproduktionAasproduktion+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 9 damage to a random enemy.
Repeat for each Spell played this turn.Deal 12 damage to a random enemy.
Repeat for each Spell played this turn.

Krächz!Krächz!+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 4 damage.Deal 5 damage.

Auserwählter VersAuserwählter Vers+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.The next 2 times you play a non-Attack card this turn, draw a card and gain 4 Block.The next 2 times you play a non-Attack card this turn, draw a card and gain 5 Block.

CongregationCongregation+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.ALL players gain 

and add a Void to the bottom of their Draw Pile.
Erschöpft.ALL players gain 4
and add a Void to the bottom of their Draw Pile.
Erschöpft.

Dunkles EchoDunkles Echo+Macht
Kostet 2 Energie.Kostet 1 Energie.At the end of your turn, deal 4 damage to ALL enemies, increased by Strength.At the end of your turn, deal 4 damage to ALL enemies, increased by Strength.

RingfinsternisRingfinsternis+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you are Drained, gain 1 Block and 1 Strength.Angeboren.
Whenever you are Drained, gain 1 Block and 1 Strength.

TodesschlingeTodesschlinge+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 8 Manaburn.
Next turn, lose
.Apply 11 Manaburn.
Next turn, lose
.

ZauberformelZauberformel+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 10 Block.
The next Power you play costs
.Gain 13 Block.
The next Power you play costs
.

DämmerungDämmerung+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage to a random enemy twice.
Add a Void to the top of your Draw Pile.Deal 10 damage to a random enemy twice.
Add a Void to the top of your Draw Pile.

ExtensivExtensiv+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 11 damage.
Whenever you play a Power, return this to your Hand from the Discard Pile. Deal 14 damage.
Whenever you play a Power, return this to your Hand from the Discard Pile.

FederkleidFederkleid+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 10 Block.
Lose 1 Strength.Gain 13 Block.
Lose 1 Strength.

FederwirbelFederwirbel+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Add X Plume Jabs into your Hand.Add X+1 Plume Jabs into your Hand.

ImmolationImmolation+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Behalten.
Gain 13 Block.
Whenever you are Drained, reduce this card's cost by
until played.Behalten.
Gain 17 Block.
Whenever you are Drained, reduce this card's cost by
until played.

EinschreibenEinschreiben+Macht
Kostet 0 Energie.Kostet 0 Energie.Choose a Spell.
Add 2 copies to the Spellbook for the rest of combat.Conjure.
Choose a Spell.
Add 2 copies to the Spellbook for the rest of combat.

Messers SchneideMessers Schneide+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 2 Strength.
Add 2 Voids into your Discard Pile.Gain 3 Strength.
Add 2 Voids into your Discard Pile.

MisthaufenMisthaufen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 3 Block.
Put 1 Status or Curse card from your Draw Pile or Discard Pile into your Hand.Gain 4 Block.
Put 2 Status or Curse cards from your Draw Pile or Discard Pile into your Hand.

SchlammgrubeSchlammgrube+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.ALL enemies lose 1 Strength this turn.
Next turn, lose
.
Erschöpft.ALL enemies lose 1 Strength this turn.
Next turn, lose
.
Erschöpft.

MondfinsternisMondfinsternis+Macht
Kostet 2 Energie.Kostet 1 Energie.The first time you play a Spell each turn, gain
.The first time you play a Spell each turn, gain
.

Mystische SittenMystische Sitten+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 2 cards.
Conjure.Draw 3 cards.
Conjure.

VorrangVorrang+Macht
Kostet 1 Energie.Kostet 1 Energie.The first time you gain Strength each turn, draw a card.The first time you gain Strength each turn, draw a card.

RabenschlagRabenschlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 15 damage.Deal 20 damage.

AufstiegschorAufstiegschor+Macht
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
The first Chant effect you play each turn is activated twice.The first Chant effect you play each turn is activated twice.

Dualer SchildDualer Schild+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Next turn, gain 8 Block and lose
.Gain 10 Block.
Next turn, gain 10 Block and lose
.

SiphonSiphon+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.Deal 11 damage.

LeidensliederLeidenslieder+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you create a Void, ALL enemies lose 1 HP.Whenever you create a Void, ALL enemies lose 1 HP.

SeelenschlagSeelenschlag+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 4 damage 1 times.
Costs 1 less
for each Power played this turn.Deal 6 damage 1 times.
Costs 1 less
for each Power played this turn.

ZauberschildZauberschild+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you Retain a card, gain 1 Block.Whenever you Retain a card, gain 1 Block.

AufschlitzenAufschlitzen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Whenever you attack this enemy, gain 1 Strength that turn.
Erschöpft.Deal 7 damage.
Whenever you attack this enemy, gain 1 Strength that turn.
Erschöpft.

DonnergottDonnergott+Macht
Kostet 1 Energie.Kostet 1 Energie.Conjure.
Thunderbolts deal 1 additional damage.Conjure.
Thunderbolts deal 1 additional damage.

AbhebenAbheben+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 12 Block.Gain 15 Block.

QuacksalbereienQuacksalbereien+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Dexterity.
At the start of your next 1 turns, add a Ceremony into your Hand.Gain 1 Dexterity.
At the start of your next 1 turns, add a Ceremony into your Hand.

VerpflegungVerpflegung+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Erschöpft.Erschöpft.

Miasma-SchleierMiasma-Schleier+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 12 Block.
Apply 4 Manaburn to ALL enemies.
Erschöpft.Gain 15 Block.
Apply 6 Manaburn to ALL enemies.
Erschöpft.

Vierte DimensionVierte Dimension+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Exhaust a card.
Add 1 copies of it into your Draw Pile.
Erschöpft.Exhaust a card.
Add 1 copies of it into your Draw Pile.
Erschöpft.

Ancestral GroundsAncestral Grounds+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 1 Block.
At the start of your next 1 turns, gain
and add a Void on top of your Draw Pile.Gain 1 Block.
At the start of your next 1 turns, gain

and add a Void on top of your Draw Pile.

Gefrorene QuellenGefrorene Quellen+Macht
Kostet 0 Energie.Kostet 0 Energie.Conjure.
Whenever you play Cryostasis, gain 1 Plating.Conjure.
Whenever you play Cryostasis, gain 1 Plating.

Arkane AusbrütungArkane Ausbrütung+FertigkeitUnspielbar.
Whenever you play a Power while this is in Hand, gain 4 Block.Unspielbar.
Whenever you play a Power while this is in Hand, gain 6 Block.

ErzmagierErzmagier+Macht
Kostet 3 Energie.Kostet 2 Energie.The first Spell you play each turn is played twice.The first Spell you play each turn is played twice.

Erweckte FormErweckte Form+Macht
Kostet 3 Energie.Kostet 3 Energie.Gain 1 Curiosity.
Gain 1 Ritual.Awaken immediately.
Gain 1 Curiosity.
Gain 2 Ritual.

Bloodied PreeningBloodied Preening+Macht
Kostet 2 Energie.Kostet 2 Energie.Lose 1 Strength.
At the start of your turn, add a Plume Jab into your Hand.Angeboren.
Lose 1 Strength.
At the start of your turn, add a Plume Jab into your Hand.

BlutdurstBlutdurst+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 20 damage.
If Fatal, procure a Power Potion and Exhaust this card.Deal 25 damage.
If Fatal, procure a Power Potion and Exhaust this card.

Dark Incantation Dark Incantation +Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Give another player 2 Ritual.
Erschöpft.Give another player 3 Ritual.
Erschöpft.

DämonenglyphenDämonenglyphen+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Strength and Dexterity.
When you Awaken, gain 1 more.Gain 1 Strength and Dexterity.
When you Awaken, gain 1 more.

StoßgebetStoßgebet+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Add 3 Ceremonies into your Hand.
Erschöpft.Add 4 Ceremonies into your Hand.
Erschöpft.

SonnenfinsternisSonnenfinsternis+Macht
Kostet 2 Energie.Kostet 1 Energie.Whenever you Exhaust a Void, gain
and draw a card next turn.Whenever you Exhaust a Void, gain
and draw a card next turn.

Feather DanceFeather Dance+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Add 1 Plume Jabs to ALL players' Hands.
Erschöpft.Add 1 Plume Jabs to ALL players' Hands.

Fervent WorshipFervent Worship+Macht
Kostet 1 Energie.Kostet 0 Energie.Gain 1 Curiosity.
At the start of your turn, lose 1 Strength.Gain 1 Curiosity.
At the start of your turn, lose 1 Strength.

Great HexGreat Hex+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Erschöpft.Erschöpft.

IntensivierenIntensivieren+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Conjure.
This turn, Spells cost 0
and you cannot Conjure again.Behalten.
Conjure.
This turn, Spells cost 0
and you cannot Conjure again.

MagicianismMagicianism+Macht
Kostet 0 Energie.Kostet 0 Energie.Whenever you play a Colorless card, gain X Block.Whenever you play a Colorless card, gain X+1 Block.

ManasturmManasturm+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 14 damage to ALL enemies.
Conjure twice.Deal 18 damage to ALL enemies.
Conjure twice.

MurderousMurderous+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage to a random enemy 1 times.Behalten.
Deal 1 damage to a random enemy 1 times.

NihilNihil+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Apply 13 Manaburn.Apply 17 Manaburn.

ProzessionProzession+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Play a card from your Draw Pile.
Add Voids into your Draw Pile equal to its cost.
Erschöpft.Play a card from your Draw Pile.
Add Voids into your Draw Pile equal to its cost.
Erschöpft.

Razor SharpRazor Sharp+Macht
Kostet 2 Energie.Kostet 2 Energie.Add 1 Plume Jab into your Draw Pile.
Plume Jabs hit 1 additional time.Add 1 Plume Jab into your Draw Pile.
Plume Jabs hit 1 additional time.

DimensionsspalteDimensionsspalte+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Put a Void on top of your Draw Pile.
Gain 1 of 3 cards from another dimension.
Erschöpft.Put a Void on top of your Draw Pile.
Gain 1 of 3 Upgraded cards from another dimension.
Erschöpft.

HimmelswacheHimmelswache+Fertigkeit
Kostet 7 Energie.Kostet 7 Energie.Gain 18 Block.
Draw 1 card.
Costs 1 less
for each Power played this combat.Gain 24 Block.
Draw 1 card.
Costs 1 less
for each Power played this combat.

DimensionsbombeDimensionsbombe+Angriff
Kostet 0 Energie.Kostet 0 Energie.Requires an Exhausted Void.
Deal 18 damage to ALL enemies.Requires an Exhausted Void.
Deal 22 damage to ALL enemies.

BezaubernBezaubern+Macht
Kostet 1 Energie.Kostet 0 Energie.At the start of your turn, Conjure.At the start of your turn, Conjure.

Der TurmDer Turm+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage to ALL enemies.
Deals 1 additional damage for each card created this combat.Deal 1 damage to ALL enemies.
Deals 1 additional damage for each card created this combat.
WiedergeburtWiedergeburt+Macht
Kostet 1 Energie.Kostet 1 Energie.At the end of combat or the next time you would die, heal 1 HP, remove your Weak, Vulnerable and Frail, then Awaken.At the end of combat or the next time you would die, heal 1 HP, remove your Weak, Vulnerable and Frail, then Awaken.
Talon RendTalon Rend+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage twice.
Conjure twice.Deal 8 damage twice.
Conjure twice.

Brennende LehreBrennende Lehre+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Gain 1 Strength.
Apply 1 Weak to ALL enemies.
Erschöpft.Behalten.
Gain 2 Strength.
Apply 2 Weak to ALL enemies.
Erschöpft.

ZeremonieZeremonie+Macht
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Gain 1 Strength.Behalten.
Gain 2 Strength.

BrecherBrecher+Angriff
Kostet 5 Energie.Kostet 5 Energie.Behalten.
Deal 25 damage.
When a card is created, reduce this card's cost by 1 until played.Behalten.
Deal 30 damage.
When a card is created, reduce this card's cost by 1 until played.

KryostaseKryostase+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Gain 10 Block.
Erschöpft.Behalten.
Gain 13 Block.
Erschöpft.

DolchsturmDolchsturm+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you create a card, deal 1 damage to a random enemy.Whenever you create a card, deal 1 damage to a random enemy.

VerderbenVerderben+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Apply 1 Vulnerable.
Apply 4 Manaburn.
Erschöpft.Behalten.
Apply 2 Vulnerable.
Apply 6 Manaburn.
Erschöpft.

Sechster SinnSechster Sinn+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Draw 1 card.
Erschöpft.Behalten.
Draw 2 cards.
Erschöpft.

ManaschildManaschild+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 14 Block.
Conjure.
Reduce the cost of a random Spell in Hand by 1.Gain 18 Block.
Conjure.
Reduce the cost of a random Spell in Hand by 1.

MantisMantis+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 2 Strength.
Add a Plume Jab into your Hand.Gain 3 Strength.
Add a Plume Jab into your Hand.

MinniegunMinniegun+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage 1 times.
Shuffle a Void into your Draw Pile.Deal 1 damage 1 times.
Shuffle a Void into your Draw Pile.

FedersticheFederstiche+Angriff
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Deal 2 damage to a random enemy 1 times.
Erschöpft.Behalten.
Deal 3 damage to a random enemy 1 times.
Erschöpft.

Böser PlanBöser Plan+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.The next card you play this turn that costs
or less is played twice.The next 2 cards you play this turn that cost
or less are played twice.

BlutschwurBlutschwur+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Lose 1 HP.
Draw 3 cards.
Gain 1 Strength.
Erschöpft.Lose 1 HP.
Draw 4 cards.
Gain 1 Strength.
Erschöpft.

Sporen ausbreitenSporen ausbreiten+Macht
Kostet 0 Energie.Kostet 0 Energie.Flüchtig.
Gain 2 Thorns.
Shuffle a copy of this into your Draw Pile.Flüchtig.
Gain 4 Thorns.
Shuffle a copy of this into your Draw Pile.

EnzyklopädieEnzyklopädie+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Choose 2 of 4 random cards to add into your Hand.
They cost 2 less
.
Erschöpft.Choose 2 of 6 random cards to add into your Hand.
They cost 2 less
.
Erschöpft.

BlitzstrahlBlitzstrahl+Angriff
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Deal 12 damage.
Erschöpft.Behalten.
Deal 18 damage.
Erschöpft.
The Champ 93 cards


OffensivschreiOffensivschrei+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 2 Vigor.
Enter Berserker.Gain 4 Vigor.
Enter Berserker.

VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

DefensivschreiDefensivschrei+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 2 Counter.
Enter Defensive.Gain 4 Counter.
Enter Defensive.

HinrichtenHinrichten+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 6 damage twice.Deal 9 damage twice.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

AdrenalrüstungAdrenalrüstung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Gain 1 Strength this turn.Gain 8 Block.
Gain 1 Strength this turn.

Tänzeln & DuckenTänzeln & Ducken+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 4 Block.
Gain 3 Vigor.
Enter Berserker.Gain 6 Block.
Gain 4 Vigor.
Enter Berserker.

Greif schon an!Greif schon an!+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Gain 6 Counter.Gain 8 Block.
Gain 8 Counter.

KettenpeitscheKettenpeitsche+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 5 damage.
This turn, your Skill Bonus effects are increased by 1. Deal 7 damage.
This turn, your Skill Bonus effects are increased by 1.

ÜberlistenÜberlisten+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Draw 1 cards.
If not in Defensive, Discard 1 cards.Gain 8 Block.
Draw 1 cards.
If not in Defensive, Discard 1 cards.

KronerangKronerang+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Berserker Combo:
Draw 2 cards. Deal 10 damage.
Berserker Combo:
Draw 3 cards.

En Garde!En Garde!+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
If your Block is broken this turn, gain 7 Block next turn.Gain 10 Block.
If your Block is broken this turn, gain 10 Block next turn.

UmkreisenUmkreisen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage to ALL enemies.
Next turn, gain
.Deal 9 damage to ALL enemies.
Next turn, gain
.

ErduldenErdulden+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block,
increased by Strength instead of Dexterity.
Enter Defensive.Gain 1 Block,
increased by Strength.
Enter Defensive.

RückschlagRückschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Defensive Combo:
Gain 6 Counter.Deal 9 damage.
Defensive Combo:
Gain 9 Counter.

KopfnussKopfnuss+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.

PerfektionsschlagPerfektionsschlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage.
Deals 1 additional damage for ALL your cards containing "Strike".Deal 1 damage.
Deals 1 additional damage for ALL your cards containing "Strike".

PiledriverPiledriver+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 8 damage.
Apply 1 Vulnerable.
Apply 1 Weak.Deal 12 damage.
Apply 1 Vulnerable.
Apply 1 Weak.

Präziser StoßPräziser Stoß+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Berserker Combo:
Deal 5 damage.
Defensive Combo:
Gain 5 Block.Deal 7 damage.
Berserker Combo:
Deal 7 damage.
Defensive Combo:
Gain 7 Block.

ÜberschlagÜberschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage twice.
A random "Strike" card in your Hand costs 0
this turn.Deal 6 damage twice.
A random "Strike" card in your Hand costs 0
this turn.

RedirectRedirect+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Put the next card you play this turn on top of your Draw Pile. Gain 9 Block.
Put the next card you play this turn on top of your Draw Pile.

NachschlagNachschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
If the last card played this combat was a Finisher, deal 7 damage again. Deal 10 damage.
If the last card played this combat was a Finisher, deal 10 damage again.

HaltungstanzHaltungstanz+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose a Stance to Enter.
Trigger its Skill Bonus.Choose a Stance to Enter.
Trigger its Skill Bonus twice.

TornadohiebTornadohieb+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 10 damage to ALL enemies.
Defensive Combo:
Gain 5 Block for each enemy hit.Deal 12 damage to ALL enemies.
Defensive Combo:
Gain 7 Block for each enemy hit.

