Slay the Spire 2 mod
Downfall
A port of Downfall 1's characters refreshed and updated for Slay The Spire 2.
- 10 characters
- 917 cards
- 121 relics
- 21 potions
- Translated into 10 languages
0.1.20, by lamali, Blue Guy and SandTag.
Cards
The Automaton 98 cards


AllocateAllocate+Skill
Costs 1 Energy.Costs 0 Energy.Gain
for each Status in your Draw Pile and Stash Pile.
Exhaust.Gain
for each Status in your Draw Pile and Stash Pile.
Exhaust.

AssemblyAssembly+Skill
Costs 1 Energy.Costs 1 Energy.Draw 4 cards and Encode them, if possible.
Exhaust.Draw 6 cards and Encode them, if possible.
Exhaust.

BacktraceBacktrace+Attack
Costs 0 Energy.Costs 0 Energy.Innate.Innate.

Bit ShiftBit Shift+Skill
Costs 0 Energy.Costs 0 Energy.Gain 1 Block.
Stash the top card of your Draw Pile.Gain 4 Block.
Stash the top card of your Draw Pile.

BlockchainBlockchain+Skill
Costs 0 Energy.Costs 0 Energy.Draw 2 cards from your Stash Pile.Draw 3 cards from your Stash Pile.

BluescreenBluescreen+Skill
Costs 1 Energy.Costs 1 Energy.Give another player 12 Block.
Add an Error on top of your Draw Pile.Give another player 17 Block.
Add an Error on top of your Draw Pile.

BoostBoost+Skill
Costs 2 Energy.Costs 2 Energy.

BranchBranch+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage or gain 6 Block.
The option not chosen is Encoded.
Exhaust.Deal 9 damage or gain 8 Block.
The option not chosen is Encoded.
Exhaust.

Branch: AttackBranch: Attack+Attack
Costs 1 Energy.Costs 1 Energy.

Branch: BlockBranch: Block+Skill
Costs 1 Energy.Costs 1 Energy.

Bronze ArmorBronze Armor+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Stash X Errors.Gain X Block.
Stash X Errors.

Bronze OrbBronze Orb+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
Stash the next Attack or Skill you play this turn.Deal 8 damage.
Stash the next Attack or Skill you play this turn.

Bug BarrageBug Barrage+Attack
Costs 1 Energy.Costs 1 Energy.Add X Errors to your Hand.
Discard each Status in your Hand, then draw that many cards, dealing X damage for each.Add X Errors to your Hand.
Discard each Status in your Hand, then draw that many cards, dealing X damage for each.

Buggy MessBuggy Mess+Skill
Costs 1 Energy.Costs 0 Energy.

Burn OutBurn Out+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Stash a Status or Curse, deal X damage to ALL enemies and Exhaust it instead.Whenever you Stash a Status or Curse, deal X damage to ALL enemies and Exhaust it instead.

ClangClang+Attack
Costs 0 Energy.Costs 0 Energy.Deal 14 damage.
Can only be played if a Status or Curse is in your Hand.Deal 18 damage.
Can only be played if a Status or Curse is in your Hand.

Class DefaultClass Default+Power
Costs 1 Energy.Costs 1 Energy.Increase the damage and Block gained from Function cards by X.Increase the damage and Block gained from Function cards by X.

Clean CodeClean Code+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, you may Stash X cards.At the end of your turn, you may Stash X cards.

Clean UpClean Up+Attack
Costs 1 Energy.Costs 1 Energy.Exhaust X cards.
Deal X damage.
If a Status or Curse was Exhausted, deal X damage again.Exhaust X cards.
Deal X damage.
If a Status or Curse was Exhausted, deal X damage again.

CommitCommit+Attack
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Deal 6 damage.
Costs
if the last card played this combat was a Function.Gain 8 Block.
Deal 8 damage.
Costs
if the last card played this combat was a Function.

ConstructorConstructor+Skill
Costs 1 Energy.Costs 1 Energy.When Encoded as the first card, increase its Block by 5.When Encoded as the first card, increase its Block by 7.

ConvertConvert+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Transform a random Status in your Stash Pile into Fuel.Deal 10 damage.
Transform a random Status in your Stash Pile into Fuelplus().

Copy PasteCopy Paste+Skill
Costs 1 Energy.Costs 1 Energy.The next card you play this turn that costs
or less is played an extra time.
Exhaust.The next card you play this turn that costs
or less is played an extra time.

CrashCrash+Attack
Costs 1 Energy.Costs 1 Energy.Deal 20 damage.
Add an Error to your Hand, Draw Pile, Discard Pile and Stash Pile.Deal 25 damage.
Add an Error to your Hand, Draw Pile, Discard Pile and Stash Pile.

Cultist StrikeCultist Strike+Attack
Costs 2 Energy.Costs 2 Energy.Permanently increase this card's damage by 1.Permanently increase this card's damage by 2.

Cut ThroughCut Through+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Scry X.
Stash the top card of your Draw Pile.Deal X damage.
Scry X.
Stash the top card of your Draw Pile.

Dazing PulseDazing Pulse+Attack
Costs 2 Energy.Costs 2 Energy.

DebugDebug+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Status card, deal X damage to a random enemy.Whenever you play a Status card, deal X damage to a random enemy.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

DeprecateDeprecate+Skill
Costs 0 Energy.Costs 0 Energy.

Dev ToolsDev Tools+Skill
Costs 1 Energy.Costs 0 Energy.Retain.
Exhaust all Encoded cards.
Gain
and draw a card for each card Exhausted.
Exhaust.Retain.
Exhaust all Encoded cards.
Gain
and draw a card for each card Exhausted.
Exhaust.

Digital CarnageDigital Carnage+Attack
Costs 2 Energy.Costs 2 Energy.Ethereal.Ethereal.

ErrorError+Status
Costs 1 Energy.Costs 1 Energy.Exhaust.Exhaust.

ExplodeExplode+Skill
Costs 1 Energy.Costs 1 Energy.

ExportExport+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Another player gains X
.Gain X Block.
Another player gains X
.

Find and ReplaceFind and Replace+Skill
Costs 0 Energy.Costs 0 Energy.Put a card from your Stash Pile, Draw Pile, or Discard Pile into your Hand.
Put an Error where it was.
Exhaust.Retain.
Put a card from your Stash Pile, Draw Pile, or Discard Pile into your Hand.
Put an Error where it was.
Exhaust.

Fine TuningFine Tuning+Skill
Costs 0 Energy.Costs 0 Energy.Choose X cards in your Hand.
Stash it, Upgrade it, and give it Retain.Choose X cards in your Hand.
Stash it, Upgrade it, and give it Retain.

FlailFlail+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage to ALL enemies twice.
Gain X Artifact.Deal X damage to ALL enemies twice.
Gain X Artifact.
Flawless ArtifactFlawless Artifact+Power
Costs 0 Energy.Costs 0 Energy.Add Constructor, Separator, and Terminator into your Hand.Add Constructorplus(), Separatorplus(), and Terminatorplus() into your Hand.

For LoopFor Loop+Skill
Costs 0 Energy.Costs 0 Energy.The next time you Encode a card, Encode X additional copies.
Exhaust.The next time you Encode a card, Encode X+1 additional copies.
Exhaust.

Force ShieldForce Shield+Skill
Costs 4 Energy.Costs 4 Energy.Gain X Block.
Costs X
less for each card you've created this combat.Gain X Block.
Costs X
less for each card you've created this combat.

Force-PushForce-Push+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Draw X cards.Deal X damage.
Draw X cards.

ForkFork+Skill
Costs 1 Energy.Costs 0 Energy.Choose another player, then choose a 1
card in your Hand and add a copy of it into their Hand.
Exhaust.Choose another player, then choose a 1
card in your Hand and add a copy of it into their Hand.
Exhaust.

FormatFormat+Skill
Costs 0 Energy.Costs 0 Energy.Encode X copies of Fragment+.
Gain X
.Encode X copies of Fragment+.
Gain X
.

FortifyFortify+Attack
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Deal X damage.
Stash X cards.Gain X Block.
Deal X damage.
Stash X cards.

FragmentFragment+Attack
Costs 1 Energy.Costs 1 Energy.

FrontloadFrontload+Skill
Costs 2 Energy.Costs 2 Energy.

Full ReleaseFull Release+Skill
Costs 2 Energy.Costs 1 Energy.

GotoGoto+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Draw X cards.
Whenever you create a Status, reduce this card's cost to X
until played.Gain X Block.
Draw X cards.
Whenever you create a Status, reduce this card's cost to X
until played.
HookHook+Skill
Costs 0 Energy.Costs 0 Energy.Gain 10 Block.
Stash a card from your Hand, Draw Pile or Discard Pile.Gain 14 Block.
Stash a card from your Hand, Draw Pile or Discard Pile.

HYPER BEAMHYPER BEAM+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage and apply X Vulnerable to ALL enemies.
Stash X Voids.Deal X damage and apply X Vulnerable to ALL enemies.
Stash X Voids.

Infinite BeamsInfinite Beams+Power
Costs 2 Energy.Costs 1 Energy.At the start of your turn, add a Minor Beam into your Hand.At the start of your turn, add a Minor Beam into your Hand.

Infinite LoopInfinite Loop+Attack
Costs 1 Energy.Costs 1 Energy.