Victory is Mine!Victory is Mine!+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 3 Block.
Gain 1 Glory.Gain 4 Block.
Gain 1 Glory.

Stabile HaltungStabile Haltung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Perform 1 times without exiting your Stance:
Erschöpft.Perform 1 times without exiting your Stance:
Erschöpft.

Arena MasteryArena Mastery+Macht
Kostet 1 Energie.Kostet 0 Energie.Whenever you play 1 "Strike" cards, gain
.Whenever you play 1 "Strike" cards, gain
.

AusrüstungAusrüstung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Add Retain to a card in your Hand.
Erschöpft.Behalten.
Add Retain to a card in your Hand.
Erschöpft.

RückschrittRückschritt+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block,
increased by Vigor.Gain 1 Block,
increased by Vigor.

SchlachtplanSchlachtplan+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 2 Block.
Scry 1.
Enter Defensive.Gain 4 Block.
Scry 1.
Enter Defensive.

HerausfordernHerausfordern+Angriff
Kostet 2 Energie.Kostet 2 Energie.Gain 7 Block.
Deal 7 damage.
If the target has Strength, repeat these effects once.Gain 10 Block.
Deal 10 damage.
If the target has Strength, repeat these effects once.

Dosierter SchlagDosierter Schlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Does not consume Vigor.Deal 9 damage.
Does not consume Vigor.

TodesstoßTodesstoß+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 12 damage to ALL enemies.
Gain 8 Vigor.
Erschöpft.Deal 15 damage to ALL enemies.
Gain 10 Vigor.
Erschöpft.

Doppelter StilDoppelter Stil+Macht
Kostet 2 Energie.Kostet 2 Energie.Increase the value of Vigor and Counter from Skill Bonuses by 1.Increase the value of Vigor and Counter from Skill Bonuses by 1.

Emergency PivotEmergency Pivot+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Behalten.
Gain 10 Block.Behalten.
Gain 14 Block.

Brutaler HiebBrutaler Hieb+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Berserker Combo:
This card hits an additional time this combat.Deal 10 damage.
Berserker Combo:
This card hits an additional time this combat.

MaulschelleMaulschelle+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Berserker Combo:
Apply 2 Vulnerable.Deal 10 damage.
Berserker Combo:
Apply 3 Vulnerable.

Fan of BladesFan of Blades+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage to ALL enemies.
Berserker Combo:
Deals damage twice instead.Deal 6 damage to ALL enemies.
Berserker Combo:
Deals damage twice instead.

Graziöser GangGraziöser Gang+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Enter a Stance you aren't in.
The next Finisher this turn deals 1 damage to ALL enemies.Enter a Stance you aren't in.
The next Finisher this turn deals 1 damage to ALL enemies.

Sauberer KampfSauberer Kampf+Macht
Kostet 1 Energie.Kostet 1 Energie.Berserker Combo:
Gain 2 Strength.
Defensive Combo:
Gain 2 Dexterity. Berserker Combo:
Gain 3 Strength.
Defensive Combo:
Gain 3 Dexterity.

Group EffortGroup Effort+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 9 Block.
Finisher effects on this card affect ALL players.Gain 12 Block.
Finisher effects on this card affect ALL players.

Ultimativer HiebUltimativer Hieb+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 10 damage.
Gain 1 Glory.Deal 13 damage.
Gain 1 Glory.

Guts and GloryGuts and Glory+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Glory.Gain 1 Glory.

Klinge schleifenKlinge schleifen+Macht
Kostet 1 Energie.Kostet 1 Energie.Your "Strike" cards deal 1 additional damage. Your "Strike" cards deal 1 additional damage. 

InspireInspire+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Give another player 7 Vigor.Give another player 11 Vigor.

Eiserne FestungEiserne Festung+Macht
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Gain 1 Dexterity.
Gain 1 Metallicize.Gain 1 Dexterity.
Gain 1 Metallicize.

RückzugRückzug+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 5 Block X times.
Trigger your current Stance's Skill Bonus X times.Gain 7 Block X times.
Trigger your current Stance's Skill Bonus X times.

Alles oder NichtsAlles oder Nichts+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Draw 1 card.Behalten.
Draw 2 cards.

ZerberstenZerbersten+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 13 damage.
Any Stance Combo:
Apply 1 Weak and 1 Vulnerable.Deal 15 damage.
Any Stance Combo:
Apply 2 Weak and 2 Vulnerable.

PräventivschlagPräventivschlag+Angriff
Kostet 1 Energie.Kostet 0 Energie.Deal damage equal to your Counter to ALL enemies.
If not in Defensive, lose half of your Counter.Deal damage equal to your Counter to ALL enemies.
If not in Defensive, lose half of your Counter.

ProvokeProvoke+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Weak and 1 Vulnerable.Apply 1 Weak and 1 Vulnerable to ALL enemies.

Kühner SchlagKühner Schlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Gain 1 Strength.
Enter Berserker.
Erschöpft.Deal 9 damage.
Gain 1 Strength.
Enter Berserker.

ErfrischungErfrischung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Berserker Combo:
Gain
, then Exhaust this.
Defensive Combo:
Draw 3 cards.Berserker Combo:
Gain

, then Exhaust this.
Defensive Combo:
Draw 4 cards.

AntäuschenAntäuschen+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 8 Block.
Next turn, gain
and draw 1 cards.Gain 11 Block.
Next turn, gain
and draw 1 cards.

Second IntentionSecond Intention+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 8 Block.
Gain 4 Counter.
If Counter is used this turn, the Riposte gains Replay 1.Gain 12 Block.
Gain 6 Counter.
If Counter is used this turn, the Riposte gains Replay 1.

Falle stellenFalle stellen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Defensive Combo:
Apply 1 Weak to ALL enemies.Gain 10 Block.
Defensive Combo:
Apply 2 Weak to ALL enemies.

Show-offShow-off+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Trigger your current Stance's Skill Bonus.
Choose another player to draw 3 cards.Trigger your current Stance's Skill Bonus.
Choose another player to draw 4 cards.

KriegsbannerKriegsbanner+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Trigger your current Stance's Skill Bonus 1 times.Trigger your current Stance's Skill Bonus 1 times.

Elegantes DuckenElegantes Ducken+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 4 Block.
Gain 4 Counter.
Defensive Combo:
Increase these effects by 4 this combat.Gain 5 Block.
Gain 5 Counter.
Defensive Combo:
Increase these effects by 5 this combat.

Launiges ZappelnLauniges Zappeln+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you enter a Stance, gain 1 Block. Whenever you enter a Stance, gain 1 Block. 

VerhöhnenVerhöhnen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 4 Vigor.
Apply 1 Weak.
Trigger your current Stance's Skill Bonus.Gain 5 Vigor.
Apply 2 Weak.
Trigger your current Stance's Skill Bonus.

AufziehenAufziehen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose a Stance to Enter.
Select a Finisher from your Draw Pile to put into your Hand.
Erschöpft.Choose a Stance to Enter.
Select a Finisher from your Draw Pile to put into your Hand.

Winner's CircleWinner's Circle+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 2 cards.
Gain 1 Glory.Draw 3 cards.
Gain 1 Glory.

Fieser TrickFieser Trick+Angriff
Kostet 3 Energie.Kostet 2 Energie.Deal 1 damage.
If the enemy is a Boss, deal damage two more times. If not, Stun it.
Erschöpft.Deal 1 damage.
If the enemy is a Boss, deal damage two more times. If not, Stun it.
Erschöpft.

SchmetterschlagSchmetterschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Gain Block equal to unblocked damage dealt.Deal 9 damage.
Gain Block equal to unblocked damage dealt.

Crowd FavoriteCrowd Favorite+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever another player attacks an enemy, gain 1 Vigor.Whenever another player attacks an enemy, gain 1 Vigor.

TanzchampionTanzchampion+Macht
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
The first time you play a Finisher each turn, gain
and draw a card.The first time you play a Finisher each turn, gain
and draw a card.

DefianceDefiance+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Behalten.
Gain Block equal to double your Counter.
Lose all of your Counter.Behalten.
Gain Block equal to double your Counter.
Lose all of your Counter.

VerwüstenVerwüsten+Angriff
Kostet 5 Energie.Kostet 5 Energie.Deal 6 damage 1 times.
Costs 1 less
for each Finisher played this combat.Deal 9 damage 1 times.
Costs 1 less
for each Finisher played this combat.

KronenzauberKronenzauber+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Enchant a card in your Hand with Crowned.
Erschöpft.Enchant a card in your Hand with Crowned.
Erschöpft.

SchildzauberSchildzauber+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Enchant a card in your Hand with Nimble 1.
Erschöpft.Enchant a card in your Hand with Nimble 1.
Erschöpft.

SchwertzauberSchwertzauber+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Enchant a card in your Hand with Sharp 1.
Erschöpft.Enchant a card in your Hand with Sharp 1.
Erschöpft.

Flurry Of StrikesFlurry Of Strikes+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 6 damage.
Whenever you enter a Stance, return this to your Hand from the Discard Pile.Deal 8 damage.
Whenever you enter a Stance, return this to your Hand from the Discard Pile.

GladiatorenformGladiatorenform+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
The first Attack you play each turn deals double damage.The first Attack you play each turn deals double damage.

EinsteckenEinstecken+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 10 Block.
Gain 10 Counter.
Block is not removed at the start of your next turn.Gain 13 Block.
Gain 13 Counter.
Block is not removed at the start of your next turn.

HuddleHuddle+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.ALLE Spieler erhalten 6 Elan.ALLE Spieler erhalten 8 Elan.

AnalgesieAnalgesie+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
Your HP cannot be reduced until your next turn.
Erschöpft.Your HP cannot be reduced until your next turn.
Erschöpft.

ImprovisationImprovisation+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you enter a Stance, trigger its Skill Bonus 1 times.Whenever you enter a Stance, trigger its Skill Bonus 1 times.

Killing SpreeKilling Spree+Macht
Kostet 2 Energie.Kostet 2 Energie.Stances no longer have a cap on Skill Bonuses.
Trigger your current Stance's Skill Bonus 3 times.Stances no longer have a cap on Skill Bonuses.
Trigger your current Stance's Skill Bonus 5 times.

MagnificenceMagnificence+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, gain 1 Glory.At the start of your turn, gain 1 Glory.

AusteilenAusteilen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 9 damage.
At the start of your next turn, gain Vigor equal to unblocked damage dealt.Deal 12 damage.
At the start of your next turn, gain Vigor equal to unblocked damage dealt.

DurchschlagDurchschlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Behalten.
Deal 6 damage.
Deals 2 additional damage for each Skill played while this is in your Hand.Behalten.
Deal 9 damage.
Deals 3 additional damage for each Skill played while this is in your Hand.

Protective AuraProtective Aura+Macht
Kostet 1 Energie.Kostet 1 Energie.Defensive Finishers grant 1 additional Block. Defensive Finishers grant 1 additional Block. 

SchildwurfSchildwurf+Angriff
Kostet 2 Energie.Kostet 1 Energie.Deal damage equal to your Block twice.
If not in Defensive, don't gain Block from cards next turn.Deal damage equal to your Block twice.
If not in Defensive, don't gain Block from cards next turn.

Stählerne KlingeStählerne Klinge+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 6 damage X times.
Perform X times, at least once:Deal 9 damage X times.
Perform X times, at least once:

SchlagfertigSchlagfertig+Macht
Kostet 2 Energie.Kostet 2 Energie.At the start of your turn, add a random "Strike" Echo into your Hand.
It's free to play that turn.At the start of your turn, add a random Upgraded "Strike" Echo into your Hand.
It's free to play that turn.

SchwertwurfSchwertwurf+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage 1 times.
If not in Berserker, you can't play Attacks next turn.Deal 13 damage 1 times.
If not in Berserker, you can't play Attacks next turn.

DreifachschlagDreifachschlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 6 damage.
Add 1 Strike Echoes into your Hand.
They're free to play and trigger Skill Bonus.Deal 9 damage.
Add 1 Strike+ Echoes into your Hand.
They're free to play and trigger Skill Bonus.

SiegesposeSiegespose+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Behalten.
Gain 1 Glory.
Erschöpft.Behalten.
Gain 1 Glory.
Erschöpft.

Wreath of VictoryWreath of Victory+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Double your Vigor and Counter.
Erschöpft.Behalten.
Double your Vigor and Counter.
Erschöpft.
ExecutionExecution+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 6 damage 1 times.
Perform twice without exiting your Stance: Deal 9 damage 1 times.
Perform twice without exiting your Stance:
Letztes AufgebotLetztes Aufgebot+Macht
Kostet 1 Energie.Kostet 0 Energie.Remove your Weak, Vulnerable, and Frail.
Gain 1 Strength.Remove your Weak, Vulnerable, and Frail.
Gain 1 Strength.

RiposteRiposte+Angriff
Kostet 0 Energie.Kostet 0 Energie.Flüchtig.
Deal 1 damage.
Erschöpft.Flüchtig.
Deal 1 damage.
Erschöpft.
The Collector 96 cards


VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

FireballFireball+Angriff
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Deal 10 damage.
Add a Burn into your Hand.Behalten.
Deal 12 damage.
Add an Ember into your Hand.

BefeuernBefeuern+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Next turn, gain
.Gain 8 Block.
Next turn, gain
.
Next turn, draw 1 card.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

ArroganzArroganz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Your next Attack this turn also applies 1 Miasma.Gain 9 Block.
Your next Attack this turn also applies 1 Miasma.

Biding BlastBiding Blast+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
If
was spent to play this card, hits twice.Deal 11 damage.
If
was spent to play this card, hits twice.

Dorniger AnzünderDorniger Anzünder+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Unspielbar.
Kindle 1.
Add a Burning Strike into your Hand.
Erschöpft.Unspielbar.
Kindle 1.
Add a Burning Strike+ into your Hand.
Erschöpft.

Äschernder SchlagÄschernder Schlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Torchhead deals 1 damage1.
Add a Burn into your Hand.Torchhead deals 1 damage1.
Add a Soot into your Hand.

Unerwarteter HiebUnerwarteter Hieb+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 13 damage.
Apply 2 Weak.Deal 16 damage.
Apply 3 Weak.

Mal des TodesMal des Todes+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 7 damage.
Next turn, enemy loses HP equal to twice the unblocked damage dealt.Deal 9 damage.
Next turn, enemy loses HP equal to twice the unblocked damage dealt.

FlammenpeitscheFlammenpeitsche+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
If the Pyred card costs
or more, hit ALL enemies.Deal 12 damage.
If the Pyred card costs
or more, hit ALL enemies.

SabotageSabotage+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 4 Miasma.Apply 6 Miasma.

Forge ContractForge Contract+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Torchhead deals 1 damage1.Deal 8 damage.
Torchhead deals 1 damage1.

HitzewelleHitzewelle+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 7 damage to ALL enemies.
Add an Ember into your Hand.Deal 10 damage to ALL enemies.
Add an Ember into your Hand.

UntergangUntergang+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
This enemy's Miasma increases by 1 each turn.Deal 12 damage.
This enemy's Miasma increases by 1 each turn.

IrrelevanzIrrelevanz+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 12 Block.
Increase ALL enemy Weak, Vulnerable and Miasma by 1.Gain 16 Block.
Increase ALL enemy Weak, Vulnerable and Miasma by 1.

Abgebrühte SticheAbgebrühte Stiche+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage.
Deals additional damage equal to 1 times the Pyred card's cost.Deal 1 damage.
Deals additional damage equal to 1 times the Pyred card's cost.

Magischer FadenMagischer Faden+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 1 Block.
Grants 1 less Block for each other card in your Hand.Gain 1 Block.
Grants 1 less Block for each other card in your Hand.

RöstenRösten+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 7 damage.
Add a Soot into your Hand.Deal 11 damage.
Add a Soot into your Hand.

Morscher AnzünderMorscher Anzünder+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Kindle 1.
Add a Rotshroom into your Hand.
Erschöpft.Kindle 1.
Add a Rotshroom+ into your Hand.
Erschöpft.

GeistesentzugGeistesentzug+Angriff
Kostet 2 Energie.Kostet 2 Energie.Torchhead deals 1 damage1.
Next turn, gain
.Torchhead deals 1 damage1.
Next turn, gain
.

FackelträgerFackelträger+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Kindle 1.
Erschöpft.Kindle 1.
Erschöpft.

Veil of SmokeVeil of Smoke+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.At the end of your turn, gain 1 Block.
Lasts 1 additional turn for each Status card in your Hand.
Erschöpft.At the end of your turn, gain 1 Block.
Lasts 1 additional turn for each Status card in your Hand.
Erschöpft.

WaldbrandWaldbrand+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
If the enemy has 2 or more unique debuffs, hits twice.Deal 10 damage.
If the enemy has 2 or more unique debuffs, hits twice.

AufblähenAufblähen+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Gain 18 Block.
Next turn, add Bellow into your Hand.Gain 23 Block.
Next turn, add Bellow into your Hand.

Dunkle BandagenDunkle Bandagen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 1 Weak.
Apply 1 Miasma for each unique debuff on the enemy.Apply 1 Weak.
Apply 1 Miasma for each unique debuff on the enemy.

FreudenfeuerFreudenfeuer+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 13 Block.
Next turn, gain
.
Add a Soot into your Hand.Gain 17 Block.
Next turn, gain
.
Add a Soot into your Hand.

BraindrainBraindrain+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Enemy loses 1 HP.
The next Colorless card you play costs
.
Erschöpft.Enemy loses 1 HP.
The next Colorless card you play costs
.
Erschöpft.

UnberührbarUnberührbar+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Dexterity.
When you fully block an attack, apply 1 Miasma to the attacker.Gain 2 Dexterity.
When you fully block an attack, apply 1 Miasma to the attacker.

Cast IronCast Iron+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Add 1 Burns into your Hand.
Kindle 1 for each Status card in your Hand.
Erschöpft.Add 1 Embers into your Hand.
Kindle 1 for each Status card in your Hand.
Erschöpft.

CharChar+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Whenever you draw this card, a random enemy takes 1 additional damage from ALL Char cards.Deal 7 damage.
Whenever you draw this card, a random enemy takes 1 additional damage from ALL Char cards.

Collection BountyCollection Bounty+Angriff
Kostet 1 Energie.Kostet 1 Energie.When this enemy dies, ALL players gain
.
Deal 9 damage.When this enemy dies, ALL players gain
.
Deal 12 damage.

Verhextes HeulenVerhextes Heulen+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Enemies with 3 or more unique debuffs lose 1 Strength.
ALL enemies lose 1 Strength this turn.
Erschöpft.Enemies with 3 or more unique debuffs lose 2 Strength.
ALL enemies lose 1 Strength this turn.
Erschöpft.

Finsterer AnzünderFinsterer Anzünder+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Kindle 1.
Gain
next turn.
Erschöpft.Behalten.
Kindle 1.
Gain
next turn.
Erschöpft.

ErmächtigenErmächtigen+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your next 1 turns, add an Ember into your Hand and Upgrade it X times.At the start of your next 1 turns, add an Ember into your Hand and Upgrade it X+1 times.

EnrichmentEnrichment+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you create an Ember, Upgrade it.Whenever you create an Ember, Upgrade it.

Equip: AxeEquip: Axe+Macht
Kostet 2 Energie.Kostet 2 Energie.Kindle 1.
Torchhead's attacks deal 1 additional damage and deal damage to ALL enemies.Kindle 1.
Torchhead's attacks deal 1 additional damage and deal damage to ALL enemies.

Equip: StaffEquip: Staff+Macht
Kostet 2 Energie.Kostet 2 Energie.Kindle 1.
Whenever Torchhead attacks, it applies 1 Miasma.Kindle 1.
Whenever Torchhead attacks, it applies 1 Miasma.

ExtricateExtricate+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage.
Deals 1 additional damage for each Miasma on the enemy.Deal 1 damage.
Deals 1 additional damage for each Miasma on the enemy.

Feel Our PainFeel Our Pain+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you play a Colorless card, ALL enemies lose 1 HP.Whenever you play a Colorless card, ALL enemies lose 1 HP.

Greenpyre EnchantmentGreenpyre Enchantment+Macht
Kostet 2 Energie.Kostet 1 Energie.Choose another player.
Whenever their Attacks deal unblocked damage, they apply 1 Miasma.Choose another player.
Whenever their Attacks deal unblocked damage, they apply 1 Miasma.

Hired GuardsHired Guards+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Another player Kindles 1.
Add an Ember into their Hand.Another player Kindles 1.
Add an Ember into their Hand.

EinsammelnEinsammeln+Angriff
Kostet 1 Energie.Kostet 1 Energie.Steal up to 10 Block from the enemy.
Torchhead deals 1 damage1.Steal up to 14 Block from the enemy.
Torchhead deals 1 damage1.

QuälenQuälen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Torchhead deals 1 damage1.
If the enemy does not have Weak, apply 1 Weak then repeat for Vulnerable and Miasma.Torchhead deals 1 damage1.
If the enemy does not have Weak, apply 2 Weak then repeat for Vulnerable and Miasma.

Eiserner AnzünderEiserner Anzünder+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Kindle 1.
Gain 5 Block.
Erschöpft.Behalten.
Kindle 1.
Gain 7 Block.
Erschöpft.

KarmaKarma+Macht
Kostet 1 Energie.Kostet 1 Energie.At the end of your turn, gain 1 Block for each enemy with 1 or more unique debuffs.At the end of your turn, gain 1 Block for each enemy with 1 or more unique debuffs.

TodeslaterneTodeslaterne+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Apply 7 Miasma.
At the end of its turn, this enemy gains 1 Miasma. Apply 9 Miasma.
At the end of its turn, this enemy gains 1 Miasma.

Mini-FluchMini-Fluch+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Weak and Vulnerable.
Add a Soot into your Hand.Apply 1 Weak and Vulnerable to ALL enemies.
Add a Soot into your Hand.

In die Irre führenIn die Irre führen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Next turn, gain
.
Erschöpft.Next turn, gain
.
Erschöpft.

Misfortune CookiesMisfortune Cookies+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 1 card and Kindle 1 for each unique debuff on the enemy.
Erschöpft.Draw 1 card and Kindle 1 for each unique debuff on the enemy.
Erschöpft.

Greller AnzünderGreller Anzünder+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Kindle 1.
Draw 2 cards.
Erschöpft.Kindle 1.
Draw 3 cards.
Erschöpft.

Pyroclastic FlowPyroclastic Flow+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 3 cards.
Choose one of the drawn cards and Transform it into an Ember.Draw 4 cards.
Choose one of the drawn cards and Transform it into an Ember.

Quenching DregsQuenching Dregs+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 13 damage.
Draw 1 card.
Costs 1 less
for each Status card in your Hand.
Erschöpft.Deal 16 damage.
Draw 1 card.
Costs 1 less
for each Status card in your Hand.
Erschöpft.

Refined FuelRefined Fuel+Macht
Kostet 2 Energie.Kostet 2 Energie.The first time you Pyre a Status each turn, gain
next turn.The first time you Pyre a Status each turn, gain
next turn.

Sengender StrahlSengender Strahl+Angriff
Kostet 0 Energie.Kostet 0 Energie.Torchhead deals 1 damage1 X times.Torchhead deals 1 damage1 X times.

Saat des ZweifelsSaat des Zweifels+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Miasma.
Whenever a card is Exhausted while this is in Hand, increase its Miasma by 1.Apply 1 Miasma.
Whenever a card is Exhausted while this is in Hand, increase its Miasma by 2.

SchattendolcheSchattendolche+Angriff
Kostet 1 Energie.Kostet 1 Energie.Torchhead deals 1 damage1 for each Colorless card in your Deck.
Erschöpft.Torchhead deals 1 damage1 for each Colorless card in your Deck.
Erschöpft.

Düsterer SchildDüsterer Schild+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 4 Block.
Next turn, add a copy of the Pyred card into your Hand.Gain 7 Block.
Next turn, add a copy of the Pyred card into your Hand.

SeelenschmiedeSeelenschmiede+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 1 card.
Upgrade ALL cards in your Hand.
Erschöpft.Draw 2 cards.
Upgrade ALL cards in your Hand.
Erschöpft.

Leiden lassenLeiden lassen+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you apply a debuff other than Miasma to an enemy, also apply 1 Miasma to them.Whenever you apply a debuff other than Miasma to an enemy, also apply 1 Miasma to them.

WirbelflammeWirbelflamme+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage to ALL enemies.
Put a card from your Discard Pile on top of your Draw Pile.Deal 11 damage to ALL enemies.
Put a card from your Discard Pile on top of your Draw Pile.

Ashes of CalamityAshes of Calamity+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Gain 1 Block.
Gains 1 additional Block for each Status card in your Deck.Flüchtig.
Gain 1 Block.
Gains 1 additional Block for each Status card in your Deck.

Astral FlamesAstral Flames+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Exhaust a card from your Hand, Draw Pile or Discard Pile.
Gain 10 Block.
Gains 3 additional Block for each
it costs.
Erschöpft.Exhaust a card from your Hand, Draw Pile or Discard Pile.
Gain 12 Block.
Gains 4 additional Block for each
it costs.
Erschöpft.

Coalescence FormCoalescence Form+Macht
Kostet 4 Energie.Kostet 3 Energie.Gain
.
At the start of your turn, gain
and increase this gain by 1.Behalten.
Gain
.
At the start of your turn, gain
and increase this gain by 1.

SargnagelSargnagel+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 37 damage.
When this card is Exhausted, at the start of your next turn, return it to your Hand with 9 additional damage.Deal 44 damage.
When this card is Exhausted, at the start of your next turn, return it to your Hand with 11 additional damage.

Finsterer SturmFinsterer Sturm+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Add a Blightning into your Hand, Draw Pile and Discard Pile.Flüchtig.
Add a Blightningplus() into your Hand, Draw Pile and Discard Pile.

DegradeDegrade+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Enemy loses X Strength.
Apply 1X Miasma.
Erschöpft.Enemy loses X Strength.
Apply 2X Miasma.
Erschöpft.

Doppelt gemoppeltDoppelt gemoppelt+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 3 Block.
This turn, your next Colorless card is played an extra time.Gain 7 Block.
This turn, your next Colorless card is played an extra time.

DrachenschatzDrachenschatz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Put all Colorless cards from your Draw Pile into your Hand.
Gain
.
Erschöpft.Behalten.
Put all Colorless cards from your Draw Pile into your Hand.
Gain
.
Erschöpft.

Equip: FurnaceEquip: Furnace+Macht
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Kindle 1.
Torchhead deals 1 additional damage for each Ember, Burn, or Soot in your Exhaust Pile.Behalten.
Kindle 1.
Torchhead deals 1 additional damage for each Ember, Burn, or Soot in your Exhaust Pile.

Equip: ShieldEquip: Shield+Macht
Kostet 2 Energie.Kostet 2 Energie.Kindle 1.
Whenever Torchhead attacks, gain 1 Block.Kindle 1.
Whenever Torchhead attacks, gain 1 Block.

TodesberührungTodesberührung+Fertigkeit
Kostet 4 Energie.Kostet 4 Energie.Only
may be spent on this.
Apply 54 Miasma to ALL enemies.Only
may be spent on this.
Apply 64 Miasma to ALL enemies.

LebewohlLebewohl+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Double ALL enemies' Miasma.
Erschöpft.Behalten.
Double ALL enemies' Miasma.
Erschöpft.

HellfireHellfire+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Apply 5 Miasma for each Pyred card.
Erschöpft.Apply 8 Miasma for each Pyred card.
Erschöpft.

HortenHorten+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw cards until you have 7 in your Hand.
Retain your Hand this turn.
Erschöpft.Draw cards until you have 8 in your Hand.
Retain your Hand this turn.
Erschöpft.

SammlerschlagSammlerschlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 20 damage.
If the Pyred card was Colorless, play it.Deal 25 damage.
If the Pyred card was Colorless, play it.

Mysterious WindsMysterious Winds+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Next turn, ALL players add a copy of the Pyred card into their Hand.Next turn, ALL players add an Upgraded copy of the Pyred card into their Hand.

VorboteVorbote+Macht
Kostet 1 Energie.Kostet 1 Energie.Angeboren.
Whenever you play a Colorless card, gain 1 Strength.Angeboren.
Whenever you play a Colorless card, gain 1 Strength.

PyreblastPyreblast+Angriff
Kostet 10 Energie.Kostet 10 Energie.Behalten.
Deal 75 damage.
While this card is in your Hand, costs
less for each Status or Curse Pyred.Behalten.
Deal 100 damage.
While this card is in your Hand, costs
less for each Status or Curse Pyred.

PyreworkPyrework+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you play a card with Pyre, Torchhead deals 1 damage1.Whenever you play a card with Pyre, Torchhead deals 1 damage1 twice.

Tribut kassierenTribut kassieren+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose 1 of 1 random Collectable cards to add into your Hand.
Enchant it with Steady.
Erschöpft.Choose 1 of 1 random Collectable cards to add into your Hand.
Enchant it with Steady and Upgrade it.
Erschöpft.

SternschnuppeSternschnuppe+Macht
Kostet 3 Energie.Kostet 2 Energie.The first time you Pyre an Attack each turn, add a copy of it into your Hand.
It's free to play that turn.The first time you Pyre an Attack each turn, add a copy of it into your Hand.
It's free to play that turn.

Slag TeamSlag Team+Angriff
Kostet 0 Energie.Kostet 0 Energie.Torchhead deals 1 damage1.
Whenever an Ember is Pyred, return this to your Hand.Torchhead deals 1 damage1.
Whenever an Ember is Pyred, return this to your Hand.

Starker AnzünderStarker Anzünder+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Kindle 1.
Gain 1 Strength.
Add 1 Ember into your Hand.
Erschöpft.Kindle 1.
Gain 1 Strength.
Add 1 Ember+ into your Hand.
Erschöpft.

DornenpeitscheDornenpeitsche+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage to ALL enemies.
Apply Miasma equal to unblocked damage dealt.Deal 7 damage to ALL enemies.
Apply Miasma equal to unblocked damage dealt.

Trust FundTrust Fund+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Swap Block with another player.
You both gain
.Swap Block with another player.
You both gain
.

SchröpfenSchröpfen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 14 damage.
Kindle 1.
Add a Burn into your Hand.
Erschöpft.Deal 17 damage.
Kindle 1.
Add an Ember+ into your Hand.
Erschöpft.

Du gehörst mir!Du gehörst mir!+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Apply 3 Weak, Frail, Vulnerable and Miasma to ALL enemies.
Erschöpft.Flüchtig.
Apply 5 Weak, Frail, Vulnerable and Miasma to ALL enemies.
Erschöpft.
VollendenVollenden+Fertigkeit
Kostet 4 Energie.Kostet 4 Energie.When this enemy dies, heal 1 HP.
Apply 24 Miasma.
Erschöpft.When this enemy dies, heal 1 HP.
Apply 28 Miasma.
Erschöpft.
Vorräte anlegenVorräte anlegen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 11 Block.
Next turn, gain
.
Next turn, draw 1 card.
Erschöpft.Gain 12 Block.
Next turn, gain
.
Next turn, draw 1 card.
Erschöpft.

AufbrüllenAufbrüllen+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Flüchtig.
Apply Miasma equal to unused Block last turn.
Erschöpft.Flüchtig.
Apply Miasma equal to unused Block last turn.
Erschöpft.

FäulnisblitzFäulnisblitz+Angriff
Kostet 0 Energie.Kostet 0 Energie.Kindle 1.
Torchhead deals 1 damage1.
Apply 3 Miasma.
Draw 1 card.
Erschöpft.Kindle 1.
Torchhead deals 1 damage1.
Apply 4 Miasma.
Draw 1 card.
Erschöpft.

Brennender SchlagBrennender Schlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 10 damage.
Draw a card.Deal 14 damage.
Draw a card.

GlücksdochtGlücksdocht+Angriff
Kostet 0 Energie.Kostet 0 Energie.Gain 3 Block.
Deal 3 damage.
Erschöpft.Gain 4 Block.
Deal 4 damage.
Erschöpft.

RotshroomRotshroom+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Apply 1 Vulnerable.Gain 11 Block.
Apply 1 Vulnerable.

GlutGlut+StatusUnspielbar.
When this card is Exhausted, gain 1 Strength.
At the end of your turn, if this is in your Hand, take 2 damage and return this to your Hand.Unspielbar.
When this card is Exhausted, gain 2 Strength.
At the end of your turn, if this is in your Hand, take 3 damage and return this to your Hand.
The Gremlins 80 cards


VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

GremlintanzGremlintanz+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
Gain 2 Strength.Deal X damage.
Gain 2 Strength.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

Tag-TeamTag-Team+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Swap to a living Gremlin of your choice.Behalten.
Swap to a living Gremlin of your choice.

MassephaseMassephase+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain X Temp HP.
Swap to Fat Gremlin.Gain X Temp HP.
Swap to Fat Gremlin.

KatzenkralleKatzenkralle+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage X times.Deal X damage X times.

Abrakadabra!Abrakadabra!+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Gain 1 Wiz.Gain 10 Block.
Gain 2 Wiz.

MuskelspielMuskelspiel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 2 Strength this turn. Gain 4 Strength this turn. 

For The LeaderFor The Leader+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Gain 1 Strength this turn. Deal 11 damage.
Gain 2 Strength this turn.

GlimmerGlimmer+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
Add X WardsX into your Hand.Deal X damage.
Add X WardsX into your Hand.

GlitterschutzGlitterschutz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Add X WardsX into your Hand.
Swap to Shield Gremlin.Add X WardsX into your Hand.
Swap to Shield Gremlin.

ReizbarkeitReizbarkeit+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Gain 3 Thorns this turn.
Swap to Mad Gremlin.Gain 8 Block.
Gain 5 Thorns this turn.
Swap to Mad Gremlin.

StichelnSticheln+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
If the enemy has a debuff, gain X Temp HP.Deal X damage.
If the enemy has a debuff, gain X Temp HP.

SündenbockSündenbock+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 4 Block.
Swap to the next Gremlin.Gain 6 Block.
Swap to the next Gremlin.

NadelstichNadelstich+Angriff
Kostet 0 Energie.Kostet 0 Energie.XDeal X damage.
Draw X cards.XDeal X damage.
Draw X cards.

Wunde salzenWunde salzen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
If the enemy is Weak, remove a stack to gain X Shivs.Deal X damage.
If the enemy is Weak, remove a stack to gain X Shivs.

Hokuspokus!Hokuspokus!+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
Gain 1 Wiz.Deal 11 damage.
Gain 2 Wiz.

EilangriffEilangriff+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage twice.
Enemy attacks you for X damage.Deal X damage twice.
Enemy attacks you for X damage.

SchaftsteinSchaftstein+FertigkeitUnspielbar.
Whenever you draw this card, add 2 Shivs into your Hand.Unspielbar.
Whenever you draw this card, add 3 Shivs into your Hand.

Et voilà!Et voilà!+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Add 1 Ward into your Hand.
Swap to Gremlin Wizard.Add 1 Ward+ into your Hand.
Swap to Gremlin Wizard.

ZehenstoßenZehenstoßen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
If the enemy is Weak, apply 2 Vulnerable.Deal 8 damage.
If the enemy is Weak, apply 3 Vulnerable.