InvalidateInvalidate+Skill
Costs 0 Energy.Costs 0 Energy.

IterateIterate+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage X times.
At the end of your turn, play this if it is in your Stash Pile.Deal X damage X times.
At the end of your turn, play this if it is in your Stash Pile.

ItsAFeatureItsAFeature+Power
Costs 2 Energy.Costs 2 Energy.

LibraryLibrary+Power
Costs 3 Energy.Costs 2 Energy.At the start of your turn, add a random card with Encode to your Hand.
It's free to play this turn.At the start of your turn, add a random card with Encode to your Hand.
It's free to play this turn.

Max OutputMax Output+Power
Costs 0 Energy.Costs 0 Energy.Draw 2 cards.
At the start of your turn, Stash an Error.Draw 3 cards.
At the start of your turn, Stash an Error.

Merge ConflictMerge Conflict+Attack
Costs 2 Energy.Costs 2 Energy.Deal 5 damage.
The next time you create a Function, create an additional copy of it.
Exhaust.Deal 10 damage.
The next time you create a Function, create an additional copy of it.
Exhaust.

Minor BeamMinor Beam+Attack
Costs 0 Energy.Costs 0 Energy.

MutatorMutator+Power
Costs 1 Energy.Costs 1 Energy.Gain X Strength.
Transform a Status into a copy of this.Gain X Strength.
Transform a Status into a copy of this.

NITRONITRO+Skill
Costs 0 Energy.Costs 0 Energy.Gain 
.
Add a Error into your Draw and Discard Pile.Gain

.
Add a Error into your Draw and Discard Pile.

Null PointerNull Pointer+Attack
Costs 1 Energy.Costs 1 Energy.

Oil SpillOil Spill+Attack
Costs 1 Energy.Costs 1 Energy.

OptimizeOptimize+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, draw an additional card from your Stash Pile.Innate.
At the start of your turn, draw an additional card from your Stash Pile.

OverheatOverheat+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
The next time you create a card, the target enemy loses X HP.Deal X damage.
The next time you create a card, the target enemy loses X HP.

PhilosophizePhilosophize+Skill
Costs 1 Energy.Costs 1 Energy.Whenever you draw this card, gain X Strength that turn.Whenever you draw this card, gain X Strength that turn.

Piercing ShotPiercing Shot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage to ALL enemies.
Upgrade 1 card in your Stash Pile.Deal 11 damage to ALL enemies.
Upgrade 2 cards in your Stash Pile.

PostponePostpone+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
Stash a card.Gain 14 Block.
Stash a card.

Proto-BeamProto-Beam+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Whenever you draw this card, gain X
.Deal X damage.
Whenever you draw this card, gain X
.

Proto-ShieldProto-Shield+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Whenever you draw this card, gain 11 Block.Ethereal.
Whenever you draw this card, gain 14 Block.

Punch TicketPunch Ticket+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage.
Apply 1 Weak.
Add an Error into your Hand.Deal 8 damage.
Apply 2 Weak.
Add an Error into your Hand.

RecreateRecreate+Power
Costs 2 Energy.Costs 1 Energy.The first Status you create each turn is Transformed into Fuel.The first Status you create each turn is Transformed into Fuel.

Recursive StrikeRecursive Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage twice.
Encode 2 copies of Strike.Deal 9 damage twice.
Encode 2 copies of Strikeplus().

Recycle BinRecycle Bin+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, gain X Block for each Status or Curse in your Hand.At the end of your turn, gain X Block for each Status or Curse in your Hand.

RefactorRefactor+Skill
Costs 1 Energy.Costs 1 Energy.Scry X.
Exhaust all Status cards discarded.
Gain X Block for each card Exhausted.Scry X.
Exhaust all Status cards discarded.
Gain X Block for each card Exhausted.

ReplicateReplicate+Attack
Costs 0 Energy.Costs 0 Energy.Add a copy of this to your Discard Pile.Add a copy of this to your Discard Pile.

RepulseRepulse+Power
Costs 2 Energy.Costs 2 Energy.Whenever you draw a Status, gain X Block.Whenever you draw a Status, gain X Block.

ReturnReturn+Skill
Costs 1 Energy.Costs 1 Energy.Put a card from your Discard Pile on top of your Draw Pile.
Next turn, gain
.Put a card from your Discard Pile on top of your Draw Pile.
Next turn, gain
.

Robo-ChopRobo-Chop+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Draw X cards.
Stash a card.Deal X damage.
Draw X cards.
Stash a card.

SafeguardSafeguard+Skill
Costs 0 Energy.Costs 0 Energy.

Self RepairSelf Repair+Power
Costs 1 Energy.Costs 1 Energy.At the end of combat, heal X HP.At the end of combat, heal X HP.

Sentient FormSentient Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
Functions gain Replay 1.Functions gain Replay 1.

SeparatorSeparator+Attack
Costs 1 Energy.Costs 1 Energy.When Encoded in the middle, increase its damage by 6.When Encoded in the middle, increase its damage by 8.

ShareShare+Power
Costs 1 Energy.Costs 1 Energy.Whenever you gain Block from a Function, the ally with the least Block gains X Block.Whenever you gain Block from a Function, the ally with the least Block gains X Block.

Ship ItShip It+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Whenever you draw this card, draw X cards.Deal X damage.
Whenever you draw this card, draw X cards.

Spaghetti CodeSpaghetti Code+Skill
Costs 2 Energy.Costs 2 Energy.Choose 1 of 3 random cards to Encode.
Repeat until you create a Function.
Exhaust.Choose 1 of 3 random cards to Encode.
Repeat until you create a Function.
It's free to play this turn.
Exhaust.

SpikeSpike+Attack
Costs 2 Energy.Costs 2 Energy.

Sticky ShieldSticky Shield+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 9 Block.
Add a Slimed to your Draw Pile.Retain.
Gain 12 Block.
Add a Slimed to your Draw Pile.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Summon OrbSummon Orb+Power
Costs 1 Energy.Costs 1 Energy.Stash the first Attack or Skill you play each turn.Innate.
Stash the first Attack or Skill you play each turn.

TerminatorTerminator+Skill
Costs 1 Energy.Costs 0 Energy.If this is Encoded as the last card of a Function, the next created Function gains Replay.If this is Encoded as the last card of a Function, the next created Function gains Replay.

Thunder WaveThunder Wave+Attack
Costs 3 Energy.Costs 3 Energy.Deal 18 damage.
Prevent the next time you would lose HP.
Exhaust.Deal 28 damage.
Prevent the next time you would lose HP.
Exhaust.

UndervoltUndervolt+Skill
Costs 1 Energy.Costs 1 Energy.ALL enemies lose X Strength.
Add X Burns into your Hand.ALL enemies lose X Strength.
Add X Burns into your Hand.

UptickUptick+Skill
Costs 1 Energy.Costs 1 Energy.ALL players draw X additional cards and gain X
at the start of their next turn.ALL players draw X additional cards and gain X
at the start of their next turn.

VerifyVerify+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Stash a card in your Discard Pile.Gain 9 Block.
Stash a card in your Discard Pile.

VirusVirus+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage.
Discard your Hand.
Add a Minor Beam into your Hand for each card discarded.
Exhaust.Deal 8 damage.
Discard your Hand.
Add a Minor Beamplus() into your Hand for each card discarded.
Exhaust.

Wild StrikeWild Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 14 damage.
Stash a Wound.Deal 19 damage.
Stash a Wound.
The Awakened 107 cards


4th Dimension4th Dimension+Skill
Costs 1 Energy.Costs 0 Energy.Exhaust a card.
Add X copies of it into your Draw Pile.Exhaust a card.
Add X copies of it into your Draw Pile.

AltarAltar+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Exhaust a card.
Conjure.Gain 8 Block.
Exhaust a card.
Conjure.

Ancestral GroundsAncestral Grounds+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
At the start of your next X turns, gain X
and add a Void on top of your Draw Pile.Gain X Block.
At the start of your next X turns, gain X
and add a Void on top of your Draw Pile.

Aphotic FountAphotic Fount+Power
Costs 0 Energy.Costs 0 Energy.Conjure.
Whenever you play Cryostasis, gain X Plating.Conjure.
Whenever you play Cryostasis, gain X Plating.

Arcane NestingArcane Nesting+SkillUnplayable.
Whenever you play a Power while this is in Hand, gain 4 Block.Unplayable.
Whenever you play a Power while this is in Hand, gain 6 Block.

ArchmagusArchmagus+Power
Costs 3 Energy.Costs 2 Energy.The first Spell you play each turn is played twice.The first Spell you play each turn is played twice.

ArtificeArtifice+Skill
Costs 2 Energy.Costs 2 Energy.Retain.
Apply 7 Manaburn.Retain.
Apply 10 Manaburn.

Awakened FormAwakened Form+Power
Costs 3 Energy.Costs 3 Energy.XGain X Curiosity.
Gain X Ritual.XGain X Curiosity.
Gain X Ritual.

BlessBless+Skill
Costs 0 Energy.Costs 0 Energy.Give another player X Strength.
Lose X Strength.Give another player X Strength.
Lose X Strength.

Blood RiteBlood Rite+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Add a Ceremony into your Hand.Deal 11 damage.
Add a Ceremony into your Hand.