TrickkisteTrickkiste+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 4 cards, then discard any that are not Attacks.
Swap to Sneaky Gremlin.Draw 6 cards, then discard any that are not Attacks.
Swap to Sneaky Gremlin.

ZweischneidigZweischneidig+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Add 1 Shiv into your Hand.Deal 7 damage.
Add 1 Shiv+ into your Hand.

Offensive AbwehrOffensive Abwehr+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Whenever you gain Block this turn, the enemy loses 3 HP.Deal 11 damage.
Whenever you gain Block this turn, the enemy loses 4 HP.

WaffendiebstahlWaffendiebstahl+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Apply 1 Weak.
Steal 1 Strength.
Erschöpft.Apply 2 Weak.
Steal 2 Strength.
Erschöpft.

ErstaunenErstaunen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain X Block.
If you have 3 or more Wiz, gain X WardsX.Gain X Block.
If you have 3 or more Wiz, gain X WardsX.

Ultimativer StoßUltimativer Stoß+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal X damage X times.
Add a WhizX into your Discard Pile.Deal X damage X times.
Add a WhizX into your Discard Pile.

SchildblaseSchildblase+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Whenever you play a card this turn, gain X Block.Whenever you play a card this turn, gain X Block.

SchikanierenSchikanieren+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 4 damage.
Repeat for each stack of Weak.Deal 6 damage.
Repeat for each stack of Weak.

GegenschlagGegenschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
If the enemy intends to attack, trigger your current Gremlin's Bonus X times.Deal X damage.
If the enemy intends to attack, trigger your current Gremlin's Bonus X times.

DolchtanzDolchtanz+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage to ALL enemies X times.Deal X damage to ALL enemies X times.

SchillernSchillern+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
If you have 3 or more Wiz,
Steal X Strength.Deal X damage.
If you have 3 or more Wiz,
Steal X Strength.

Essbare RüstungEssbare Rüstung+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Convert your Block into Temp HP.
Erschöpft.Convert your Block into Temp HP.
Erschöpft.

EnthusiasmusEnthusiasmus+Macht
Kostet 2 Energie.Kostet 1 Energie.Whenever you Swap, draw a card.Whenever you Swap, draw a card.

TorturTortur+Angriff
Kostet 2 Energie.Kostet 1 Energie.Deal X damage.
Whenever you apply Weak to this enemy, they lose X HP.Deal X damage.
Whenever you apply Weak to this enemy, they lose X HP.

PublikumsmagnetPublikumsmagnet+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage to ALL enemies.
Gain X Wiz for each one that intends to attack.Deal X damage to ALL enemies.
Gain X Wiz for each one that intends to attack.

RasereiRaserei+Angriff
Kostet 3 Energie.Kostet 3 Energie.Costs X
less for every X Strength you have.
Deal X damage X times.Costs X
less for every X Strength you have.
Deal X damage X times.

GremlinoffensiveGremlinoffensive+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Add Gremlin Offensive into your Hand.
Erschöpft.Deal 10 damage.
Add Gremlin Offensive+ into your Hand.
Erschöpft.

GremlinweitwurfGremlinweitwurf+Angriff
Kostet 1 Energie.Kostet 0 Energie.Gain X Temp HP.
Deal damage equal to your current Block and Temp HP.Gain X Temp HP.
Deal damage equal to your current Block and Temp HP.

SchutzbunkerSchutzbunker+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, add a Ward into your Hand.Angeboren.
At the start of your turn, add a Ward into your Hand.

Verbissener HiebVerbissener Hieb+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
Strength affects this card X times.Deal X damage.
Strength affects this card X times.

Simsalabim!Simsalabim!+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 4 damage to ALL enemies twice.
This attack does not consume Wiz.Deal 6 damage to ALL enemies twice.
This attack does not consume Wiz.

SchrottrüstungSchrottrüstung+Macht
Kostet 1 Energie.Kostet 1 Energie.Every time you play 7 attacks, gain 1 Artifact.Gain 1 Artifact.
Every time you play 7 attacks, gain 1 Artifact.

Bösartiger HohnBösartiger Hohn+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 1 Weak.
If the enemy has 3 or more Weak, gain 9 Block.Apply 2 Weak.
If the enemy has 3 or more Weak, gain 12 Block.

LeuchtstabLeuchtstab+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.If this is in your Hand, whenever you Swap, gain X
.If this is in your Hand, whenever you Swap, gain X
.

TaschendiebstahlTaschendiebstahl+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal X damage.
Gain X Gold.Deal X damage.
Gain X Gold.

StecknadelStecknadel+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
Add X PinpricksX into your Draw Pile.Deal X damage.
Add X PinpricksX into your Draw Pile.

AufpolierenAufpolieren+Macht
Kostet 1 Energie.Kostet 1 Energie.Shivs deal 2 additional damage.
Wards grant 2 additional Block.Shivs deal 3 additional damage.
Wards grant 3 additional Block.

Adäquate WaffeAdäquate Waffe+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 5 damage.
If the enemy intends to attack, gain 3 Wards.
Otherwise, gain 3 Shivs.Deal 8 damage.
If the enemy intends to attack, gain 4 Wards.
Otherwise, gain 4 Shivs.

Gremlin-EkstaseGremlin-Ekstase+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Double your Strength.
Erschöpft.Gain 5 Block.
Double your Strength.
Erschöpft.

RaubzugRaubzug+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw a card for each living Gremlin.
Discard 3 cards.Draw a card for each living Gremlin.
Discard 2 cards.

GelageGelage+Fertigkeit
Kostet 3 Energie.Kostet 2 Energie.Gain X
for each living Gremlin.Gain X
for each living Gremlin.

RhythmusRhythmus+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Swap to the next Gremlin.
Put a Basic card from your Draw Pile into your Hand.
It's free to play this turn.Swap to the next Gremlin.
Put a Basic card from your Draw Pile into your Hand.
It's free to play this turn.

ZerstreuenZerstreuen+Fertigkeit
Kostet 2 Energie.Kostet 1 Energie.The next time you would lose HP, instead Swap to a random Gremlin.
Erschöpft.The next time you would lose HP, instead Swap to a random Gremlin.
Erschöpft.

Waffen schärfenWaffen schärfen+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.ALL Attacks in your Hand are free to play this turn.Draw a card.
ALL Attacks in your Hand are free to play this turn.

HandzeichenHandzeichen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.XGain X Block for every other card in your Hand.XGain X Block for every other card in your Hand.

KartentrickKartentrick+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage.
Add a Shiv into your Hand for each Wiz you have.Deal 5 damage.
Add a Shivplus() into your Hand for each Wiz you have.

BeeindruckenBeeindrucken+Angriff
Kostet 1 Energie.Kostet 1 Energie.Gain X Block.
Deal X damage.
Block is affected by Wiz.Gain X Block.
Deal X damage.
Block is affected by Wiz.

Energie sammelnEnergie sammeln+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Wiz.
Next turn, add a Bang into your Hand.
Erschöpft.Gain 2 Wiz.
Next turn, add a Bangplus() into your Hand.
Erschöpft.

ZaubereiZauberei+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, gain X Wiz.At the start of your turn, gain X Wiz.

SchienbeinbruchSchienbeinbruch+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Apply Agony for every 4 Weak the target has.
Erschöpft.Apply Agony for every 3 Weak the target has.
Erschöpft.

PolonaisePolonaise+Macht
Kostet 2 Energie.Kostet 2 Energie.At the start of your turn, gain
and Swap to the next Gremlin.Angeboren.
At the start of your turn, gain
and Swap to the next Gremlin.

DuplizierenDuplizieren+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Choose an Attack.
Echo it X times.
These Echoes cost 1 less.Choose an Attack.
Echo it X times.
These Echoes cost 1 less.

ZugabeZugabe+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 3 Wiz.
Wiz deals 4 additional damage.Gain 3 Wiz.
Wiz deals 6 additional damage.

WutausbruchWutausbruch+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Strength this turn.
Erschöpft.Gain 7 Strength this turn.
Erschöpft.

FeenstaubFeenstaub+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Gain X Wards and draw X cards.Gain X Wards and draw X cards.

AusflippenAusflippen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 11 damage.
Whenever you would gain Block this turn, instead deal that much damage to ALL enemies.Deal 15 damage.
Whenever you would gain Block this turn, instead deal that much damage to ALL enemies.

TumultTumult+Angriff
Kostet 1 Energie.Kostet 0 Energie.Deal X damage for each card played this turn.Deal X damage for each card played this turn.

ZwischenrufenZwischenrufen+Macht
Kostet 2 Energie.Kostet 1 Energie.Whenever you apply a debuff to an enemy, gain X Temp HP.Whenever you apply a debuff to an enemy, gain X Temp HP.

NekromantieNekromantie+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Requires 3 Wiz.
Consume all Wiz to resurrect a random Gremlin with X HP.Requires 3 Wiz.
Consume all Wiz to resurrect a random Gremlin with X HP.

Aristo-FormAristo-Form+Macht
Kostet 4 Energie.Kostet 4 Energie.Gain X Temp HP.
Mutate into Gremlin Nob until you run out of Temp HP.Gain X Temp HP.
Mutate into Gremlin Nob until you run out of Temp HP.

Zweite WelleZweite Welle+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 4 damage.
Gain a Shiv for each card played this turn, or until your Hand is full.Deal 6 damage.
Gain a Shivplus() for each card played this turn, or until your Hand is full.

Versteckte MesserVersteckte Messer+Macht
Kostet 3 Energie.Kostet 2 Energie.Whenever you play an Attack that doesn't Exhaust, gain a Shiv.Whenever you play an Attack that doesn't Exhaust, gain a Shiv.

HöhepunktHöhepunkt+Angriff
Kostet 0 Energie.Kostet 0 Energie.Can only be played if you have exactly 7 Wiz.
Deal X damage to ALL enemies X times.Can only be played if you have exactly 7 Wiz.
Deal X damage to ALL enemies X times.

Wunden treffenWunden treffen+Macht
Kostet 1 Energie.Kostet 1 Energie.Deal 3 additional damage to Weakened enemies. Deal 5 additional damage to Weakened enemies. 

NachtragenNachtragen+Macht
Kostet 3 Energie.Kostet 2 Energie.You cannot lose Strength.You cannot lose Strength.

AufbrüllenAufbrüllen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain X Strength for each enemy that does not intend to Attack.Gain X Strength for each enemy that does not intend to Attack.

BullenangriffBullenangriff+Angriff
Kostet 1 Energie.Kostet 1 Energie.Flüchtig.
Deal 14 damage.
Erschöpft.Flüchtig.
Deal 16 damage.
Erschöpft.

SchädelstoßSchädelstoß+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal X damage.
Apply X Vulnerable.Deal X damage.
Apply X Vulnerable.

SchutzSchutz+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 3 Block.
Erschöpft.Gain 5 Block.
Erschöpft.
The Guardian 84 cards


EinrollenEinrollen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Place a random card from your Hand into Stasis.
Brace 1.Place a card in your Hand into Stasis.
Brace 1.

VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

Zweiter HiebZweiter Hieb+Angriff
Kostet 1 Energie.Kostet 1 Energie.Flüchtig.
Deal 1 damage.
Copies Twin Slam's Gems.
Erschöpft.Flüchtig.
Deal 1 damage.
Copies Twin Slam's Gems.
Erschöpft.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

ZwillingshiebZwillingshieb+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Gain a Second Slam.Deal 1 damage.
Gain a Second Slam+.

Antike MachtAntike Macht+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Strength this turn.
Gain 1 Dexterity this turn.Gain 1 Strength this turn.
Gain 1 Dexterity this turn.

AufladenAufladen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Next turn, gain 1 Strength for one turn.Gain 9 Block.
Next turn, gain 1 Strength for one turn.

ChargeCoreChargeCore+Angriff
Kostet 1 Energie.Kostet 1 Energie.

KristallstrahlKristallstrahl+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage.
Deals 1 additional damage for each Gem in your Deck.Deal 1 damage.
Deals 1 additional damage for each Gem in your Deck.

Delay FieldDelay Field+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 12 Block.
Polish 1.Gain 16 Block.
Polish 1.

VeraschenVeraschen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Accelerate.Deal 1 damage.
Accelerate twice.

Stechende HautStechende Haut+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Gain 1 Thorns this turn.
Brace 1.Gain 9 Block.
Gain 1 Thorns this turn.
Brace 1.

Poly-StrahlPoly-Strahl+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage to a random enemy 1 times.Deal 1 damage to a random enemy 1 times.

ZielstrahlZielstrahl+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Brace 1.Deal 10 damage.
Brace 1.

UmsteuernUmsteuern+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
Place the next card you play this turn into Stasis.Deal 12 damage.
Place the next card you play this turn into Stasis.

Rollender AngriffRollender Angriff+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 16 damage.
If in Defensive Mode, affects ALL enemies.
Otherwise, Brace 1.Deal 20 damage.
If in Defensive Mode, affects ALL enemies.
Otherwise, Brace 1.

Schild aufladenSchild aufladen+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Place this into Stasis.
Tick: Brace 1 and gain 10 Block.Place this into Stasis.
Tick: Brace 1 and gain 12 Block.

StorageShieldStorageShield+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.

Schlag auf SchlagSchlag auf Schlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 13 damage.
Enemy attacks you for 1 damage.Deal 17 damage.
Enemy attacks you for 1 damage.

AufschubAufschub+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Place a card in your Hand into Stasis.Gain 9 Block.
Place a card in your Hand into Stasis.

ZeitschildZeitschild+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Accelerate.Gain 10 Block.
Accelerate.

ZeitschlagZeitschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Gain
if you have a card in Stasis.Deal 10 damage.
Gain
if you have a card in Stasis.

WandlerklaueWandlerklaue+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 18 damage.Deal 23 damage.

KlonenKlonen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Choose a card.
Place a copy of that card into Stasis.
Erschöpft.Choose a card.
Place a copy of that card into Stasis.
Accelerate.
Erschöpft.

NotfallNotfall+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Accelerate ALL cards in Stasis.
Erschöpft.Accelerate ALL cards in Stasis twice.
Erschöpft.

FluchtprotokollFluchtprotokoll+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you enter Defensive Mode, Polish 1.
Brace 1.Whenever you enter Defensive Mode, Polish 1.
Brace 1.

Schwebende OrbsSchwebende Orbs+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you play a 0
card, deal 1 damage to a random enemy.Whenever you play a 0
card, deal 1 damage to a random enemy.

Wächter-WirbelWächter-Wirbel+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 4 damage to ALL enemies twice.
If you have 1 or more Block, deal damage 2 more times.Deal 6 damage to ALL enemies twice.
If you have 1 or more Block, deal damage 2 more times.

ErhärtenErhärten+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 3 Metallicize.Gain 4 Metallicize.

MultistrahlMultistrahl+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 3 damage to ALL enemies X times.
Stasis lasts 3 turns.
Tick: Increase this card's damage by 2.Deal 6 damage to ALL enemies X times.
Stasis lasts 3 turns.
Tick: Increase this card's damage by 3.

Multi-TropsMulti-Trops+Macht
Kostet 1 Energie.Kostet 1 Energie.ALL players gain 2 Thorns.ALL players gain 3 Thorns.

Orb-AssistenzOrb-Assistenz+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 9 damage.
Brace for unblocked damage dealt.
Erschöpft.Deal 12 damage.
Brace for unblocked damage dealt.
Erschöpft.

KugelwandlungKugelwandlung+Macht
Kostet 2 Energie.Kostet 2 Energie.Gain 1 Strength.
Tick: Gain 1 Strength.Gain 1 Strength.
Tick: Gain 1 Strength.

ÜberladenÜberladen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 2 cards.
Polish 1.Draw 3 cards.
Polish 1.

VorprogrammiertVorprogrammiert+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Look at the top 5 cards of your Draw Pile.
Choose one and place it into Stasis.Look at the top 8 cards of your Draw Pile.
Choose one and place it into Stasis.

RegenbogenschildRegenbogenschild+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 2 Block for each Gem in this card.Gain 3 Block for each Gem in this card.

RegenbogensalveRegenbogensalve+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 3 damage for each Gem in this card.Deal 4 damage for each Gem in this card.

RechargeRecharge+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Brace 1.Gain 10 Block.
Brace 1.

RückgewinnungRückgewinnung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Brace 1.
Place a card from your Discard Pile into Stasis.Gain 8 Block.
Brace 1.
Place a card from your Discard Pile into Stasis.

PrismenstrahlPrismenstrahl+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage 1 times.Deal 1 damage 1 times.

Refracted LightRefracted Light+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Gems in this card affect ALL players.Deal 1 damage.
Gems in this card affect ALL players.

ValidierenValidieren+Macht
Kostet 1 Energie.Kostet 0 Energie.The first time you draw a Status or Curse card each turn, Exhaust it and draw a card.The first time you draw a Status or Curse card each turn, Exhaust it and draw a card.

Stabiler PanzerStabiler Panzer+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Brace 1.
Polish 1.
Erschöpft.Brace 1.
Polish 1.

Wache-StrahlWache-Strahl+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 5 damage.
Place a Sentry Wave into Stasis.
Erschöpft.Deal 7 damage.
Place a Sentry Wave+ into Stasis.
Erschöpft.

SerrateSerrate+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage.
Deals additional damage equal to 1 times your Thorns.Deal 1 damage.
Deals additional damage equal to 1 times your Thorns.

Shared FluxShared Flux+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose another player to choose a card in their Draw Pile to place into Stasis.
Erschöpft.Choose another player to choose a card in their Draw Pile to place into Stasis.

Sharp HideSharp Hide+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Dexterity.
At the start of your turn, gain 1 Thorns for one turn.Gain 1 Dexterity.
At the start of your turn, gain 1 Thorns for one turn.

StachelschildStachelschild+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 11 Block.
Gain 3 Thorns if in Defensive Mode.
Brace 1.Gain 15 Block.
Gain 4 Thorns if in Defensive Mode.
Brace 1.

StachelprotokollStachelprotokoll+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you enter Defensive Mode, gain 1 Thorns.
Brace 1.Whenever you enter Defensive Mode, gain 1 Thorns.
Brace 1.

StasisschlagStasisschlag+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 15 damage.
Gain 1 Stasis Slot.Deal 20 damage.
Gain 1 Stasis Slot.

ZeitbombeZeitbombe+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 14 damage to ALL enemies.
Accelerate ALL cards in Stasis.
Erschöpft.Deal 18 damage to ALL enemies.
Accelerate ALL cards in Stasis.
Erschöpft.

ZeitkapazitätZeitkapazität+Macht
Kostet 1 Energie.Kostet 0 Energie.Gain 1 Stasis Slot.Gain 1 Stasis Slot.

ZeitsiebZeitsieb+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, Accelerate.Angeboren.
At the start of your turn, Accelerate.

Dampf ablassenDampf ablassen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 2 Vulnerable to ALL enemies.Apply 3 Vulnerable to ALL enemies.

BastionBastion+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you Brace, all allies gain 1 Block.Whenever you Brace, all allies gain 1 Block.

KörpereinsatzKörpereinsatz+Angriff
Kostet 2 Energie.Kostet 2 Energie.Gain 5 Block.
Deal damage equal to your Block.Gain 8 Block.
Deal damage equal to your Block.

Brilliant ScalesBrilliant Scales+Macht
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
At the start of your turn:Behalten.
At the start of your turn:

Bronze BramblesBronze Brambles+Macht
Kostet 3 Energie.Kostet 2 Energie.Whenever a debuff is applied to you, gain 1 Thorns.Whenever a debuff is applied to you, gain 1 Thorns.

Paket kompilierenPaket kompilieren+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose 1 of 1 random Packages to place into Stasis.
Erschöpft.Choose 1 of 1 random Upgraded Packages to place into Stasis.
Erschöpft.

KonstruktformKonstruktform+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
Gain 1 Buffer.
At the start of your turn, if you have Buffer, gain 1 Strength.Gain 1 Buffer.
At the start of your turn, if you have Buffer, gain 1 Strength.

EdelsteinketteEdelsteinkette+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Draw a card.Draw a card.

Erbitterter HiebErbitterter Hieb+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 16 damage.
Place this into Stasis.
Tick: Increase this card's damage by 1.Deal 20 damage.
Place this into Stasis.
Tick: Increase this card's damage by 1.

ZukunftspläneZukunftspläne+Macht
Kostet 1 Energie.Kostet 1 Energie.At the end of your turn, place up to 1 card in your Hand in Stasis.Angeboren.
At the end of your turn, place up to 1 card in your Hand in Stasis.

JuwelenkanoneJuwelenkanone+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 16 damage.
Activate ALL of your Gems.
Erschöpft.Deal 22 damage.
Activate ALL of your Gems.
Erschöpft.

JuwelendetektorJuwelendetektor+Macht
Kostet 1 Energie.Kostet 0 Energie.Whenever you play an Unsocketed Gem, draw 1 additional card next turn.Whenever you play an Unsocketed Gem, draw 1 additional card next turn.

GigastrahlGigastrahl+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 36 damage to ALL enemies.
Strength affects this card 2 times.
Skip your next turn. Deal 40 damage to ALL enemies.
Strength affects this card 4 times.
Skip your next turn.

High FrequencyHigh Frequency+Fertigkeit
Kostet 3 Energie.Kostet 2 Energie.Exhaust a card.
Fill your Stasis slots with copies of it.
Erschöpft.Exhaust a card.
Fill your Stasis slots with copies of it.
Erschöpft.

LaserkanoneLaserkanone+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Place this into Stasis.
Stasis lasts 4 turns.
Tick: Deal 5 damage to a random enemy.Deal 7 damage.
Place this into Stasis.
Stasis lasts 4 turns.
Tick: Deal 7 damage to a random enemy.

Maximum OverdriveMaximum Overdrive+Macht
Kostet 2 Energie.Kostet 1 Energie.Whenever a card ticks down in Stasis, gain 1 Strength that turn.Whenever a card ticks down in Stasis, gain 1 Strength that turn.

OverblockOverblock+Macht
Kostet 2 Energie.Kostet 1 Energie.Flüchtig.
Whenever you enter Defensive Mode, the ally with the least Block gains 1 Block and 1 Thorns that turn.Flüchtig.
Whenever you enter Defensive Mode, the ally with the least Block gains 1 Block and 1 Thorns that turn.

KampfprotokollKampfprotokoll+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you enter Defensive Mode, gain 1 Strength.
At the start of your turn, Brace 1.Whenever you enter Defensive Mode, gain 1 Strength.
At the start of your turn, Brace 1.

Rock SlideRock Slide+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 30 damage.Deal 42 damage.

VolldampfVolldampf+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Accelerate 1 times. Accelerate 1 times. 

SchildkuppelSchildkuppel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Brace 1 X times.
Erschöpft.Brace 1 X times.
Erschöpft.

StasismotorStasismotor+Macht
Kostet 1 Energie.Kostet 1 Energie.When you play the 3rd
card in a single turn, gain
and draw a card.Angeboren.
When you play the 3rd
card in a single turn, gain
and draw a card.

StasisfeldStasisfeld+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Place this card into Stasis.Gain 8 Block.
Place this card into Stasis.

Temporal RefractionTemporal Refraction+Macht
Kostet 2 Energie.Kostet 1 Energie.Double the first Gem effect you activate each turn.Double the first Gem effect you activate each turn.
Antikes KonstruktAntikes Konstrukt+Macht
Kostet 3 Energie.Kostet 2 Energie.Gain 1 Artifact.
At the start of your turn, if you have no Artifact, gain 1 Artifact.Gain 1 Artifact.
At the start of your turn, if you have no Artifact, gain 1 Artifact.
Orb-FassungOrb-Fassung+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage 1 times.
Perform 3 times:Deal 1 damage 1 times.
Perform 3 times:

KristallmesserKristallmesser+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 3 damage.
Erschöpft.Deal 5 damage.
Erschöpft.

KristallschutzKristallschutz+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 4 Block.
Erschöpft.Gain 6 Block.
Erschöpft.

HochschaltenHochschalten+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Brace 1.
Erschöpft.Behalten.
Brace 1.
Erschöpft.

Wache-WelleWache-Welle+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Weak.
Place a Sentry Blast into Stasis.
Erschöpft.Apply 1 Weak.
Brace 1.
Place a Sentry Blastplus() into Stasis.
Erschöpft.

FragmentedGemCardFragmentedGemCard+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Unspielbar.Unspielbar.
The Hermit 92 cards


BegehrungBegehrung+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Discard 1 card.
Draw 1 card.
Discarded Curses are Exhausted.Discard 1 card.
Draw 2 cards.
Discarded Curses are Exhausted.

VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

SchnappschussSchnappschuss+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Dead On: Gain Block equal to damage dealt.Deal 8 damage.
Dead On: Gain Block equal to damage dealt.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

SchutzwesteSchutzweste+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Discard a card.
Gain 5 Block.
If it was a non-Attack, gain 5 Block again.Discard a card.
Gain 7 Block.
If it was a non-Attack, gain 7 Block again.

NachschussNachschuss+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 5 damage.
If the last card played this turn triggered Dead On, draw a card.Behalten.
Deal 7 damage.
If the last card played this turn triggered Dead On, draw a card.

KoaleszenzKoaleszenz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Retain up to 2 cards this turn.Gain 9 Block.
Retain up to 3 cards this turn.

WegduckenWegducken+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Dead On: Gain 1 Plated Armor.Gain 10 Block.
Dead On: Gain 2 Plated Armor.

FinteFinte+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 3 Block.
Apply 2 Bruise to ALL enemies.Gain 5 Block.
Apply 3 Bruise to ALL enemies.

KopfschussKopfschuss+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Dead On: Hits twice.Deal 9 damage.
Dead On: Hits twice.

HochkarätigHochkarätig+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Add a Strike1 into your Hand.
Erschöpft.Deal 9 damage.
Add a Strike1 into your Hand.
Erschöpft.

VerkriechenVerkriechen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 12 Block.
Gain 1 Weak.Gain 16 Block.
Gain 1 Weak.

TriggerdisziplinTriggerdisziplin+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Dead On: Reduce the cost of the most expensive card in your Hand by 1 this turn.Deal 10 damage.
Dead On: Reduce the cost of the most expensive card in your Hand by 2 this turn.

UntertauchenUntertauchen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block.
Gain 1 additional Block for each debuff on you.Gain 1 Block.
Gain 1 additional Block for each debuff on you.

VerkörperungVerkörperung+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 16 Block.
Add an Injury into your Hand.Gain 20 Block.
Add an Injury into your Hand.

RohrkrepiererRohrkrepierer+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 13 damage.
Add a Clumsy into your Draw Pile.Deal 17 damage.
Add a Clumsy into your Draw Pile.

PistolenprügelPistolenprügel+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Apply 3 Bruise.Deal 8 damage.
Apply 5 Bruise.

LadehemmungLadehemmung+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
Draw 2 cards.
Next turn, draw 1 less card.Deal 11 damage.
Draw 3 cards.
Next turn, draw 1 less card.

RouletteRoulette+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 16 damage.
Discard your Hand,
then draw that many cards.Deal 22 damage.
Discard your Hand,
then draw that many cards.

SpectreSpectre+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 2 Block.
Add Ethereal to a random card in your Hand.Gain 4 Block.
Add Ethereal to a card in your Hand.

DauerfeuerDauerfeuer+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage to a random enemy 1 times.
Add a Doubt into your Draw Pile.Deal 6 damage to a random enemy 1 times.
Add a Doubt into your Draw Pile.

DoppelschussDoppelschuss+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage twice.Deal 6 damage twice.

AusspähenAusspähen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Dead On: Draw and Upgrade a card.Gain 9 Block.
Dead On: Draw and Upgrade 2 cards.

SchießwütigSchießwütig+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Apply 1 Vulnerable.Deal 8 damage.
Apply 2 Vulnerable.

GewaltbereitGewaltbereit+Macht
Kostet 2 Energie.Kostet 2 Energie.At the start of your turn, apply 1 Bruise to ALL enemies.At the start of your turn, apply 1 Bruise to ALL enemies.

SchummelnSchummeln+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Play one of the top 3 cards in your Draw Pile.
Dead On: Also trigger its Dead On effect.Play one of the top 5 cards in your Draw Pile.
Dead On: Also trigger its Dead On effect.

ComboCombo+Macht
Kostet 1 Energie.Kostet 1 Energie.The first time you trigger Dead On each turn, return that card to your Hand.The first time you trigger Dead On each turn, return that card to your Hand.

Verfluchte WaffeVerfluchte Waffe+Angriff
Kostet 1 Energie.Kostet 0 Energie.Lose 1 HP.
Deal 1 damage.
Permanently increase the damage of ALL Cursed Weapons by 1.
Erschöpft.Lose 1 HP.
Deal 1 damage.
Permanently increase the damage of ALL Cursed Weapons by 1.
Erschöpft.

TotenhandTotenhand+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Discard your Hand.
Put the 1 rarest cards from your Draw Pile into your Hand.Discard your Hand.
Put the 1 rarest cards from your Draw Pile into your Hand.

AdleraugeAdlerauge+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Dead On: Gain 2 Strength.Deal 6 damage.
Dead On: Gain 3 Strength.

DesperadoDesperado+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 10 damage.
Double this card's damage this combat.
Increase the cost of this card by 1.Deal 12 damage.
Double this card's damage this combat.
Increase the cost of this card by 1.

EntschlossenheitEntschlossenheit+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever a debuff is applied to you, gain 1 Strength.Angeboren.
Whenever a debuff is applied to you, gain 1 Strength.

EntziehenEntziehen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Dead On: Gain
and draw a card.Deal 10 damage.
Dead On: Gain
and draw a card.

Auge des SturmsAuge des Sturms+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Gain
up to your maximum.
Erschöpft.Gain
up to your maximum.
Erschöpft.

Fade OutFade Out+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.ALL players gain 9 Block and add a Clumsy into their Discard Pile.ALL players gain 12 Block and add a Clumsy into their Discard Pile.

VollgeladenVollgeladen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Add ALL Basic Strikes and Defends from your Draw Pile to your Hand.
Erschöpft.Behalten.
Add ALL Basic Strikes and Defends from your Draw Pile to your Hand.
Erschöpft.

GeisterpräsenzGeisterpräsenz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Dead On: Apply 1 Weak to ALL enemies.Gain 10 Block.
Dead On: Apply 2 Weak to ALL enemies.

StarrenStarren+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Weak.
Apply 1 Vulnerable.Behalten.
Apply 1 Weak.
Apply 1 Vulnerable.

Goldener SchussGoldener Schuss+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 18 damage.
If Fatal, permanently reduce this card's cost by
.
Erschöpft.Deal 24 damage.
If Fatal, permanently reduce this card's cost by
.
Erschöpft.

UnwesenUnwesen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage to ALL enemies.
Deals 1 additional damage for ALL your Curse cards.Deal 1 damage to ALL enemies.
Deals 1 additional damage for ALL your Curse cards.

RevolverheldRevolverheld+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Flüchtig.
Gain 1 Rugged.
Increase this card's cost by 2.Flüchtig.
Gain 1 Rugged.
Increase this card's cost by 1.

HorrorHorror+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 3 Bruise to ALL enemies.
Bruise does not wear off this turn.Apply 5 Bruise to ALL enemies.
Bruise does not wear off this turn.

Einsamer WolfEinsamer Wolf+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Choose a card.
It's free to play this turn.
Discard the rest of your Hand.Choose a card.
It's free to play this turn.
Discard the rest of your Hand.

GlückszugGlückszug+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw cards until their total cost is 3 or more.Draw cards until their total cost is 4 or more.

MagazineMagazine+Macht
Kostet 2 Energie.Kostet 1 Energie.Basic Strikes and Defends gain Retain.
The first Basic Strike you play each turn deals 1 additional damage. Basic Strikes and Defends gain Retain.
The first Basic Strike you play each turn deals 1 additional damage.

WartungWartung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Basic Strikes deal 1 additional damage.
Gain 1 Dexterity.
Increase the cost of this card by 1.Basic Strikes deal 1 additional damage.
Gain 2 Dexterity.
Increase the cost of this card by 1.

BosheitBosheit+Angriff
Kostet 2 Energie.Kostet 2 Energie.Exhaust a card.
Deal 18 damage.
If you Exhaust a Curse, deal 18 damage to ALL enemies instead.Exhaust a card.
Deal 22 damage.
If you Exhaust a Curse, deal 22 damage to ALL enemies instead.

UngezügeltUngezügelt+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 19 damage and apply 5 Bruise to ALL enemies.
Next turn, lose
.Deal 23 damage and apply 6 Bruise to ALL enemies.
Next turn, lose
.

Rubber BulletRubber Bullet+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Dead On: Increase this card's damage by 7 this combat and move it to another random player's Hand. Deal 9 damage.
Dead On: Increase this card's damage by 9 this combat and move it to another random player's Hand.

RummageRummage+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 3 Plated Armor.
Dead On: Gain 1 more.
Erschöpft.Gain 4 Plated Armor.
Dead On: Gain 1 more.
Erschöpft.

SchattenmantelSchattenmantel+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you draw or Exhaust a Curse card, gain 1 Block.Whenever you draw or Exhaust a Curse card, gain 1 Block.

Share the LoadShare the Load+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 10 Block.
Dead On: ALL allies gain
and draw 2 cards.
Erschöpft.Gain 14 Block.
Dead On: ALL allies gain
and draw 3 cards.
Erschöpft.

Kurze LunteKurze Lunte+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 14 damage.
Costs 1 less
for each Basic card played this turn.Deal 18 damage.
Costs 1 less
for each Basic card played this turn.

ShowdownShowdown+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
Play all Basic Strikes in your Hand.Deal 12 damage.
Play all Basic Strikes in your Hand.

Rauchender ColtRauchender Colt+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you trigger a Dead On effect, gain 1 Vigor.Whenever you trigger a Dead On effect, gain 1 Vigor.

ZielenZielen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Your next Dead On effect this turn triggers twice.
Erschöpft.Your next Dead On effect this turn triggers twice.
Erschöpft.

SpitefulSpiteful+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Exhaust all Unplayable cards in your Hand.
Gain 8 Block.
Draw 3 cards.Exhaust all Unplayable cards in your Hand.
Gain 10 Block.
Draw 4 cards.

AnvisierenAnvisieren+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, Concentrate.At the start of your turn, Concentrate.

In Deckung gehenIn Deckung gehen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Add a Defend to your Hand.
Upgrade it X times.
It's free to play this turn.
Erschöpft.Add a Defend to your Hand.
Upgrade it X+1 times.
It's free to play this turn.
Erschöpft.

TrickshotTrickshot+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
For each Dead On effect triggered this turn, deal it again to a random enemy.Deal 10 damage.
For each Dead On effect triggered this turn, deal it again to a random enemy.

TwilightTwilight+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 12 Block.
Add an Impending Doom into your Hand.Gain 15 Block.
Add an Impending Doom into your Hand.

TugendTugend+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Reduce each of your stackable debuffs by 1.Behalten.
Reduce each of your stackable debuffs by 2.

AnpassenAnpassen+Macht
Kostet 3 Energie.Kostet 2 Energie.At the start of your turn, you can Exhaust a card to gain 8 Block.At the start of your turn, you can Exhaust a card to gain 8 Block.