Bloodied PreeningBloodied Preening+Power
Costs 2 Energy.Costs 2 Energy.Lose X Strength.
At the start of your turn, add a Plume Jab into your Hand.Lose X Strength.
At the start of your turn, add a Plume Jab into your Hand.

BloodthirstBloodthirst+Attack
Costs 2 Energy.Costs 2 Energy.Deal 20 damage.
If Fatal, procure a Power Potion and Exhaust this card.Deal 25 damage.
If Fatal, procure a Power Potion and Exhaust this card.

Book of SecretsBook of Secrets+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
ALL allies Conjure a copy of your next up Spell.Gain X Block.
ALL allies Conjure a copy of your next up Spell.

BrainshockBrainshock+Attack
Costs 1 Energy.Costs 1 Energy.Deal 12 damage.
Add a Void into your Discard Pile.Deal 16 damage.
Add a Void into your Discard Pile.

Burning StudyBurning Study+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 1 Strength.
Apply 1 Weak to ALL enemies.
Exhaust.Retain.
Gain 2 Strength.
Apply 2 Weak to ALL enemies.
Exhaust.

Byrd PeckByrd Peck+Attack
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Deal X damage.
Draw X cards.Gain X Block.
Deal X damage.
Draw X cards.

Byrd's EyeByrd's Eye+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Spell to Conjure.
Exhaust.Choose a Spell to Conjure.

CarrionmakerCarrionmaker+Attack
Costs 2 Energy.Costs 2 Energy.Deal 9 damage to a random enemy.
Repeat for each Spell played this turn.Deal 12 damage to a random enemy.
Repeat for each Spell played this turn.

CawCaw+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.Deal 5 damage.

CeremonyCeremony+Power
Costs 0 Energy.Costs 0 Energy.Retain.
Gain 1 Strength.Retain.
Gain 2 Strength.

Chosen VerseChosen Verse+Skill
Costs 1 Energy.Costs 1 Energy.The next 2 times you play a non-Attack card this turn, draw a card and gain 4 Block.The next 2 times you play a non-Attack card this turn, draw a card and gain 5 Block.

Clarion CallClarion Call+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
The next time you are Drained, gain
.Deal 11 damage.
The next time you are Drained, gain
.

ClutchClutch+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Put a random 0
card from your Draw Pile into your Hand.Deal 11 damage.
Put a random 0
card from your Draw Pile into your Hand.

CongregationCongregation+Skill
Costs 1 Energy.Costs 1 Energy.ALL players gain 

and add a Void to the bottom of their Draw Pile.
Exhaust.ALL players gain 4
and add a Void to the bottom of their Draw Pile.
Exhaust.

CrusherCrusher+Attack
Costs 5 Energy.Costs 5 Energy.Retain.
Deal 25 damage.
When a card is created, reduce this card's cost by 1 until played.Retain.
Deal 30 damage.
When a card is created, reduce this card's cost by 1 until played.

CryostasisCryostasis+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 10 Block.
Exhaust.Retain.
Gain 13 Block.
Exhaust.

DaggerstormDaggerstorm+Power
Costs 2 Energy.Costs 2 Energy.Whenever you create a card, deal X damage to a random enemy.Whenever you create a card, deal X damage to a random enemy.

Dark EchoDark Echo+Power
Costs 2 Energy.Costs 1 Energy.At the end of your turn, deal 4 damage to ALL enemies, increased by Strength.At the end of your turn, deal 4 damage to ALL enemies, increased by Strength.

Dark Incantation Dark Incantation +Skill
Costs 3 Energy.Costs 3 Energy.Give another player 2 Ritual.
Exhaust.Give another player 3 Ritual.
Exhaust.

DarkleechDarkleech+Skill
Costs 1 Energy.Costs 1 Energy.Apply X Vulnerable.
Apply X Manaburn.Apply X Vulnerable.
Apply X Manaburn.

Darkness FallsDarkness Falls+Power
Costs 1 Energy.Costs 1 Energy.Whenever you are Drained, gain X Block and X Strength.Whenever you are Drained, gain X Block and X Strength.

DeathcoilDeathcoil+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Manaburn.
Next turn, lose X
.Apply X Manaburn.
Next turn, lose X
.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

DejectionDejection+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Exhaust a card.
If it was a Spell, add a Ceremony into your Hand.Deal 10 damage.
Exhaust a card.
If it was a Spell, add a Ceremony into your Hand.

Demon GlyphDemon Glyph+Power
Costs 1 Energy.Costs 1 Energy.Gain X Strength and Dexterity.
When you Awaken, gain X more.Gain X Strength and Dexterity.
When you Awaken, gain X more.

Desperate PrayerDesperate Prayer+Skill
Costs 1 Energy.Costs 1 Energy.Add 3 Ceremonies into your Hand.
Exhaust.Add 4 Ceremonies into your Hand.
Exhaust.

Eclipse EmbraceEclipse Embrace+Power
Costs 2 Energy.Costs 1 Energy.Whenever you Exhaust a Void, gain
and draw a card next turn.Whenever you Exhaust a Void, gain
and draw a card next turn.

EnsorcelateEnsorcelate+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
The next Power you play costs
.Gain 13 Block.
The next Power you play costs
.

EnvisionEnvision+Skill
Costs 0 Energy.Costs 0 Energy.Gain 4 Block.
Conjure and put the Spell on top of your Draw Pile.Gain 7 Block.
Conjure and put the Spell on top of your Draw Pile.

ESPESP+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Draw 1 card.
Exhaust.Retain.
Draw 2 cards.
Exhaust.

EventideEventide+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage to a random enemy twice.
Add a Void to the top of your Draw Pile.Deal 10 damage to a random enemy twice.
Add a Void to the top of your Draw Pile.

ExtensionExtension+Attack
Costs 1 Energy.Costs 1 Energy.Deal 11 damage.
Whenever you play a Power, return this to your Hand from the Discard Pile. Deal 14 damage.
Whenever you play a Power, return this to your Hand from the Discard Pile.

Feather DanceFeather Dance+Skill
Costs 1 Energy.Costs 1 Energy.Add X Plume Jabs to ALL players' Hands.Add X Plume Jabs to ALL players' Hands.

Feather FlareFeather Flare+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.Deal 7 damage.

Feather VeilFeather Veil+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
Lose X Strength.Gain X Block.
Lose X Strength.

Feather WhirlFeather Whirl+Skill
Costs 1 Energy.Costs 1 Energy.Add X Plume Jabs into your Hand.Add X+1 Plume Jabs into your Hand.

Fervent WorshipFervent Worship+Power
Costs 1 Energy.Costs 0 Energy.Gain X Curiosity.
At the start of your turn, lose X Strength.Gain X Curiosity.
At the start of your turn, lose X Strength.

From WithinFrom Within+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
The next time you play a Colorless card, gain X
.Gain X Block.
The next time you play a Colorless card, gain X
.

GatherGather+Skill
Costs 1 Energy.Costs 1 Energy.Gain 3 Block.Gain 6 Block.

GloomguardGloomguard+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Costs 0
if a Void is in your Hand.Gain 11 Block.
Costs 0
if a Void is in your Hand.

Great HexGreat Hex+Skill
Costs 1 Energy.Costs 1 Energy.Exhaust.Exhaust.

HymnHymn+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
Add a Ceremony into your Hand.
Next turn, lose X
.Gain X Block.
Add a Ceremony into your Hand.
Next turn, lose X
.

ImmolationImmolation+Skill
Costs 3 Energy.Costs 3 Energy.Gain X Block.
Whenever you are Drained, reduce this card's cost by X
until played.Gain X Block.
Whenever you are Drained, reduce this card's cost by X
until played.

InitiationInitiation+Skill
Costs 2 Energy.Costs 2 Energy.Gain 11 Block.
Add a Ceremony into your Hand.Gain 14 Block.
Add a Ceremony into your Hand.

InscribeInscribe+Power
Costs 0 Energy.Costs 0 Energy.Choose a Spell.
Add 2 copies to the Spellbook for the rest of combat.Conjure.
Choose a Spell.
Add 2 copies to the Spellbook for the rest of combat.

IntensifyIntensify+Skill
Costs 1 Energy.Costs 1 Energy.Conjure.
This turn, Spells cost 0
and you cannot Conjure again.Retain.
Conjure.
This turn, Spells cost 0
and you cannot Conjure again.

Knife's EdgeKnife's Edge+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Strength.
Add 2 Voids into your Discard Pile.Gain 3 Strength.
Add 2 Voids into your Discard Pile.

MagicianismMagicianism+Power
Costs 0 Energy.Costs 0 Energy.Whenever you play a Colorless card, gain X Block.Whenever you play a Colorless card, gain X+1 Block.

Mana ShieldMana Shield+Skill
Costs 2 Energy.Costs 2 Energy.Gain 14 Block.
Conjure.
Reduce the cost of a random Spell in Hand by 1.Gain 18 Block.
Conjure.
Reduce the cost of a random Spell in Hand by 1.

ManastormManastorm+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage to ALL enemies.
Conjure twice.Deal 18 damage to ALL enemies.
Conjure twice.

MantisMantis+Skill
Costs 1 Energy.Costs 1 Energy.Gain 2 Strength.
Add a Plume Jab into your Hand.Gain 3 Strength.
Add a Plume Jab into your Hand.