All InAll In+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Put 2 random Attacks from your Discard Pile into your Hand.
They cost 1 less
this turn.
Erschöpft.Put 3 random Attacks from your Discard Pile into your Hand.
They cost 1 less
this turn.
Erschöpft.

Big BruiserBig Bruiser+Macht
Kostet 2 Energie.Kostet 2 Energie.Other players benefit from Bruise you apply to enemies.
Apply 3 Bruise to ALL enemies. Other players benefit from Bruise you apply to enemies.
Apply 6 Bruise to ALL enemies.

Schwarzer WindSchwarzer Wind+Angriff
Kostet 1 Energie.Kostet 0 Energie.Flüchtig.
Deal damage equal to your missing HP.
Erschöpft.Flüchtig.
Deal damage equal to your missing HP.
Erschöpft.

BurdenedBurdened+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, gain 1 Vigor and add a Decay into your Hand.At the start of your turn, gain 1 Vigor and add a Decay into your Hand.

Cursed SkullCursed Skull+Fertigkeit
Kostet 2 Energie.Kostet 1 Energie.Add "Dead On: Replay 1" to a card in your Hand.
Erschöpft.Add "Dead On: Replay 1" to a card in your Hand.
Erschöpft.

Tot oder LebendigTot oder Lebendig+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage X times.
If Fatal, get a Bounty.
Erschöpft.Deal 11 damage X times.
If Fatal, get a Bounty.
Erschöpft.

DeathwishDeathwish+Macht
Kostet 1 Energie.Kostet 1 Energie.Cards adjacent to Curses are considered Dead On and deal 1 additional damage.Cards adjacent to Curses are considered Dead On and deal 1 additional damage.

AuflösenAuflösen+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 16 Block.
Block is not removed at the start of your next 1 turns.
Erschöpft.Gain 20 Block.
Block is not removed at the start of your next 1 turns.
Erschöpft.

Ewige FormEwige Form+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
The first 4 playable cards drawn at the start of each turn cost 1 less
that turn.The first 4 playable cards drawn at the start of each turn cost 1 less
that turn.

Letzter RittLetzter Ritt+Angriff
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Deal 10 damage for each Curse in your Hand. Behalten.
Deal 13 damage for each Curse in your Hand.

Fire AwayFire Away+Angriff
Kostet 9 Energie.Kostet 7 Energie.Deal X damage X times.
Costs X
less for each Dead On effect triggered this combat.Deal X damage X times.
Costs X
less for each Dead On effect triggered this combat.

BlitzpulverBlitzpulver+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
ALL enemies lose 1 Strength.
Erschöpft.Gain 8 Block.
ALL enemies lose 2 Strength.
Erschöpft.

Aus dem JenseitsAus dem Jenseits+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.For each card in your Exhaust Pile, a random enemy loses 1 HP.For each card in your Exhaust Pile, a random enemy loses 1 HP.

GestaltGestalt+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 1 Rugged.
Gain 2 Vulnerable.
Erschöpft.Gain 1 Rugged.
Gain 1 Vulnerable.
Erschöpft.

Hair TriggerHair Trigger+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you trigger a Dead On effect, play a Strike with Exhaust on a random enemy. Angeboren.
Whenever you trigger a Dead On effect, play a Strike with Exhaust on a random enemy.

DuellDuell+Macht
Kostet 2 Energie.Kostet 2 Energie.Basic Strikes gain Replay 1.Basic Strikes and Defends gain Replay 1.

Last ChanceLast Chance+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
If you are debuffed, draw 3 cards.Deal 9 damage.
If you are debuffed, draw 4 cards.

Long ShadowsLong Shadows+Macht
Kostet 1 Energie.Kostet 0 Energie.Whenever you draw a Curse, draw a card.Whenever you draw a Curse, draw a card.

MagnumMagnum+Angriff
Kostet 1 Energie.Kostet 1 Energie.Discard 1 cards.
For each card, deal 6 damage.Discard 1 cards.
For each card, deal 8 damage.

Ausufernde MachtAusufernde Macht+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain
.
Draw 3 cards.
Whenever you end your turn with
, lose 1 HP.Gain
.
Draw 4 cards.
Whenever you end your turn with
, lose 1 HP.

FegefeuerFegefeuer+Angriff
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
Deal 28 damage to ALL enemies.Flüchtig.
Deal 34 damage to ALL enemies.

GnadenfristGnadenfrist+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Heal 1 HP.
Erschöpft.Flüchtig.
Heal 1 HP.
Erschöpft.

MisshandelnMisshandeln+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 22 damage.
Dead On: Gain Block equal to damage dealt.Deal 28 damage.
Dead On: Gain Block equal to damage dealt.

Roundhouse KickRoundhouse Kick+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 13 damage to ALL enemies.
ALL enemies lose 1 Strength this turn.
Erschöpft.Deal 18 damage to ALL enemies.
ALL enemies lose 1 Strength this turn.
Erschöpft.

TechniqueTechnique+Macht
Kostet 1 Energie.Kostet 1 Energie.EVERYONE'S Basic Strikes deal 1 additional damage.EVERYONE'S Basic Strikes deal 1 additional damage.

Torn PageTorn Page+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 9 Block.
Afflict ALL Curses in your Hand with Necromantic.Gain 12 Block.
Afflict ALL Curses in your Hand with Necromantic.

UnyieldingUnyielding+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
If you are Vulnerable, receive 50% less damage this turn.Gain 8 Block.
If you are Vulnerable, receive 50% less damage this turn.
CrackshotCrackshot+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Gain Block equal to damage dealt.
Dead On: Hits twice.Deal 11 damage.
Gain Block equal to damage dealt.
Dead On: Hits twice.
TodestriebTodestrieb+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, draw 1 cards and add an Injury into your Hand.Angeboren.
At the start of your turn, draw 1 cards and add an Injury into your Hand.
The Hexaghost 94 cards


VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Erhalte 5 Block.Erhalte 8 Block.

SchwebenSchweben+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Draw a card.Draw a card.
You may choose to Advance or Retract.

AnfachenAnfachen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 2 Block.
Ignite the current Ghostflame.Gain 5 Block.
Ignite the current Ghostflame.

VersengenVersengen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Apply 5 Soulburn.Deal 7 damage.
Apply 7 Soulburn.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

VorlaufschutzVorlaufschutz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Erhalte 8 Block.Erhalte 11 Block.

RückhandschelleRückhandschelle+Angriff
Kostet 1 Energie.Kostet 1 Energie.Füge zweimal 6 Schaden zu.Füge zweimal 8 Schaden zu.

Brennender GriffBrennender Griff+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 8 Soulburn.
If the enemy already had Soulburn, draw a card.Apply 12 Soulburn.
If the enemy already had Soulburn, draw a card.

PyrovorPyrovor+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.If the previous Ghostflame is Ignited, Retract and gain 10 Block.If the previous Ghostflame is Ignited, Retract and gain 13 Block.

DisplaceDisplace+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Draw 1 card.
Place 1 card from your Hand on top of your Draw Pile.Gain 8 Block.
Draw 2 cards.
Place 1 card from your Hand on top of your Draw Pile.

BrandsatzBrandsatz+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage and apply 5 Soulburn to ALL enemies.Deal 7 damage and apply 7 Soulburn to ALL enemies.

Fleeting FlareFleeting Flare+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Ignite the current Ghostflame, then Extinguish it.Ignite the current Ghostflame, then Extinguish it.

GeisterpeitscheGeisterpeitsche+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Deals 1 additional damage for each other Ethereal card in Hand.Deal 1 damage.
Deals 1 additional damage for each other Ethereal card in Hand.

Schauriges EchoSchauriges Echo+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
If the current Ghostflame is Ignited, Ignite it again.Deal 10 damage.
If the current Ghostflame is Ignited, Ignite it again.

AlbtraumschlagAlbtraumschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage.
Add a Shadow Strike into your Hand.Deal 6 damage.
Add a Shadow Strike+ into your Hand.

OutflareOutflare+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Gain 1 Intensity this turn.Gain 10 Block.
Gain 1 Intensity this turn.

ZündungZündung+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 4 damage.
If the enemy has Soulburn, detonate it.Deal 7 damage.
If the enemy has Soulburn, detonate it.

Macht der GeisterMacht der Geister+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 3 Block.
Next turn, gain
.Gain 5 Block.
Next turn, gain
.

ReversalReversal+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
If the current Ghostflame is Ignited, Extinguish it and deal damage 1 more time.Deal 6 damage.
If the current Ghostflame is Ignited, Extinguish it and deal damage 1 more time.

NachtschildNachtschild+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 12 Block.
Scry 1.
Discarded Ethereal cards are Exhausted.Gain 16 Block.
Scry 1.
Discarded Ethereal cards are Exhausted.

GespenstergeheulGespenstergeheul+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage to ALL enemies twice.Deal 6 damage to ALL enemies twice.

SpookSpook+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Soulburn.Behalten.
Apply 1 Soulburn.

AnheizenAnheizen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
For each Ignited Ghostflame, Upgrade a random card in your Hand.Gain 10 Block.
For each Ignited Ghostflame, Upgrade a random card in your Hand.

NachtschwertNachtschwert+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 15 damage.
Scry 1.
Discarded Ethereal cards are Exhausted.Deal 20 damage.
Scry 1.
Discarded Ethereal cards are Exhausted.

ThermotransferThermotransfer+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
If the enemy has Soulburn, gain 6 Block.Deal 9 damage.
If the enemy has Soulburn, gain 8 Block.

Böses OmenBöses Omen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose a Ghostflame type to change the current one into.
Erschöpft.Behalten.
Choose a Ghostflame type to change the current one into.
Erschöpft.

SpätzünderSpätzünder+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Ignite the previous Ghostflame 1 times.
Erschöpft.Ignite the previous Ghostflame 1 times.

DauerbrennerDauerbrenner+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 6 Soulburn for each Ignited Ghostflame.Apply 8 Soulburn for each Ignited Ghostflame.

Circle FlameCircle Flame+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 14 Soulburn.
When this card is Exhausted, add a copy of it to another random player's Discard Pile.Apply 18 Soulburn.
When this card is Exhausted, add a copy of it to another random player's Discard Pile.

TotentanzTotentanz+Macht
Kostet 1 Energie.Kostet 1 Energie.The first time you Advance or Retract each turn, draw a card.The first 1 times you Advance or Retract each turn, draw a card.

AufteilerAufteiler+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage for each Ignited Ghostflame.Deal 6 damage for each Ignited Ghostflame.

Reise zum ÄtherReise zum Äther+Fertigkeit
Kostet 2 Energie.Kostet 1 Energie.ALL players add 1 random Afterlife card to their Hand.
It's free to play this turn.
Erschöpft.ALL players add 1 random Afterlife card to their Hand.
It's free to play this turn.
Erschöpft.

LichterlohLichterloh+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Intensity.Gain 2 Intensity.

RestwärmeRestwärme+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever Soulburn detonates, the enemy loses 1 HP and gains 1 Soulburn.Whenever Soulburn detonates, the enemy loses 1 HP and gains 1 Soulburn.

VorspulenVorspulen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 2 cards.Draw 3 cards.

JenseitsflammeJenseitsflamme+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Apply 10 Soulburn to ALL enemies twice.Apply 13 Soulburn to ALL enemies twice.

Zündender FunkeZündender Funke+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 10 damage.
Ignite the current Ghostflame.Deal 14 damage.
Ignite the current Ghostflame.
You may choose to Advance or Retract.

SchwebekraftSchwebekraft+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Dexterity.
Gain 1 Metallicize.Gain 2 Dexterity.
Gain 1 Metallicize.

Ghostflame BarrierGhostflame Barrier+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 12 Block.
Whenever you are attacked this turn, apply 1 Soulburn back.Gain 16 Block.
Whenever you are attacked this turn, apply 1 Soulburn back.

GeisterhandGeisterhand+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Draw cards until you draw a non-Ethereal card.Gain 8 Block.
Draw cards until you draw a non-Ethereal card.

HitzehammerHitzehammer+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage,
increased by Soulburn.Deal 1 damage,
increased by Soulburn.

Heißes EisenHeißes Eisen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage.
Apply 4 Soulburn.
Apply 1 Vulnerable.Deal 5 damage.
Apply 5 Soulburn.
Apply 2 Vulnerable.

HitzeschildHitzeschild+Fertigkeit
Kostet 2 Energie.Kostet 1 Energie.Gain Block equal to the target's Soulburn.
Erschöpft.Gain Block equal to the target's Soulburn.
Erschöpft.

HexaschutzHexaschutz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Draw 1 cards.Gain 9 Block.
Draw 1 cards.

Hot StreakHot Streak+Macht
Kostet 1 Energie.Kostet 1 Energie.At the end of your turn, apply 1 Soulburn to enemies that already have Soulburn.At the end of your turn, apply 1 Soulburn to enemies that already have Soulburn.

EinäscherungEinäscherung+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage 1 times.
Apply 1 Soulburn 1 times.Deal 1 damage 1 times.
Apply 1 Soulburn 1 times.

LevitateLevitate+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Give another player 9 Block.Give another player 12 Block.

Lebendige BombeLebendige Bombe+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 5 Soulburn.
When it detonates, all other enemies also lose HP.Apply 8 Soulburn.
When it detonates, all other enemies also lose HP.

Frecher GeistFrecher Geist+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 4 Soulburn.
If the current Ghostflame is Ignited, Retract and return this to your Hand.Apply 6 Soulburn.
If the current Ghostflame is Ignited, Retract and return this to your Hand.

AlbtraumgestaltAlbtraumgestalt+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 4 Block.
Add a Shadow Guise into your Hand.Gain 6 Block.
Add a Shadow Guise+ into your Hand.

EntgegensetzenEntgegensetzen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 
.
Erschöpft.Gain

.
Erschöpft.

PhasePhase+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
The next Ethereal card you play costs
.Gain 9 Block.
The next Ethereal card you play costs
.

PoltergeistPoltergeist+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you Advance or Retract during your turn, a random enemy loses 1 HP.Whenever you Advance or Retract during your turn, a random enemy loses 1 HP.

VorahnungVorahnung+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, if at least 2 cards were Exhausted during the previous turn, draw 1 additional card.At the start of your turn, if at least 2 cards were Exhausted during the previous turn, draw 1 additional card.

FlammentauschFlammentausch+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 14 damage.
Gain 1 Intensity this turn. Deal 18 damage.
Gain 1 Intensity this turn.

AscheregenAscheregen+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 6 damage X times.
Apply 1 Weak X times.Deal 9 damage X times.
Apply 1 Weak X times.

ZurückspulenZurückspulen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Put a card from your Discard Pile into your Hand.
Erschöpft.Put 2 cards from your Discard Pile into your Hand.
Erschöpft.

Siebtes AugeSiebtes Auge+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Put a card from your Draw Pile into your Hand.
Randomize your current Ghostflame.
Erschöpft.Put a card from your Draw Pile into your Hand.
Randomize your current Ghostflame.
Erschöpft.

SizzleSizzle+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 13 Block.
Exhaust the next card you play this turn.Gain 17 Block.
Exhaust the next card you play this turn.

WaldbrandWaldbrand+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you apply a debuff to an enemy that doesn't already have it, gain 1 Block.Whenever you apply a debuff to an enemy that doesn't already have it, gain 1 Block.

GeistergrazieGeistergrazie+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 12 damage.
Discard 1 cards.Deal 16 damage.
Discard 1 cards.

JenseitsgeflüsterJenseitsgeflüster+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 12 damage.
Whenever a card is Exhausted this turn, apply 1 Soulburn to the enemy.Deal 15 damage.
Whenever a card is Exhausted this turn, apply 1 Soulburn to the enemy.

Würdiges OpferWürdiges Opfer+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Exhaust 1 cards.
Add a random card of the opposite type into your Hand for each Attack or Skill Exhausted.
Erschöpft.Exhaust 1 cards.
Add a random Upgraded card of the opposite type into your Hand for each Attack or Skill Exhausted.
Erschöpft.

Grelles RitualGrelles Ritual+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Reset the Wheel.
Gain
and draw 1 card for each Ghostflame Extinguished.
Erschöpft.Reset the Wheel.
Gain
and draw 1 card for each Ghostflame Extinguished.
Erschöpft.

Glühende FlammenGlühende Flammen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.This turn, whenever another player attacks this enemy, it gains 1 Soulburn.
Erschöpft.This turn, whenever another player attacks this enemy, it gains 1 Soulburn.
Erschöpft.

Brennende FrageBrennende Frage+Macht
Kostet 2 Energie.Kostet 2 Energie.Choose one:
Gain 2 Intensity.
Gain 4 Metallicize.
Gain 35 Gold at the end of combat.Choose one:
Gain 3 Intensity.
Gain 6 Metallicize.
Gain 45 Gold at the end of combat.

CauterizeCauterize+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 7 damage X times.
Apply Soulburn equal to damage dealt.Deal 9 damage X times.
Apply Soulburn equal to damage dealt.

Jüngstes GerichtJüngstes Gericht+Macht
Kostet 1 Energie.Kostet 0 Energie.The next time all 6 Ghostflames are Ignited, take an extra turn after ending your turn.The next time all 6 Ghostflames are Ignited, take an extra turn after ending your turn.

ÄtherschrittÄtherschritt+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 10 damage.
Exhaust a card.
Draw 1 card.Deal 13 damage.
Exhaust a card.
Draw 2 cards.

FlashbangFlashbang+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
If the current Ghostflame is Ignited, apply 1 Weak and the target enemy loses 1 Strength this turn.Deal 6 damage.
If the current Ghostflame is Ignited, apply 2 Weak and the target enemy loses 1 Strength this turn.

DreizackflammeDreizackflamme+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage.
Ignite the previous and next Ghostflames.Deal 8 damage.
Ignite the previous and next Ghostflames.

GeisterschildGeisterschild+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Block is not removed at the start of your next turn.Gain 10 Block.
Block is not removed at the start of your next turn.

Gabe der TotenGabe der Toten+Macht
Kostet 3 Energie.Kostet 2 Energie.At the start of your turn, add a random Afterlife card into your Hand.At the start of your turn, add a random Afterlife card into your Hand.

HeatingHeating+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you apply Soulburn to an enemy, the ally with the least Block gains 1 Block.Whenever you apply Soulburn to an enemy, the ally with the least Block gains 1 Block.

Hier und JetztHier und Jetzt+Macht
Kostet 2 Energie.Kostet 1 Energie.At the start of your turn, gain
.
At the end of your turn, Extinguish the current Ghostflame.At the start of your turn, gain
.
At the end of your turn, Extinguish the current Ghostflame.

UnkörperlichUnkörperlich+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Lose 1 HP.
Gain 1 Intangible.
Erschöpft.Lose 1 HP.
Gain 1 Intangible.
Erschöpft.

Aus dem SchattenAus dem Schatten+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you Retract, your next card is free to play and Exhausts.Behalten.
Whenever you Retract, your next card is free to play and Exhausts.

Drohende SchattenDrohende Schatten+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 15 Soulburn.
Put ALL Ethereal cards from the Discard Pile into your Hand.Apply 19 Soulburn.
Put ALL Ethereal cards from the Discard Pile into your Hand.

AlbtraumvisionenAlbtraumvisionen+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever an Ethereal card is Exhausted, gain 1 Block.Whenever an Ethereal card is Exhausted, gain 1 Block.

FlammentauschFlammentausch+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you Ignite a Ghostflame, gain 1 Block.Whenever you Ignite a Ghostflame, gain 1 Block.

BrandblasenBrandblasen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.ALL enemies lose HP equal to their Soulburn.
Erschöpft.ALL enemies lose HP equal to their Soulburn.

DurchschreitenDurchschreiten+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Draw 1 card for each Ignited Ghostflame.Deal 11 damage.
Draw 1 card for each Ignited Ghostflame.

Temporal LeapTemporal Leap+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Behalten.
Gain 10 Block.
Draw 1 card.Behalten.
Gain 12 Block.
Draw 2 cards.

Zeit der NotZeit der Not+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Add a random Power into your Hand.
It's free to play this turn.
Erschöpft.Behalten.
Add a random Upgraded Power into your Hand.
It's free to play this turn.
Erschöpft.

ZeitsprungZeitsprung+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 4 damage.
Whenever you Advance or Retract, return this to your Hand from the Discard Pile.Deal 6 damage.
Whenever you Advance or Retract, return this to your Hand from the Discard Pile.

AufgedrehtAufgedreht+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Gain 1 Strength, 1 Dexterity and 1 Intensity this turn.Behalten.
Gain 1 Strength, 1 Dexterity and 1 Intensity this turn.

Unfettered FormUnfettered Form+Macht
Kostet 3 Energie.Kostet 3 Energie.Whenever you Ignite a Ghostflame, activate its effects an additional time.Behalten.
Whenever you Ignite a Ghostflame, activate its effects an additional time.

Geister rufenGeister rufen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Repeat for each Ethereal card in your Exhaust Pile.Deal 8 damage.
Repeat for each Ethereal card in your Exhaust Pile.

HexaflammeHexaflamme+Fertigkeit
Kostet 4 Energie.Kostet 3 Energie.From the first Ghostflame, Ignite all Ghostflames in order.
Erschöpft.From the first Ghostflame, Ignite all Ghostflames in order.
Erschöpft.

VulkanvisageVulkanvisage+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you Ignite a Ghostflame, apply 1 Soulburn to ALL enemies.Whenever you Ignite a Ghostflame, apply 1 Soulburn to ALL enemies.
ApocryphaApocrypha+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage and apply 5 Soulburn to ALL enemies.
Return this card to your Hand.Deal 7 damage and apply 7 Soulburn to ALL enemies.
Return this card to your Hand.
Infernale FormInfernale Form+Macht
Kostet 3 Energie.Kostet 3 Energie.At the start of your turn, gain 1 Intensity.At the start of your turn, gain 1 Intensity.

SchattengestaltSchattengestalt+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Gain 4 Block.
Erschöpft.Behalten.
Gain 6 Block.
Erschöpft.

SchattenschlagSchattenschlag+Angriff
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Deal 4 damage.
Erschöpft.Behalten.
Deal 6 damage.
Erschöpft.
The Slime Boss 78 cards


Ätzende SpuckeÄtzende Spucke+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Apply 1 Goop.Apply 1 Goop.

VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

AbspaltenAbspalten+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Split into a random Slime.
Command.Split into a random Slime.
Command.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

TackleTackle+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 13 damage.
Take 1 damage.Deal 17 damage.
Take 1 damage.

DoppeltackleDoppeltackle+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 12 damage.
Take 1 damage.
Add a random Tackle into your Hand.
It's free to play this turn.Deal 19 damage.
Take 1 damage.
Add a random Tackle into your Hand.
It's free to play this turn.

Doppel-WabbelDoppel-Wabbel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Goop 1 time.
Erschöpft.Apply 1 Goop 1 time.
Draw a card.
Erschöpft.

Klebriger NebelKlebriger Nebel+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 5 Goop and 1 Weak to ALL enemies.Apply 8 Goop and 1 Weak to ALL enemies.

SchauerwabbelSchauerwabbel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Vulnerable.
Apply 1 Goop.
Erschöpft.Apply 1 Vulnerable.
Apply 1 Goop. Draw a card.
Erschöpft.

SchmackofatzSchmackofatz+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Consume: Gain a Lick.Deal 10 damage.
Consume: Gain a Lickplus().

LabenLaben+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Consume: Gain
and draw a card.Deal 8 damage.
Consume: Gain
and draw a card.

SaugschlagSaugschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage.
Consume: Gain Block equal to the enemy's Goop. Deal 8 damage.
Consume: Gain Block equal to the enemy's Goop.

EröffnungstackleEröffnungstackle+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 12 damage.
Take 1 damage.
Consume: Apply 2 Vulnerable. Deal 15 damage.
Take 1 damage.
Consume: Apply 3 Vulnerable.

VorantreibenVorantreiben+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Command.Deal 1 damage.
Command.

UmformenUmformen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Put a card from your Discard Pile on top of the Draw Pile. Gain 11 Block.
Put a card from your Discard Pile on top of the Draw Pile.

DurchrollenDurchrollen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage to ALL enemies.
You do not take damage from the next 1 "Tackle" cards.Deal 7 damage to ALL enemies.
You do not take damage from the next 1 "Tackle" cards.

SchlürfenSchlürfen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 1 Goop.
Gain 1 Lick.Apply 1 Goop.
Gain 2 Licks.

SchleimstachelnSchleimstacheln+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Gain 1 Thorns this turn.Gain 9 Block.
Gain 1 Thorns this turn.

Flinker TackleFlinker Tackle+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 11 damage.
Take 1 damage.
Draw 2 cards.Deal 13 damage.
Take 1 damage.
Draw 3 cards.

KampfschleimKampfschleim+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Split into a Bruiser Slime.
Command.Split into a Bruiser Slime.
Command.

MinischleimMinischleim+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Split into a Guerilla Slime.
Command.Split into a Guerilla Slime.
Command.

BeschützerschleimBeschützerschleim+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Split into a Leeching Slime.
Command.Split into a Leeching Slime.
Command.

SchlammschleimSchlammschleim+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Split into a Mire Slime.
Command.Split into a Mire Slime.
Command.

HineinbeißenHineinbeißen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
A random "Tackle" card in your Hand is free to play this turn.Deal 10 damage.
A random "Tackle" card in your Hand is free to play this combat.

Divide ConquerDivide Conquer+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 10 damage to a random enemy for each Slime.
Absorb all Slimes.
Erschöpft.Deal 15 damage to a random enemy for each Slime.
Absorb all Slimes.
Erschöpft.

AusgleichenAusgleichen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 8 damage.
Heal 1 HP.
Consume: Repeat this effect.
Erschöpft.Deal 12 damage.
Heal 1 HP.
Consume: Repeat this effect.
Erschöpft.

FlammentackleFlammentackle+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 18 damage.
Take 1 damage.
"Tackle" cards deal 5 additional damage this combat.Deal 22 damage.
Take 1 damage.
"Tackle" cards deal 7 additional damage this combat.

OffensivtackleOffensivtackle+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 18 damage.
Take 1 damage.
Command.Deal 22 damage.
Take 1 damage.
Command.

VöllereiVöllerei+Macht
Kostet 1 Energie.Kostet 1 Energie.The first time you Consume each turn, gain a Lick.Angeboren.
The first time you Consume each turn, gain a Lick.

GlibberrüstungGlibberrüstung+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block whenever you Consume.Gain 1 Block whenever you Consume.

WachsenWachsen+Macht
Kostet 2 Energie.Kostet 1 Energie.Lose 1 Slime slot.
Gain 1 Strength.
Gain 1 Dexterity.Lose 1 Slime slot.
Gain 1 Strength.
Gain 1 Dexterity.

WachstumshiebWachstumshieb+Angriff
Kostet 1 Energie.Kostet 1 Energie.Gain 4 Block.
Deal 4 damage.
Consume: Increase this card's effects by 4 this combat.Gain 5 Block.
Deal 5 damage.
Consume: Increase this card's effects by 5 this combat.

Feuchter TackleFeuchter Tackle+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 18 damage.
Take 1 damage.
Slurp 1.Deal 22 damage.
Take 1 damage.
Slurp 1.

Böse ZungeBöse Zunge+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 5 damage to ALL enemies.
Slurp 1.Deal 8 damage to ALL enemies.
Slurp 1.

Den Ton angebenDen Ton angeben+Macht
Kostet 1 Energie.Kostet 1 Energie.The first card you play each turn that targets enemies also Commands.The first card you play each turn that targets enemies also Commands.

Level UpLevel Up+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 2 Potency.Gain 3 Potency.

Mega-WabbelMega-Wabbel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Weak and 1 Goop to ALL enemies.
Erschöpft.Apply 1 Weak and 1 Goop to ALL enemies.
Draw a card.
Erschöpft.

Knabber-WabbelKnabber-Wabbel+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 1 damage.
Gain a Lick.
Erschöpft.Deal 1 damage.
Gain a Lick.
Draw a card.
Erschöpft.

Pile OnPile On+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage.
Command ALL Slimes.Deal 1 damage.
Command ALL Slimes.

VorbereitenVorbereiten+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 10 Block.
Next turn, gain
and draw 1 cards.
Erschöpft.Gain 15 Block.
Next turn, gain
and draw 1 cards.
Erschöpft.

OpferschleimOpferschleim+Macht
Kostet 1 Energie.Kostet 0 Energie.Prevent the next time you would be damaged by an enemy attack, Absorbing your leading Slime instead.Prevent the next time you would be damaged by an enemy attack, Absorbing your leading Slime instead.

Fast FoodFast Food+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Draw a card.
Exhaust a card.
Gain Licks equal to its cost.
Erschöpft.Draw 2 cards.
Exhaust a card.
Gain Licks equal to its cost.
Erschöpft.

GlibberregenGlibberregen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Apply 1 Goop to a random enemy 1 times.Apply 1 Goop to a random enemy 1 times.

RücksichtslosRücksichtslos+Macht
Kostet 1 Energie.Kostet 1 Energie."Tackle" cards deal 1 additional damage to enemies, and 1 additional damage to you. "Tackle" cards deal 1 additional damage to enemies, and 1 additional damage to you. 

AnfeuchtenAnfeuchten+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Slurp.Gain 11 Block.
Slurp.

ReplizierenReplizieren+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Choose a card.
Put a copy on top of your Draw Pile.
Erschöpft.Choose a card.
Put a copy on top of your Draw Pile.
Erschöpft.

UmwandlungUmwandlung+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Absorb: Split into a random Specialist.
Erschöpft.Absorb: Split into a random Specialist.
Command.
Erschöpft.

Harter WabbelHarter Wabbel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 1 Goop.
Gain 1 Block.
Erschöpft.Apply 1 Goop.
Gain 1 Block.
Draw a card.
Erschöpft.

WiedervereinigungWiedervereinigung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block and 1 Blur for each Slime.
Absorb all Slimes.
Erschöpft.Gain 1 Block and 1 Blur for each Slime.
Absorb all Slimes.
Erschöpft.

SchleimkampfSchleimkampf+Fertigkeit
Kostet 3 Energie.Kostet 2 Energie.Play the top card of your Draw Pile.
Repeat for each of your spawned Slimes.
Erschöpft.Play the top card of your Draw Pile.
Repeat for each of your spawned Slimes.
Erschöpft.

SchleimquelleSchleimquelle+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Absorb: Gain
and draw 1 cards.
Erschöpft.Absorb: Gain
and draw 1 cards.
Erschöpft.

SpezialschleimSpezialschleim+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Choose 1 of 3 Specialist to Split into.
Erschöpft.Choose 1 of 3 Specialist to Split into.
Command.
Erschöpft.

Haftender GlibberHaftender Glibber+Macht
Kostet 2 Energie.Kostet 2 Energie.Whenever you apply Goop, apply an additional 1 Goop.Whenever you apply Goop, apply an additional 1 Goop.

ZungenpeitscheZungenpeitsche+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Deals 1 additional damage for each Exhausted "Lick" card.Deal 1 damage.
Deals 1 additional damage for each Exhausted "Lick" card.

Bösartiger TackleBösartiger Tackle+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 17 damage.
Take 1 damage.
This gains twice the damage bonus from Goop.Deal 24 damage.
Take 1 damage.
This gains twice the damage bonus from Goop.

TackletaktikTackletaktik+Fertigkeit
Kostet 2 Energie.Kostet 1 Energie.Gain 1 random "Tackle" cards.
They cost 1 less
this combat.
Erschöpft.Gain 1 random "Tackle" cards.
They cost 1 less
this combat.
Erschöpft.

EinschleimenEinschleimen+Fertigkeit
Kostet 3 Energie.Kostet 2 Energie.Apply 1 Goop.
The next Attack used on this enemy does not remove Goop.Apply 1 Goop.
The next Attack used on this enemy does not remove Goop.

Gespaltene FormGespaltene Form+Macht
Kostet 3 Energie.Kostet 3 Energie.The first card each turn that targets enemies is played twice.Gain
each turn.
The first card each turn that targets enemies is played twice.

SpaltangriffSpaltangriff+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 1 damage.
Split into a random Slime.
Command.Deal 1 damage.
Split into a random Specialist Slime.
Command.

AussaugenAussaugen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Flüchtig.
Deal 8 damage.
Heal HP equal to unblocked damage.
Erschöpft.Flüchtig.
Deal 10 damage.
Heal HP equal to unblocked damage.
Erschöpft.

VerflüssigenVerflüssigen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Lose 1 Strength.
Gain 2 Potency.Lose 1 Strength.
Gain 3 Potency.

MassenschlingenMassenschlingen+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 10 damage to ALL enemies.
If Fatal, raise your Max HP by 2.
Erschöpft.Deal 12 damage to ALL enemies.
If Fatal, raise your Max HP by 3.
Erschöpft.

MassenwandlungMassenwandlung+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Absorb ALL Slimes.
Split into a random Specialist for each.
Erschöpft.Absorb ALL Slimes.
Split into a random Specialist for each.
Command them.
Erschöpft.

BossauraBossaura+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you play a card with Command, Command again.Angeboren.
Whenever you play a card with Command, Command again.

DoppelangriffDoppelangriff+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 4 damage.
Command.
When you Split, return this from the Discard Pile to your Hand.Deal 7 damage.
Command.
When you Split, return this from the Discard Pile to your Hand.

SchlammbadSchlammbad+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.At the start of target enemy's turn, apply 1 Goop to it.
Erschöpft.At the start of target enemy's turn, apply 1 Goop to it.
Erschöpft.

ÜberanstrengenÜberanstrengen+Macht
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Potency.
In 1 turns from now, Absorb all Slimes.Gain 1 Potency.
Command twice.
In 1 turns from now, Absorb all Slimes.

SCHLEIM...SCHLEIM...+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Next turn, gain Slime Crush!!!, 

and 1 Strength.
Erschöpft.Next turn, gain Slime Crush!!!plus(), 4
and 1 Strength.
Erschöpft.

SchleimgeneralSchleimgeneral+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
The next 1 cards played this turn trigger a Command.Deal 9 damage.
The next 1 cards played this turn trigger a Command.

SparsamkeitSparsamkeit+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, Slurp.Angeboren.
At the start of your turn, Slurp.

PfützenformPfützenform+Fertigkeit
Kostet 2 Energie.Kostet 1 Energie.Flüchtig.
Gain 1 Intangible.
Erschöpft.Flüchtig.
Gain 1 Intangible.
Erschöpft.

SchleimschelleSchleimschelle+Angriff
Kostet 2 Energie.Kostet 1 Energie.Deal 1 damage.
Does not remove Goop.Deal 1 damage.
Does not remove Goop.

TeamarbeitTeamarbeit+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Command X1 times.
Gain 5 Block X times.Command X1 times.
Gain 8 Block X times.

GötterspeiseGötterspeise+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Slurp all.
Erschöpft.Slurp all.
Placeholder - Don't pick thisPlaceholder - Don't pick this+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw a card.Draw a card.
Placeholder - Don't pick thisPlaceholder - Don't pick this+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Draw a card.Draw a card.

WabbelWabbel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Apply 4 Goop.
Erschöpft.Apply 6 Goop.
Erschöpft.