Midden HeapMidden Heap+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Put 1 Status or Curse card from your Draw Pile or Discard Pile into your Hand.Gain 4 Block.
Put 2 Status or Curse cards from your Draw Pile or Discard Pile into your Hand.

MinniegunMinniegun+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage X times.
Shuffle a Void into your Draw Pile.Deal X damage X times.
Shuffle a Void into your Draw Pile.

Mire PitMire Pit+Skill
Costs 0 Energy.Costs 0 Energy.ALL enemies lose X Strength this turn.
Next turn, lose X
.ALL enemies lose X Strength this turn.
Next turn, lose X
.

Moonlit VisionMoonlit Vision+Power
Costs 2 Energy.Costs 1 Energy.The first time you play a Spell each turn, gain X
.The first time you play a Spell each turn, gain X
.

MurderousMurderous+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to a random enemy X times.Deal X damage to a random enemy X times.

Mystic OrderMystic Order+Skill
Costs 1 Energy.Costs 1 Energy.Draw 2 cards.
Conjure.Draw 3 cards.
Conjure.

NihilNihil+Skill
Costs 2 Energy.Costs 2 Energy.Apply 13 Manaburn.Apply 17 Manaburn.

PlaneswalkPlaneswalk+Skill
Costs 0 Energy.Costs 0 Energy.Gain 
.
Add a Void into your Draw Pile.Gain

.
Add a Void into your Draw Pile.

PluckPluck+Attack
Costs 1 Energy.Costs 1 Energy.Deal 2 damage to ALL enemies.
Add a Plume Jab into your Hand.Deal 5 damage to ALL enemies.
Add a Plume Jab into your Hand.

Plume JabPlume Jab+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage to a random enemy X times.Deal X damage to a random enemy X times.

PrimacyPrimacy+Power
Costs 1 Energy.Costs 1 Energy.The first X times you gain Strength each turn, draw a card.The first X times you gain Strength each turn, draw a card.

ProcessionProcession+Skill
Costs 1 Energy.Costs 0 Energy.Play a card from your Draw Pile.
Add Voids into your Draw Pile equal to its cost.
Exhaust.Play a card from your Draw Pile.
Add Voids into your Draw Pile equal to its cost.
Exhaust.

Profane StrikeProfane Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 11 damage.
Put a card in your Hand on top of your Draw Pile.Deal 15 damage.
Put a card in your Hand on top of your Draw Pile.

PsalmPsalm+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage to ALL enemies.
Apply 1 Weak to ALL enemies.Deal 12 damage to ALL enemies.
Apply 2 Weak to ALL enemies.

Raven StrikeRaven Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 15 damage.Deal 20 damage.

Razor SharpRazor Sharp+Power
Costs 2 Energy.Costs 2 Energy.Add X Plume Jabs into your Draw Pile.
Plume Jabs hit X additional times.Add X Plume Jabs into your Draw Pile.
Plume Jabs hit X additional times.

Reality RiftReality Rift+Skill
Costs 0 Energy.Costs 0 Energy.Put a Void on top of your Draw Pile.
Gain 1 of 3 cards from another dimension.
Exhaust.Put a Void on top of your Draw Pile.
Gain 1 of 3 Upgraded cards from another dimension.
Exhaust.
RebirthRebirth+Power
Costs 1 Energy.Costs 1 Energy.At the end of combat or the next time you would die, heal X HP, remove your Weak, Vulnerable and Frail, then Awaken.At the end of combat or the next time you would die, heal X HP, remove your Weak, Vulnerable and Frail, then Awaken.

RecitationRecitation+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 8 damage.

Rising ChorusRising Chorus+Power
Costs 2 Energy.Costs 2 Energy.Ethereal.
The first Chant effect you play each turn is activated twice.The first Chant effect you play each turn is activated twice.

SchemeScheme+Skill
Costs 1 Energy.Costs 1 Energy.The next card you play this turn that costs
or less is played twice.The next 2 cards you play this turn that cost
or less are played twice.

ScourScour+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Apply 3 Manaburn.Deal 9 damage.
Apply 4 Manaburn.

Sign in BloodSign in Blood+Skill
Costs 0 Energy.Costs 0 Energy.Lose X HP.
Draw X cards.
Gain X Strength.Lose X HP.
Draw X cards.
Gain X Strength.

Singularity ShieldSingularity Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Next turn, gain X Block and lose X
.Gain X Block.
Next turn, gain X Block and lose X
.

SiphonSiphon+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.Deal 11 damage.

SkywardSkyward+Skill
Costs 7 Energy.Costs 7 Energy.Gain X Block.
Draw X card.
Costs 1 less
for each Power played this combat.Gain X Block.
Draw X card.
Costs 1 less
for each Power played this combat.

Sludge BombSludge Bomb+Attack
Costs 0 Energy.Costs 0 Energy.Requires an Exhausted Void.
Deal 18 damage to ALL enemies.Requires an Exhausted Void.
Deal 22 damage to ALL enemies.

Song of SorrowSong of Sorrow+Power
Costs 1 Energy.Costs 1 Energy.Whenever you create a Void, ALL enemies lose X HP.Whenever you create a Void, ALL enemies lose X HP.

Soul StrikeSoul Strike+Attack
Costs 3 Energy.Costs 3 Energy.Deal X damage X times.
Costs 1 less
for each Power played this turn.Deal X damage X times.
Costs 1 less
for each Power played this turn.

SpellbinderSpellbinder+Power
Costs 1 Energy.Costs 0 Energy.At the start of your turn, Conjure.At the start of your turn, Conjure.

SpellshieldSpellshield+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Retain a card, gain X Block.Whenever you Retain a card, gain X Block.

SpewSpew+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
spent on this card counts as being Drained.Deal 9 damage.
spent on this card counts as being Drained.

Split WideSplit Wide+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Whenever you attack this enemy, gain X Strength that turn.Deal X damage.
Whenever you attack this enemy, gain X Strength that turn.

Spreading SporesSpreading Spores+Power
Costs 0 Energy.Costs 0 Energy.Ethereal.
Gain 2 Thorns.
Shuffle a copy of this into your Draw Pile.Ethereal.
Gain 4 Thorns.
Shuffle a copy of this into your Draw Pile.

Storm RulerStorm Ruler+Power
Costs 1 Energy.Costs 1 Energy.Conjure.
Thunderbolts deal X additional damage.Conjure.
Thunderbolts deal X additional damage.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Take FlightTake Flight+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.Gain 15 Block.

Talon RakeTalon Rake+Attack
Costs 2 Energy.Costs 2 Energy.Deal 5 damage twice.
Conjure.Deal 8 damage twice.
Conjure.
Talon RendTalon Rend+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage twice.
Conjure twice.Deal 8 damage twice.
Conjure twice.

ThaumaturgyThaumaturgy+Power
Costs 1 Energy.Costs 1 Energy.Gain X Dexterity.
At the start of your next X turns, add a Ceremony into your Hand.Gain X Dexterity.
At the start of your next X turns, add a Ceremony into your Hand.

The EncyclopediaThe Encyclopedia+Skill
Costs 2 Energy.Costs 2 Energy.Choose 2 of 4 random cards to add into your Hand.
They cost 2 less
.
Exhaust.Choose 2 of 6 random cards to add into your Hand.
They cost 2 less
.
Exhaust.

The TowerThe Tower+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage to ALL enemies.
Deals X additional damage for each card created this combat.Deal X damage to ALL enemies.
Deals X additional damage for each card created this combat.

ThunderboltThunderbolt+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.Deal X damage.

Unleash StrikeUnleash Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Deals X additional damage for each other card in your Hand.Deal X damage.
Deals X additional damage for each other card in your Hand.

VictualsVictuals+Skill
Costs 0 Energy.Costs 0 Energy.Exhaust.Exhaust.

Wave of MiasmaWave of Miasma+Skill
Costs 2 Energy.Costs 2 Energy.Gain 12 Block.
Apply 4 Manaburn to ALL enemies.
Exhaust.Gain 15 Block.
Apply 6 Manaburn to ALL enemies.
Exhaust.
The Champ 93 cards


Adrenal ArmorAdrenal Armor+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Gain X Strength this turn.Gain X Block.
Gain X Strength this turn.

All OutAll Out+Skill
Costs 1 Energy.Costs 1 Energy.Perform X times without exiting your Stance:Perform X times without exiting your Stance:

Arena MasteryArena Mastery+Power
Costs 1 Energy.Costs 0 Energy.Whenever you play X "Strike" cards, gain X
.Whenever you play X "Strike" cards, gain X
.

Arena PreparationArena Preparation+Skill
Costs 1 Energy.Costs 1 Energy.Add Retain to X cards in your Hand.Add Retain to X cards in your Hand.

BackstepBackstep+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block,
increased by Vigor.Gain X Block,
increased by Vigor.

Battle PlanBattle Plan+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
Scry X.
Enter Defensive.Gain X Block.
Scry X.
Enter Defensive.

Berserker's ShoutBerserker's Shout+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Vigor.
Enter Berserker.Gain 4 Vigor.
Enter Berserker.

Bob and WeaveBob and Weave+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Gain 3 Vigor.
Enter Berserker.Gain 6 Block.
Gain 4 Vigor.
Enter Berserker.

Bring It OnBring It On+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Gain 6 Counter.Gain 8 Block.
Gain 8 Counter.

Chain LashChain Lash+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage.
This turn, your Skill Bonus effects are increased by X. Deal X damage.
This turn, your Skill Bonus effects are increased by X.

ChallengeChallenge+Attack
Costs 2 Energy.Costs 2 Energy.Gain 7 Block.
Deal 7 damage.
If the target has Strength, repeat these effects once.Gain 10 Block.
Deal 10 damage.
If the target has Strength, repeat these effects once.

Cheap ShotCheap Shot+Attack
Costs 3 Energy.Costs 2 Energy.Deal X damage.
If the enemy is a Boss, deal damage two more times. If not, Stun it.Deal X damage.
If the enemy is a Boss, deal damage two more times. If not, Stun it.

CircumventCircumvent+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Draw X cards.
If not in Defensive, Discard X cards.Gain X Block.
Draw X cards.
If not in Defensive, Discard X cards.

Clobber StrikeClobber Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Gain Block equal to unblocked damage dealt.Deal 9 damage.
Gain Block equal to unblocked damage dealt.

Crooked StrikeCrooked Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Does not consume Vigor.Deal 9 damage.
Does not consume Vigor.

Crowd FavoriteCrowd Favorite+Power
Costs 1 Energy.Costs 1 Energy.Whenever another player attacks an enemy, gain X Vigor.Whenever another player attacks an enemy, gain X Vigor.

CrownarangCrownarang+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Berserker Combo:
Draw 2 cards. Deal 10 damage.
Berserker Combo:
Draw 3 cards.

Dancing MasterDancing Master+Power
Costs 2 Energy.Costs 2 Energy.The first time you play a Finisher each turn, gain X
and draw a card.The first time you play a Finisher each turn, gain X
and draw a card.

Death BlowDeath Blow+Attack
Costs 2 Energy.Costs 2 Energy.Deal 12 damage to ALL enemies.
Gain 8 Vigor.
Exhaust.Deal 15 damage to ALL enemies.
Gain 10 Vigor.
Exhaust.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Defensive ShoutDefensive Shout+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Counter.
Enter Defensive.Gain 4 Counter.
Enter Defensive.

DefianceDefiance+Skill
Costs 1 Energy.Costs 0 Energy.Retain.
Gain Block equal to double your Counter.
Lose all of your Counter.Retain.
Gain Block equal to double your Counter.
Lose all of your Counter.

DevastationDevastation+Attack
Costs 5 Energy.Costs 5 Energy.Deal X damage X times.
Costs 1 less
for each Finisher played this combat.Deal X damage X times.
Costs 1 less
for each Finisher played this combat.

Double StyleDouble Style+Power
Costs 2 Energy.Costs 2 Energy.Increase the value of Vigor and Counter from Skill Bonuses by X.Increase the value of Vigor and Counter from Skill Bonuses by X.

Emergency PivotEmergency Pivot+Skill
Costs 2 Energy.Costs 2 Energy.Retain.
Gain 10 Block.Retain.
Gain 14 Block.

En GardeEn Garde+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
If your Block is broken this turn, gain 7 Block next turn.Gain 10 Block.
If your Block is broken this turn, gain 10 Block next turn.

Enchant CrownEnchant Crown+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Enchant a card in your Hand with Crowned.
Exhaust.Enchant a card in your Hand with Crowned.
Exhaust.

Enchant ShieldEnchant Shield+Skill
Costs 1 Energy.Costs 0 Energy.Enchant a card in your Hand with Nimble X.Enchant a card in your Hand with Nimble X.

Enchant SwordEnchant Sword+Skill
Costs 1 Energy.Costs 0 Energy.Enchant a card in your Hand with Sharp X.Enchant a card in your Hand with Sharp X.

EncircleEncircle+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to ALL enemies.
Next turn, gain X
.Deal X damage to ALL enemies.
Next turn, gain X
.

EndureEndure+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block,
increased by StrengthX.
Enter Defensive.Gain X Block,
increased by StrengthX.
Enter Defensive.

Enraged BashEnraged Bash+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage X times.
Berserker Combo:
This card hits an additional time this combat.Deal X damage X times.
Berserker Combo:
This card hits an additional time this combat.

ExecuteExecute+Attack
Costs 2 Energy.Costs 2 Energy.Deal 6 damage twice.Deal 9 damage twice.
ExecutionExecution+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage X times.
Perform twice without exiting your Stance: Deal X damage X times.
Perform twice without exiting your Stance:

Face SlapFace Slap+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Berserker Combo:
Apply 2 Vulnerable.Deal 10 damage.
Berserker Combo:
Apply 3 Vulnerable.

Fan of BladesFan of Blades+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage to ALL enemies.
Berserker Combo:
Deals damage twice instead.Deal 6 damage to ALL enemies.
Berserker Combo:
Deals damage twice instead.

Fancy FootworkFancy Footwork+Skill
Costs 0 Energy.Costs 0 Energy.Enter a Stance you aren't in.
The next Finisher this turn deals X damage to ALL enemies.Enter a Stance you aren't in.
The next Finisher this turn deals X damage to ALL enemies.

Flash StrikeFlash Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Defensive Combo:
Gain 6 Counter.Deal 9 damage.
Defensive Combo:
Gain 9 Counter.

Flurry Of StrikesFlurry Of Strikes+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage.
Whenever you enter a Stance, return this to your Hand from the Discard Pile.Deal 8 damage.
Whenever you enter a Stance, return this to your Hand from the Discard Pile.

Gladiator FormGladiator Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
The first Attack you play each turn deals double damage.The first Attack you play each turn deals double damage.

Good Clean FightGood Clean Fight+Power
Costs 1 Energy.Costs 1 Energy.Berserker Combo:
Gain 2 Strength.
Defensive Combo:
Gain 2 Dexterity. Berserker Combo:
Gain 3 Strength.
Defensive Combo:
Gain 3 Dexterity.

Group EffortGroup Effort+Skill
Costs 1 Energy.Costs 1 Energy.Gain 9 Block.
Finisher effects on this card affect ALL players.Gain 12 Block.
Finisher effects on this card affect ALL players.

Gut PunchGut Punch+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Gain X Glory.Deal X damage.
Gain X Glory.

Guts and GloryGuts and Glory+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Glory.Gain X Glory.

HeadbuttHeadbutt+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.

Hold FirmHold Firm+Skill
Costs 2 Energy.Costs 2 Energy.Gain 10 Block.
Gain 10 Counter.
Block is not removed at the start of your next turn.Gain 13 Block.
Gain 13 Counter.
Block is not removed at the start of your next turn.

Hone BladeHone Blade+Power
Costs 1 Energy.Costs 1 Energy.Your "Strike" cards deal X additional damage. Your "Strike" cards deal X additional damage. 

HuddleHuddle+Skill
Costs 1 Energy.Costs 1 Energy.ALL players gain 6 Vigor.ALL players gain 8 Vigor.

Ignore PainIgnore Pain+Skill
Costs 3 Energy.Costs 3 Energy.Ethereal.
Your HP cannot be reduced until your next turn.
Exhaust.Your HP cannot be reduced until your next turn.
Exhaust.

ImprovisingImprovising+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter a Stance, trigger its Skill Bonus X times.Whenever you enter a Stance, trigger its Skill Bonus X times.

InspireInspire+Skill
Costs 1 Energy.Costs 1 Energy.Give another player 7 Vigor.Give another player 11 Vigor.

Iron FortressIron Fortress+Power
Costs 2 Energy.Costs 2 Energy.Gain X Dexterity.
Gain X Metallicize.Gain X Dexterity.
Gain X Metallicize.

Killing SpreeKilling Spree+Power
Costs 2 Energy.Costs 2 Energy.Stances no longer have a cap on Skill Bonuses.
Trigger your current Stance's Skill Bonus 3 times.Stances no longer have a cap on Skill Bonuses.
Trigger your current Stance's Skill Bonus 5 times.

LariatLariat+Skill
Costs 0 Energy.Costs 0 Energy.Gain 5 Block X times.
Trigger your current Stance's Skill Bonus X times.Gain 7 Block X times.
Trigger your current Stance's Skill Bonus X times.
Last StandLast Stand+Power
Costs 1 Energy.Costs 0 Energy.Remove your Weak, Vulnerable, and Frail.
Gain X Strength.Remove your Weak, Vulnerable, and Frail.
Gain X Strength.

MagnificenceMagnificence+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, gain X Glory.At the start of your turn, gain X Glory.

Masterful SlashMasterful Slash+Attack
Costs 2 Energy.Costs 2 Energy.Deal 9 damage.
At the start of your next turn, gain Vigor equal to unblocked damage dealt.Deal 12 damage.
At the start of your next turn, gain Vigor equal to unblocked damage dealt.

Moment of TruthMoment of Truth+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Draw 1 card.Retain.
Draw 2 cards.

Murder StrikeMurder Strike+Attack
Costs 2 Energy.Costs 2 Energy.Retain.
Deal 6 damage.
Deals 2 additional damage for each Skill played while this is in your Hand.Retain.
Deal 9 damage.
Deals 3 additional damage for each Skill played while this is in your Hand.

Perfecter StrikePerfecter Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Deals X additional damage for ALL your cards containing "Strike".Deal X damage.
Deals X additional damage for ALL your cards containing "Strike".