Slime Crush!!!Slime Crush!!!+Angriff
Kostet 4 Energie.Kostet 4 Energie.Flüchtig.
Deal 1 damage.
Erschöpft.Flüchtig.
Deal 1 damageto ALL enemies.
Erschöpft.
The Snecko 95 cards


VerteidigenVerteidigen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.Gain 8 Block.

Snek-BissSnek-Biss+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Muddle 1 card.Deal 9 damage.
Muddle 1 card.

SchlagSchlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.Deal 9 damage.

RutenhiebRutenhieb+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 10 damage.
Overflow: Apply 1 Weak and Vulnerable.Deal 12 damage.
Overflow: Apply 2 Weak and Vulnerable.

AnhäufenAnhäufen+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 1 Block.
Gains additional Block equal to the total
cost of your Hand.Gain 1 Block.
Gains additional Block equal to the total
cost of your Hand.

Alle Hände vollAlle Hände voll+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Overflow: Add 1 Shivs into your Hand.Deal 9 damage.
Overflow: Add 1 Shivs into your Hand.

Fremde RüstungFremde Rüstung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Put 1 random Offclass card from your Draw Pile into your Hand.Gain 8 Block.
Put 1 random Offclass card from your Draw Pile into your Hand.

FeigheitFeigheit+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 14 Block.
Whenever this card is Muddled, gain 1 Weak.Gain 18 Block.
Whenever this card is Muddled, gain 1 Weak.

Bunter BumerangBunter Bumerang+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Put a card from the Discard Pile into your Hand.
If it's Offclass, gain 5 Block.Put a card from the Discard Pile into your Hand.
If it's Offclass, gain 8 Block.

WürfelblockWürfelblock+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 5 Block.
Overflow: Gain 5 Block again.Gain 7 Block.
Overflow: Gain 7 Block again.

WürfelwurfWürfelwurf+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 18 damage.
Overflow: Draw 1 cards.Deal 22 damage.
Overflow: Draw 1 cards.

EisenmaulEisenmaul+Angriff
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Deal 6 damage.
Apply 1 Weak.Gain 9 Block.
Deal 8 damage.
Apply 1 Weak.

LaseraugeLaserauge+Angriff
Kostet 3 Energie.Kostet 3 Energie.Deal 15 damage.
Gain
.Deal 20 damage.
Gain
.

TaschenschutzTaschenschutz+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Whenever you play a card that costs
or more, play this from your Hand.Gain 9 Block.
Whenever you play a card that costs
or more, play this from your Hand.

GiftschlangeGiftschlange+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
If the enemy is debuffed, hits twice.Deal 8 damage.
If the enemy is debuffed, hits twice.

TransformationTransformation+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Exhaust a card.
If it had a color, gain a random card of the same class.Gain 10 Block.
Exhaust a card.
If it had a color, gain a random card of the same class.

Exotischer HiebExotischer Hieb+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
If you played an Offclass card this turn, deal 7 damage again.Deal 9 damage.
If you played an Offclass card this turn, deal 9 damage again.

MachtrauschMachtrausch+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 5 damage.
Whenever you play a Power, return this from the Discard Pile to your Hand.Deal 7 damage.
Whenever you play a Power, return this from the Discard Pile to your Hand.

Flinke BewegungFlinke Bewegung+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 7 Block.
Overflow: Apply 1 Vulnerable to ALL enemies.Gain 10 Block.
Overflow: Apply 1 Vulnerable to ALL enemies.

RerollReroll+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 6 Block.
Muddle the most expensive card in your Hand. Gain 9 Block.
Muddle the most expensive card in your Hand.

ÜbriglassenÜbriglassen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Retain a card at the end of your turn.Deal 11 damage.
Retain a card at the end of your turn.

Snek-ReflexSnek-Reflex+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage.
Draw 1 card and Muddle it.Deal 9 damage.
Draw 2 cards and Muddle them.

Toxic BiteToxic Bite+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Apply 2 Venom. Deal 8 damage.
Apply 3 Venom.

FernkampfFernkampf+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage to ALL enemies.
Upgrade all Offclass cards in your Hand.Deal 10 damage to ALL enemies.
Upgrade all Offclass cards in your Hand.

NiedermachenNiedermachen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Enemy loses 1 HP for each unique debuff they have.Enemy loses 1 HP for each unique debuff they have.

Schwere GeschützeSchwere Geschütze+Macht
Kostet 0 Energie.Kostet 0 Energie.Whenever you play a card that costs
or more, gain 1 Block and 1 Strength.Whenever you play a card that costs
or more, gain 1 Block and 2 Strength.

VerkettungVerkettung+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage for each Offclass card played this turn.Deal 9 damage for each Offclass card played this turn.

VerwirrenVerwirren+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 8 Block.
Apply 1 Weak and Vulnerable, increased by 1 for each Offclass card played this turn.
Erschöpft.Gain 11 Block.
Apply 1 Weak and Vulnerable, increased by 1 for each Offclass card played this turn.
Erschöpft.

Kreative AbwehrKreative Abwehr+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block,
increased by 1 for each Offclass card in your Hand.Gain 1 Block,
increased by 1 for each Offclass card in your Hand.

WürfelrollerWürfelroller+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Gain 7 Block.
Increase this card's Block by 4 and cost by
this combat.Gain 8 Block.
Increase this card's Block by 5 and cost by
this combat.

Dice CaseDice Case+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
Choose an ally.
At the start of your turn, add a Soul Roll to their Hand.Choose an ally.
At the start of your turn, add a Soul Roll to their Hand.

DrachenhortDrachenhort+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
Gain 1 Strength.
Gain 1 Dexterity.Gain 1 Strength.
Gain 1 Dexterity.

BlitzschnellBlitzschnell+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Gain 13 Block.
Discard your Hand.
Draw that many cards next turn.Gain 16 Block.
Discard your Hand.
Draw that many cards next turn.

GiftgasGiftgas+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Apply 3 Venom and 1 Weak to ALL enemies.
Erschöpft.Apply 5 Venom and 1 Weak to ALL enemies.
Erschöpft.

VipernklaueVipernklaue+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 7 damage to ALL enemies.
Add a Viper Essence to your Hand.Deal 10 damage to ALL enemies.
Add a Viper Essence to your Hand.

VerschnaufpauseVerschnaufpause+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Draw a card for each card in your Hand that costs
or more.Gain 11 Block.
Draw a card for each card in your Hand that costs
or more.

NachtretenNachtreten+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 9 damage.
If the target has at least 1 debuffs, draw 1 cards.Deal 13 damage.
If the target has at least 1 debuffs, draw 1 cards.

FalschspielenFalschspielen+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Muddle a card.
It will always be cheaper.
Erschöpft.Behalten.
Muddle a card.
It will always be cheaper.
Erschöpft.

HypnotisierenHypnotisieren+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.ALL enemies lose 1 Strength this turn.
Muddle a card.
Erschöpft.ALL enemies lose 1 Strength this turn.
Muddle a card.
Erschöpft.

ÜberproduktionÜberproduktion+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Overflow: Gain 3 Strength.Overflow: Gain 4 Strength.

MuddyMuddy+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Choose another player.
At the start of their next turn, they draw 1 additional cards and Muddle their Hand.
Erschöpft.Choose another player.
At the start of their next turn, they draw 1 additional cards and Muddle their Hand.
Erschöpft.

MulliganMulligan+Macht
Kostet 1 Energie.Kostet 1 Energie.Flüchtig.
Whenever you play a card that costs more than its original cost, gain
next turn.Whenever you play a card that costs more than its original cost, gain
next turn.

ÜberläuferÜberläufer+Macht
Kostet 1 Energie.Kostet 1 Energie.Flüchtig.
The first time you play an Offclass card each turn, draw a card.The first time you play an Offclass card each turn, draw a card.

WürfelregenWürfelregen+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Muddle a card.
Add a Rain of Dice to your Hand.
Erschöpft.Deal 8 damage.
Muddle a card.
Add a Rain of Dice+ to your Hand.
Erschöpft.

IrrläuferIrrläufer+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 Damage.
Whenever this card is Muddled, increase its damage by 8 this combat.Deal 10 Damage.
Whenever this card is Muddled, increase its damage by 10 this combat.

UmzingelnUmzingeln+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage.
Put a card from your Hand on top of your Draw Pile.
Draw 1 additional cards next turn.Deal 11 damage.
Put a card from your Hand on top of your Draw Pile.
Draw 1 additional cards next turn.

ViperngötzeViperngötze+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Choose 1 of 1 random Offclass cards to add into your Hand.
It's free to play this turn.
Erschöpft.Choose 1 of 1 random Offclass cards to add into your Hand.
It's free to play this turn.
Erschöpft.

SchlangennestSchlangennest+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you play a Power, deal 1 damage to ALL enemies.Whenever you play a Power, deal 1 damage to ALL enemies.

HäutenHäuten+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 1 damage.
Gain 1 Plated Armor.
Overflow: Gain 2 more Plated Armor.Deal 1 damage.
Gain 1 Plated Armor.
Overflow: Gain 3 more Plated Armor.

VerlagernVerlagern+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Draw 3 cards and Muddle them.Draw 4 cards and Muddle them.

DurchschlängelnDurchschlängeln+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 14 damage.
Reduce the cost of Offclass cards in your Hand by
this turn.Deal 18 damage.
Reduce the cost of Offclass cards in your Hand by
this turn.

SnekpotSnekpot+Fertigkeit
Kostet 3 Energie.Kostet 3 Energie.Behalten.
Gain
.
Erschöpft.Behalten.
Gain

.
Erschöpft.

SeelenextraktSeelenextrakt+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Add 1 random Offclass cards into your Hand.
They gain Retain.
Erschöpft.Add 1 random Offclass cards into your Hand.
They gain Retain.
Erschöpft.

Soul RefreshSoul Refresh+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Transform a card in your Hand into a Soul Roll.
Erschöpft.Transform a card in your Hand into a Soul Roll.
Erschöpft.

Spread the ChaosSpread the Chaos+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Another player Muddles their most expensive card in their Hand.Another player Muddles their most expensive card in their Hand.

KartenwurfKartenwurf+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.The next X times you play an Offclass card, deal 1 damage to a random enemy and draw a card.The next X+1 times you play an Offclass card, deal 1 damage to a random enemy and draw a card.

Bis an die ZähneBis an die Zähne+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 4 damage.
Add a Shiv into your Hand for each unique color in your Hand.Deal 6 damage.
Add a Shiv+ into your Hand for each unique color in your Hand.

MülleimerMülleimer+Macht
Kostet 2 Energie.Kostet 1 Energie.At the end of your turn, you may Exhaust a card.At the end of your turn, you may Exhaust a card.

ÜberflussÜberfluss+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you Overflow, gain 1 Block.Whenever you Overflow, gain 1 Block.

Exotischer VorratExotischer Vorrat+Macht
Kostet 2 Energie.Kostet 2 Energie.At the start of your turn, add an Echo of a random Offclass card into your Hand.Angeboren.
At the start of your turn, add an Echo of a random Offclass card into your Hand.

VerprügelnVerprügeln+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 8 damage.
If this card doesn't cost 1
, gain Block equal to damage dealt.Deal 10 damage.
If this card doesn't cost 1
, gain Block equal to damage dealt.

WegfegenWegfegen+Angriff
Kostet 3 Energie.Kostet 3 Energie.Behalten.
Deal 18 damage to ALL enemies.Behalten.
Deal 24 damage to ALL enemies.

Irre KanoneIrre Kanone+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 8 damage to ALL enemies.
Repeat for each card in Hand that costs
or more.Deal 11 damage to ALL enemies.
Repeat for each card in Hand that costs
or more.

LadenhüterLadenhüter+Macht
Kostet 1 Energie.Kostet 1 Energie.At the start of your turn, Muddle the most expensive card in your Hand.At the start of your turn, Muddle the most expensive card in your Hand.

WürgeschlangeWürgeschlange+Angriff
Kostet 4 Energie.Kostet 4 Energie.Deal 20 damage.
Enemy takes 1 damage at the end of each of its turns.Deal 24 damage.
Enemy takes 1 damage at the end of each of its turns.

Verrückte NudelVerrückte Nudel+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 14 damage.
Muddle a card.Deal 18 damage.
Muddle a card.

AbverkaufAbverkauf+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Draw 1 card.
Muddle 1 card.
Erschöpft.Draw 1 card.
Muddle 1 card.
Erschöpft.

Exotische FormExotische Form+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
At the end of your turn, gain 1 Strength for each unique color played.At the end of your turn, gain 1 Strength for each unique color played.

MeisterschlagMeisterschlag+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 6 damage.
Repeat for each unique card containing “Strike” you've played this combat.
Deal 9 damage.
Repeat for each unique card containing “Strike” you've played this combat.

ÜberdosisÜberdosis+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you Overflow, apply 1 Venom to a random enemy. Whenever you Overflow, apply 1 Venom to a random enemy. 

GambleGamble+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 6 damage X times.
Next turn, draw X cards and Muddle them.Deal 9 damage X times.
Next turn, draw X+1 cards and Muddle them.

SneckoschuppeSneckoschuppe+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 8 Block.
Return this card to your Hand, then Muddle it.Gain 11 Block.
Return this card to your Hand, then Muddle it.

OpulenzOpulenz+MachtUnspielbar.
Ewig.Unspielbar.
Flüchtig.
Ewig.

Träge KlingeTräge Klinge+Angriff
Kostet 0 Energie.Kostet 0 Energie.Deal 9 damage.
If this costs...
1+: Draw 3 cards.
2+: Gain 9 Block.
3+: Gain 3 Strength.Deal 12 damage.
If this costs...
1+: Draw 4 cards.
2+: Gain 12 Block.
3+: Gain 4 Strength.

MimicryMimicry+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you play an Offclass card, gain 1 Strength that turn.Whenever you play an Offclass card, gain 1 Strength that turn.

IrrlichtschildIrrlichtschild+Macht
Kostet 1 Energie.Kostet 1 Energie.Whenever you Muddle a card, gain 1 Block.Whenever you Muddle a card, gain 1 Block.

OuroborosOuroboros+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 20 damage.
Overflow: Gain
.Deal 25 damage.
Overflow: Gain
.

Paralytic VenomParalytic Venom+Macht
Kostet 4 Energie.Kostet 3 Energie.Whenever an Attack deals unblocked damage, apply 1 Venom.Whenever an Attack deals unblocked damage, apply 1 Venom.

PentagrammkönigPentagrammkönig+Macht
Kostet 3 Energie.Kostet 3 Energie.Flüchtig.
Whenever you apply a debuff to an enemy, gain 1 Block. Whenever you apply a debuff to an enemy, gain 1 Block.

NachfüllenNachfüllen+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Discard your Hand.
Draw 1 cards.
Muddle your Hand.
Erschöpft.Discard your Hand.
Draw 1 cards.
Muddle your Hand.
Erschöpft.

VipernmachtVipernmacht+Macht
Kostet 4 Energie.Kostet 4 Energie.Flüchtig.
Whenever you play a Power, gain
.Flüchtig.
Whenever you play a Power, gain
.

ShapeshiftShapeshift+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.Transform your Hand into random Offclass cards of the same rarity.Transform your Hand into random Upgraded Offclass cards of the same rarity.

ShedShed+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Muddle your Hand.
Gain 5 Block for each card now costing
.
Erschöpft.Muddle your Hand.
Gain 7 Block for each card now costing
.
Erschöpft.

SchlangenaugenSchlangenaugen+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.This turn, your next Offclass card is played twice.This turn, your next Offclass card is played twice.

SeelentauschSeelentausch+Fertigkeit
Kostet 1 Energie.Kostet 0 Energie.Behalten.
Muddle your Hand.
Erschöpft.Behalten.
Muddle your Hand.
Erschöpft.

SssharingSssharing+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.ALL players add 1 random Offclass card into their Hand.
It's free to play this turn.
Erschöpft.ALL players add 2 random Offclass cards into their Hand.
They're free to play this turn.
Erschöpft.

VerwertenVerwerten+Fertigkeit
Kostet 1 Energie.Kostet 1 Energie.Gain 1 Block.
Exhaust a card.
Gain
equal to its cost.
Erschöpft.Gain 1 Block.
Exhaust a card.
Gain
equal to its cost.

ÜberbissÜberbiss+Angriff
Kostet 1 Energie.Kostet 1 Energie.Deal 12 damage.
Overflow: This turn, whenever you Overflow, play a copy of this card.Deal 16 damage.
Overflow: This turn, whenever you Overflow, play a copy of this card.

VenomologyVenomology+Fertigkeit
Kostet 2 Energie.Kostet 2 Energie.This turn, whenever another player debuffs this enemy, they apply 1 Venom to them.
Erschöpft.This turn, whenever another player debuffs this enemy, they apply 1 Venom to them.
Weighted DiceWeighted Dice+Macht
Kostet 1 Energie.Kostet 0 Energie.Whenever you play a card that costs more than its original cost, play it twice.Whenever you play a card that costs more than its original cost, play it twice.
WhiplashWhiplash+Angriff
Kostet 2 Energie.Kostet 2 Energie.Deal 12 damage to ALL enemies.
Overflow: Apply 1 Weak and Vulnerable to ALL enemies, increased by the cost of this card.Deal 16 damage to ALL enemies.
Overflow: Apply 1 Weak and Vulnerable to ALL enemies, increased by the cost of this card.

CharacterCardCharacterCard+Fertigkeit

PrismaticSneckoCardPrismaticSneckoCard+Fertigkeit

SeelenwürfelSeelenwürfel+Fertigkeit
Kostet 0 Energie.Kostet 0 Energie.Behalten.
Muddle a card.
Erschöpft.Behalten.
Muddle a card.
Erschöpft.

VipernessenzVipernessenz+Macht
Kostet 0 Energie.Kostet 0 Energie.Flüchtig.
Gain 1 Strength.Flüchtig.
Gain 2 Strength.
Keine passenden Karten.