PiercerPiercer+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage.
Any Stance Combo:
Apply 1 Weak and 1 Vulnerable.Deal 15 damage.
Any Stance Combo:
Apply 2 Weak and 2 Vulnerable.

PiledriverPiledriver+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Apply X Vulnerable.
Apply X Weak.Deal X damage.
Apply X Vulnerable.
Apply X Weak.

Precise ThrustPrecise Thrust+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Berserker Combo:
Deal 5 damage.
Defensive Combo:
Gain 5 Block.Deal 7 damage.
Berserker Combo:
Deal 7 damage.
Defensive Combo:
Gain 7 Block.

Preemptive StrikePreemptive Strike+Attack
Costs 1 Energy.Costs 0 Energy.Deal damage equal to your Counter to ALL enemies.
If not in Defensive, lose half of your Counter.Deal damage equal to your Counter to ALL enemies.
If not in Defensive, lose half of your Counter.

Protective AuraProtective Aura+Power
Costs 1 Energy.Costs 1 Energy.Defensive Finishers grant X additional Block. Defensive Finishers grant X additional Block. 

ProvokeProvoke+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Weak and X VulnerableX.Apply X Weak and X VulnerableX.

Rapid StrikesRapid Strikes+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage twice.
A random "Strike" card in your Hand costs 0
this turn.Deal 6 damage twice.
A random "Strike" card in your Hand costs 0
this turn.

Reckless StrikeReckless Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Gain X Strength.
Enter Berserker.Deal X damage.
Gain X Strength.
Enter Berserker.

RedirectRedirect+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Put the next card you play this turn on top of your Draw Pile. Gain 9 Block.
Put the next card you play this turn on top of your Draw Pile.

RefreshmentRefreshment+Skill
Costs 1 Energy.Costs 1 Energy.Berserker Combo:
Gain
, then Exhaust this.
Defensive Combo:
Draw 3 cards.Berserker Combo:
Gain

, then Exhaust this.
Defensive Combo:
Draw 4 cards.

RiposteRiposte+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage.Deal X damage.

Rising StrikeRising Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the last card played this combat was a Finisher, deal 7 damage again. Deal 10 damage.
If the last card played this combat was a Finisher, deal 10 damage again.

RopeADopeRopeADope+Skill
Costs 2 Energy.Costs 2 Energy.

Second IntentionSecond Intention+Skill
Costs 2 Energy.Costs 2 Energy.Gain 8 Block.
Gain 4 Counter.
If Counter is used this turn, the Riposte gains Replay 1.Gain 12 Block.
Gain 6 Counter.
If Counter is used this turn, the Riposte gains Replay 1.

SetATrapSetATrap+Skill
Costs 1 Energy.Costs 1 Energy.

Shield ThrowShield Throw+Attack
Costs 2 Energy.Costs 1 Energy.Deal damage equal to your Block twice.
If not in Defensive, don't gain Block from cards next turn.Deal damage equal to your Block twice.
If not in Defensive, don't gain Block from cards next turn.

Show-offShow-off+Skill
Costs 1 Energy.Costs 1 Energy.Trigger your current Stance's Skill Bonus.
Choose another player to draw 3 cards.Trigger your current Stance's Skill Bonus.
Choose another player to draw 4 cards.

Sigil of VictorySigil of Victory+Skill
Costs 1 Energy.Costs 1 Energy.Trigger your current Stance's Skill Bonus X times.Trigger your current Stance's Skill Bonus X times.

Skillful DodgeSkillful Dodge+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Gain 4 Counter.
Defensive Combo:
Increase these effects by 4 this combat.Gain 5 Block.
Gain 5 Counter.
Defensive Combo:
Increase these effects by 5 this combat.

Stance DanceStance Dance+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Stance to Enter.
Trigger its Skill Bonus.Choose a Stance to Enter.
Trigger its Skill Bonus twice.

Steel EdgeSteel Edge+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage X times.
Perform X times, at least once:Deal 9 damage X times.
Perform X times, at least once:

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Strike of GeniusStrike of Genius+Power
Costs 2 Energy.Costs 2 Energy.At the start of your turn, add a random "Strike" Echo into your Hand.
It's free to play that turn.At the start of your turn, add a random Upgraded "Strike" Echo into your Hand.
It's free to play that turn.

Sword ThrowSword Throw+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage X times.
If not in Berserker, you can't play Attacks next turn.Deal X damage X times.
If not in Berserker, you can't play Attacks next turn.

Technical JigTechnical Jig+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter a Stance, gain X Block. Whenever you enter a Stance, gain X Block. 

Tornado PunchTornado Punch+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage to ALL enemies.
Defensive Combo:
Gain 5 Block for each enemy hit.Deal 12 damage to ALL enemies.
Defensive Combo:
Gain 7 Block for each enemy hit.

Triple StrikeTriple Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Add X StrikeX Echoes into your Hand.
They're free to play and trigger Skill Bonus.Deal X damage.
Add X StrikeX Echoes into your Hand.
They're free to play and trigger Skill Bonus.

Ultimate StanceUltimate Stance+Skill
Costs 1 Energy.Costs 0 Energy.Gain X Glory.Gain X Glory.

Vicious MockeryVicious Mockery+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Vigor.
Apply 1 Weak.
Trigger your current Stance's Skill Bonus.Gain 5 Vigor.
Apply 2 Weak.
Trigger your current Stance's Skill Bonus.

Victory is Mine!Victory is Mine!+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
Gain X Glory.Gain X Block.
Gain X Glory.

Wind UpWind Up+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Stance to Enter.
Select a Finisher from your Draw Pile to put into your Hand.
Exhaust.Choose a Stance to Enter.
Select a Finisher from your Draw Pile to put into your Hand.

Winner's CircleWinner's Circle+Skill
Costs 1 Energy.Costs 1 Energy.Draw X cards.
Gain X Glory.Draw X cards.
Gain X Glory.

Wreath of VictoryWreath of Victory+Skill
Costs 2 Energy.Costs 2 Energy.Double your Vigor and Counter.
Exhaust.Retain.
Double your Vigor and Counter.
Exhaust.
The Collector 96 cards


ArroganceArrogance+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Your next Attack this turn also applies X Miasma.Gain X Block.
Your next Attack this turn also applies X Miasma.

Ashes of CalamityAshes of Calamity+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Gains X additional Block for each Status card in your Deck.Gain X Block.
Gains X additional Block for each Status card in your Deck.

Astral FlamesAstral Flames+Skill
Costs 2 Energy.Costs 2 Energy.Exhaust a card from your Hand, Draw Pile or Discard Pile.
Gain 10 Block.
Gains 3 additional Block for each
it costs.
Exhaust.Exhaust a card from your Hand, Draw Pile or Discard Pile.
Gain 12 Block.
Gains 4 additional Block for each
it costs.
Exhaust.

BellowBellow+Skill
Costs 1 Energy.Costs 0 Energy.Ethereal.
Apply Miasma equal to unused Block last turn.
Exhaust.Ethereal.
Apply Miasma equal to unused Block last turn.
Exhaust.

Biding BlastBiding Blast+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
If
was spent to play this card, hits twice.Deal 11 damage.
If
was spent to play this card, hits twice.

BillowBillow+Skill
Costs 3 Energy.Costs 3 Energy.Gain 18 Block.
Next turn, add Bellow into your Hand.Gain 23 Block.
Next turn, add Bellow into your Hand.

Black BindingsBlack Bindings+Skill
Costs 1 Energy.Costs 1 Energy.Apply X Weak.
Apply X Miasma for each unique debuff on the enemy.Apply X Weak.
Apply X Miasma for each unique debuff on the enemy.

Blightning StrikeBlightning Strike+Attack
Costs 0 Energy.Costs 0 Energy.Kindle X.
Torchhead deals X damage.
Apply X Miasma.
Draw X cards.Kindle X.
Torchhead deals X damage.
Apply X Miasma.
Draw X cards.

BonfireBonfire+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Next turn, gain X
.
Add a Soot into your Hand.Gain X Block.
Next turn, gain X
.
Add a Soot into your Hand.

Brain DrainBrain Drain+Skill
Costs 2 Energy.Costs 2 Energy.Enemy loses X HP.
The next Colorless card you play costs
.Enemy loses X HP.
The next Colorless card you play costs
.

Bramblespar KindlingBramblespar Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Kindle X.
Add a Burning StrikeX into your Hand.Kindle X.
Add a Burning StrikeX into your Hand.

Burning StrikeBurning Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Draw X cards.Deal X damage.
Draw X cards.

Can't Touch ThisCan't Touch This+Power
Costs 1 Energy.Costs 1 Energy.Gain X Dexterity.
When you fully block an attack, apply X Miasma to the attacker.Gain X Dexterity.
When you fully block an attack, apply X Miasma to the attacker.

Candle StrikeCandle Strike+Attack
Costs 1 Energy.Costs 1 Energy.Torchhead deals X damage.
Add a X into your Hand.Torchhead deals X damage.
Add a X into your Hand.

Cast IronCast Iron+Skill
Costs 1 Energy.Costs 1 Energy.Add X X into your Hand.
Kindle X for each Status card in your Hand.Add X X into your Hand.
Kindle X for each Status card in your Hand.

CharChar+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Whenever you draw this card, a random enemy takes X additional damage from ALL Char cards.Deal X damage.
Whenever you draw this card, a random enemy takes X additional damage from ALL Char cards.

ClotheslineClothesline+Attack
Costs 2 Energy.Costs 2 Energy.Deal 13 damage.
Apply 2 Weak.Deal 16 damage.
Apply 3 Weak.

Coalescence FormCoalescence Form+Power
Costs 4 Energy.Costs 3 Energy.Gain X
.
At the start of your turn, gain X
and increase this gain by 1.Gain X
.
At the start of your turn, gain X
and increase this gain by 1.

Coffin NailCoffin Nail+Attack
Costs 3 Energy.Costs 3 Energy.Deal 37 damage.
When this card is Exhausted, at the start of your next turn, return it to your Hand with 9 additional damage.Deal 44 damage.
When this card is Exhausted, at the start of your next turn, return it to your Hand with 11 additional damage.

Collection BountyCollection Bounty+Attack
Costs 1 Energy.Costs 1 Energy.When this enemy dies, ALL players gain X
.
Deal X damage.When this enemy dies, ALL players gain X
.
Deal X damage.

Cursed WailCursed Wail+Skill
Costs 2 Energy.Costs 2 Energy.Enemies with 3 or more unique debuffs lose X Strength.
ALL enemies lose X Strength this turn.Enemies with 3 or more unique debuffs lose X Strength.
ALL enemies lose X Strength this turn.

DarkstormDarkstorm+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Add a Blightning into your Hand, Draw Pile and Discard Pile.Ethereal.
Add a Blightningplus() into your Hand, Draw Pile and Discard Pile.

Darkwillow KindlingDarkwillow Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Kindle X.
Gain X
next turn.Kindle X.
Gain X
next turn.

DeathmarkDeathmark+Attack
Costs 2 Energy.Costs 2 Energy.Deal 7 damage.
Next turn, enemy loses HP equal to twice the unblocked damage dealt.Deal 9 damage.
Next turn, enemy loses HP equal to twice the unblocked damage dealt.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

DegradeDegrade+Skill
Costs 0 Energy.Costs 0 Energy.Enemy loses X Strength.
Apply 1X Miasma.
Exhaust.Enemy loses X Strength.
Apply 2X Miasma.
Exhaust.

Double TroubleDouble Trouble+Skill
Costs 1 Energy.Costs 1 Energy.Gain 3 Block.
This turn, your next Colorless card is played an extra time.Gain 7 Block.
This turn, your next Colorless card is played an extra time.

Dragon's TroveDragon's Trove+Skill
Costs 1 Energy.Costs 1 Energy.Put all Colorless cards from your Draw Pile into your Hand.
Gain X
.Put all Colorless cards from your Draw Pile into your Hand.
Gain X
.

EmberEmber+StatusUnplayable.
When this card is Exhausted, gain 1 Strength.
At the end of your turn, if this is in your Hand, take 2 damage and return this to your Hand.Unplayable.
When this card is Exhausted, gain 2 Strength.
At the end of your turn, if this is in your Hand, take 3 damage and return this to your Hand.

EmpowerEmpower+Power
Costs 1 Energy.Costs 1 Energy.At the start of your next X turns, add an Ember into your Hand and Upgrade it X times.At the start of your next X turns, add an Ember into your Hand and Upgrade it X times.

EnrichmentEnrichment+Power
Costs 1 Energy.Costs 1 Energy.Whenever you create an Ember, Upgrade it X times.Whenever you create an Ember, Upgrade it X times.

Equip: AxeEquip: Axe+Power
Costs 2 Energy.Costs 2 Energy.Kindle X.
Torchhead's attacks deal X additional damage and deal damage to ALL enemies.Kindle X.
Torchhead's attacks deal X additional damage and deal damage to ALL enemies.

Equip: FurnaceEquip: Furnace+Power
Costs 2 Energy.Costs 2 Energy.Kindle X.
Torchhead deals X additional damage for each Ember, Burn, or Soot in your Exhaust Pile.Kindle X.
Torchhead deals X additional damage for each Ember, Burn, or Soot in your Exhaust Pile.

Equip: ShieldEquip: Shield+Power
Costs 2 Energy.Costs 2 Energy.Kindle X.
Whenever Torchhead attacks, gain X Block.Kindle X.
Whenever Torchhead attacks, gain X Block.

Equip: StaffEquip: Staff+Power
Costs 2 Energy.Costs 2 Energy.Kindle X.
Whenever Torchhead attacks, it applies X Miasma.Kindle X.
Whenever Torchhead attacks, it applies X Miasma.

ExtricateExtricate+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Deals X additional damage for each Miasma on the enemy.Deal X damage.
Deals X additional damage for each Miasma on the enemy.

Feel Our PainFeel Our Pain+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Colorless card, ALL enemies lose X HP.Whenever you play a Colorless card, ALL enemies lose X HP.
FinalizeFinalize+Skill
Costs 4 Energy.Costs 4 Energy.When this enemy dies, heal X HP.
Apply X Miasma.When this enemy dies, heal X HP.
Apply X Miasma.

Finger of DeathFinger of Death+Skill
Costs 4 Energy.Costs 4 Energy.Only
may be spent on this.
Apply 54 Miasma to ALL enemies.Only
may be spent on this.
Apply 64 Miasma to ALL enemies.

FireballFireball+Attack
Costs 1 Energy.Costs 1 Energy.Retain.
Deal 10 damage.
Add a Burn into your Hand.Retain.
Deal 12 damage.
Add an Ember into your Hand.

Flame LashFlame Lash+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If the Pyred card costs X
or more, hit ALL enemies.Deal X damage.
If the Pyred card costs X
or more, hit ALL enemies.

FlashFlash+Skill
Costs 1 Energy.Costs 1 Energy.Apply 4 Miasma.Apply 6 Miasma.

Forge ContractForge Contract+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Torchhead deals X damage.Deal X damage.
Torchhead deals X damage.

Fuel the FireFuel the Fire+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Next turn, gain X
.XGain X Block.
Next turn, gain X
.X

GoodbyeGoodbye+Skill
Costs 2 Energy.Costs 2 Energy.Double ALL enemies' Miasma.
Exhaust.Retain.
Double ALL enemies' Miasma.
Exhaust.

Greenpyre EnchantmentGreenpyre Enchantment+Power
Costs 2 Energy.Costs 1 Energy.Choose another player.
Whenever their Attacks deal unblocked damage, they apply X Miasma.Choose another player.
Whenever their Attacks deal unblocked damage, they apply X Miasma.

Heat WaveHeat Wave+Attack
Costs 0 Energy.Costs 0 Energy.Deal 7 damage to ALL enemies.
Add an Ember into your Hand.Deal 10 damage to ALL enemies.
Add an Ember into your Hand.

HellfireHellfire+Skill
Costs 3 Energy.Costs 3 Energy.Apply 5 Miasma for each Pyred card.
Exhaust.Apply 8 Miasma for each Pyred card.
Exhaust.

Hired GuardsHired Guards+Skill
Costs 1 Energy.Costs 1 Energy.Another player Kindles X.
Add an Ember into their Hand.Another player Kindles X.
Add an Ember into their Hand.

HoardHoard+Skill
Costs 1 Energy.Costs 1 Energy.Draw cards until you have 7 in your Hand.
Retain your Hand this turn.
Exhaust.Draw cards until you have 8 in your Hand.
Retain your Hand this turn.
Exhaust.

Hoarder's StrikeHoarder's Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal 20 damage.
If the Pyred card was Colorless, play it.Deal 25 damage.
If the Pyred card was Colorless, play it.

I'll Take ThatI'll Take That+Attack
Costs 1 Energy.Costs 1 Energy.Steal up to X Block from the enemy.
Torchhead deals X damage.Steal up to X Block from the enemy.
Torchhead deals X damage.

Inevitable DemiseInevitable Demise+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
This enemy's Miasma increases by X each turn.Deal X damage.
This enemy's Miasma increases by X each turn.

Inflict AgonyInflict Agony+Attack
Costs 2 Energy.Costs 2 Energy.Torchhead deals X damage.
If the enemy does not have Weak, apply X Weak then repeat for Vulnerable and Miasma.Torchhead deals X damage.
If the enemy does not have Weak, apply X Weak then repeat for Vulnerable and Miasma.

Ironbark KindlingIronbark Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Kindle X.
Gain X Block.Kindle X.
Gain X Block.

It Matters NotIt Matters Not+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Increase ALL enemy Weak, Vulnerable and Miasma by X.Gain X Block.
Increase ALL enemy Weak, Vulnerable and Miasma by X.

Jaded JabsJaded Jabs+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Deals additional damage equal to X times the Pyred card's cost.Deal X damage.
Deals additional damage equal to X times the Pyred card's cost.

KarmaKarma+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, gain X Block for each enemy with X or more unique debuffs.At the end of your turn, gain X Block for each enemy with X or more unique debuffs.

Lantern FlareLantern Flare+Skill
Costs 2 Energy.Costs 2 Energy.Apply X Miasma.
At the end of its turn, this enemy gains X Miasma. Apply X Miasma.
At the end of its turn, this enemy gains X Miasma.

Lucky WickLucky Wick+Attack
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Deal 3 damage.
Exhaust.Gain 4 Block.
Deal 4 damage.
Exhaust.

Mini-CurseMini-Curse+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Weak and VulnerableX.
Add a Soot into your Hand.Apply X Weak and VulnerableX.
Add a Soot into your Hand.

MisdirectMisdirect+Skill
Costs 0 Energy.Costs 0 Energy.Next turn, gain X
.Next turn, gain X
.

Misfortune CookiesMisfortune Cookies+Skill
Costs 1 Energy.Costs 1 Energy.Draw X cards and Kindle X for each unique debuff on the enemy.Draw X cards and Kindle X for each unique debuff on the enemy.

Mysterious WindsMysterious Winds+Skill
Costs 1 Energy.Costs 1 Energy.Next turn, ALL players add a copy of the Pyred card into their Hand.Next turn, ALL players add an Upgraded copy of the Pyred card into their Hand.

Mystery WeavingMystery Weaving+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
Grants X less Block for each other card in your Hand.Gain X Block.
Grants X less Block for each other card in your Hand.

Oakbrim KindlingOakbrim Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Kindle X.
Draw X cards.Kindle X.
Draw X cards.

OmenOmen+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Colorless card, gain X Strength.Whenever you play a Colorless card, gain X Strength.

PyreblastPyreblast+Attack
Costs 10 Energy.Costs 10 Energy.Deal X damage.
While this card is in your Hand, costs X
less for each Status or Curse Pyred.Deal X damage.
While this card is in your Hand, costs X
less for each Status or Curse Pyred.

PyreworkPyrework+Power
Costs 2 Energy.Costs 2 Energy.Whenever you play a card with Pyre, Torchhead deals X damageX.Whenever you play a card with Pyre, Torchhead deals X damageX.

Pyroclastic FlowPyroclastic Flow+Skill
Costs 1 Energy.Costs 1 Energy.Draw 3 cards.
Choose one of the drawn cards and Transform it into an Ember.Draw 4 cards.
Choose one of the drawn cards and Transform it into an Ember.

Quenching DregsQuenching Dregs+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Draw X cards.
Costs 1 less
for each Status card in your Hand.Deal X damage.
Draw X cards.
Costs 1 less
for each Status card in your Hand.

Receive TributeReceive Tribute+Skill
Costs 0 Energy.Costs 0 Energy.Choose 1 of X random Collectable cards to add into your Hand.
Enchant it with SteadyX.Choose 1 of X random Collectable cards to add into your Hand.
Enchant it with SteadyX.

Refined FuelRefined Fuel+Power
Costs 2 Energy.Costs 2 Energy.The first X times you Pyre a Status each turn, gain X
next turn.The first X times you Pyre a Status each turn, gain X
next turn.

RoastRoast+Attack
Costs 0 Energy.Costs 0 Energy.Deal 7 damage.
Add a Soot into your Hand.Deal 11 damage.
Add a Soot into your Hand.

RotshroomRotshroom+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Apply X Vulnerable.Gain X Block.
Apply X Vulnerable.

Rotwood KindlingRotwood Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Kindle X.
Add a RotshroomX into your Hand.Kindle X.
Add a RotshroomX into your Hand.

Scorching RayScorching Ray+Attack
Costs 0 Energy.Costs 0 Energy.Torchhead deals X damage X times.Torchhead deals X damage X times.

Seed of DoubtSeed of Doubt+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Miasma.
Whenever a card is Exhausted while this is in Hand, increase its Miasma by X.Apply X Miasma.
Whenever a card is Exhausted while this is in Hand, increase its Miasma by X.

Shadow DaggersShadow Daggers+Attack
Costs 1 Energy.Costs 1 Energy.Torchhead deals X damage for each Colorless card in your Deck.XTorchhead deals X damage for each Colorless card in your Deck.X

Shooting StarShooting Star+Power
Costs 3 Energy.Costs 2 Energy.The first time you Pyre an Attack each turn, add a copy of it into your Hand.
It's free to play that turn.The first time you Pyre an Attack each turn, add a copy of it into your Hand.
It's free to play that turn.

Slag TeamSlag Team+Attack
Costs 0 Energy.Costs 0 Energy.Torchhead deals X damage.
Whenever an Ember is Pyred, return this to your Hand.Torchhead deals X damage.
Whenever an Ember is Pyred, return this to your Hand.

Somber ShieldSomber Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Next turn, add a copy of the Pyred card into your Hand.Gain 7 Block.
Next turn, add a copy of the Pyred card into your Hand.

SoulforgeSoulforge+Skill
Costs 1 Energy.Costs 1 Energy.Draw 1 card.
Upgrade ALL cards in your Hand.
Exhaust.Draw 2 cards.
Upgrade ALL cards in your Hand.
Exhaust.

Spirit LeechSpirit Leech+Attack
Costs 2 Energy.Costs 2 Energy.Torchhead deals X damage.
Next turn, gain X
.Torchhead deals X damage.
Next turn, gain X
.
Stash AwayStash Away+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
Next turn, gain X
.
Next turn, draw X cards.Gain X Block.
Next turn, gain X
.
Next turn, draw X cards.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

SufferingSuffering+Power
Costs 1 Energy.Costs 1 Energy.Whenever you apply a debuff other than Miasma to an enemy, also apply X Miasma to them.Whenever you apply a debuff other than Miasma to an enemy, also apply X Miasma to them.

Sunbloom KindlingSunbloom Kindling+Skill
Costs 3 Energy.Costs 3 Energy.Kindle X.
Gain X Strength.
Add X X into your Hand.Kindle X.
Gain X Strength.
Add X X into your Hand.

Thorn WhipThorn Whip+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage to ALL enemies.
Apply Miasma equal to unblocked damage dealt.Deal 7 damage to ALL enemies.
Apply Miasma equal to unblocked damage dealt.

TorchbearerTorchbearer+Skill
Costs 2 Energy.Costs 2 Energy.Kindle X.Kindle X.

Trust FundTrust Fund+Skill
Costs 1 Energy.Costs 1 Energy.Swap Block with another player.
You both gain X
.Swap Block with another player.
You both gain X
.

Veil of SmokeVeil of Smoke+Skill
Costs 1 Energy.Costs 1 Energy.At the end of your next X turns, gain X Block.
Lasts X additional turns for each Status card in your Hand.At the end of your next X turns, gain X Block.
Lasts X additional turns for each Status card in your Hand.

Whirling FlameWhirling Flame+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage to ALL enemies.
Put a card from your Discard Pile on top of your Draw Pile.Deal 11 damage to ALL enemies.
Put a card from your Discard Pile on top of your Draw Pile.

WhompWhomp+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Kindle X.
Add X into your Hand.Deal X damage.
Kindle X.
Add X into your Hand.

WildfireWildfire+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the enemy has 2 or more unique debuffs, hits twice.Deal 10 damage.
If the enemy has 2 or more unique debuffs, hits twice.

YOU ARE MINE!!!YOU ARE MINE!!!+Skill
Costs 2 Energy.Costs 2 Energy.Ethereal.
Apply 3 Weak, Frail, Vulnerable and Miasma to ALL enemies.
Exhaust.Ethereal.
Apply 5 Weak, Frail, Vulnerable and Miasma to ALL enemies.
Exhaust.
The Gremlins 80 cards


Aggressive DefenseAggressive Defense+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Whenever you gain Block this turn, the enemy loses 3 HP.Deal 11 damage.
Whenever you gain Block this turn, the enemy loses 4 HP.

Arms TheftArms Theft+Skill
Costs 2 Energy.Costs 2 Energy.Apply 1 Weak.
Steal 1 Strength.
Exhaust.Apply 2 Weak.
Steal 2 Strength.
Exhaust.

AstoundAstound+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
If you have 3 or more Wiz, gain X WardsX.Gain X Block.
If you have 3 or more Wiz, gain X WardsX.

BangBang+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage X times.
Add a WhizX into your Discard Pile.Deal X damage X times.
Add a WhizX into your Discard Pile.

BellowBellow+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Strength for each enemy that does not intend to Attack.Gain X Strength for each enemy that does not intend to Attack.

Broken ShinBroken Shin+Skill
Costs 2 Energy.Costs 2 Energy.Apply Agony for every 4 Weak the target has.
Exhaust.Apply Agony for every 3 Weak the target has.
Exhaust.

Bubble BarrierBubble Barrier+Skill
Costs 1 Energy.Costs 0 Energy.Whenever you play a card this turn, gain X Block.Whenever you play a card this turn, gain X Block.

Bulk UpBulk Up+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Temp HP.
Swap to Fat Gremlin.Gain X Temp HP.
Swap to Fat Gremlin.

Burly BlowBurly Blow+Attack
Costs 2 Energy.Costs 2 Energy.Deal 4 damage.
Repeat for each stack of Weak.Deal 6 damage.
Repeat for each stack of Weak.

Cat ScratchCat Scratch+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage X times.Deal X damage X times.

Change-o!Change-o!+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Gain 1 Wiz.Gain 10 Block.
Gain 2 Wiz.

Conga LineConga Line+Power
Costs 2 Energy.Costs 2 Energy.At the start of your turn, gain
and Swap to the next Gremlin.Innate.
At the start of your turn, gain
and Swap to the next Gremlin.

Counter StrikeCounter Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If the enemy intends to attack, trigger your current Gremlin's Bonus X times.Deal X damage.
If the enemy intends to attack, trigger your current Gremlin's Bonus X times.

Dagger DanceDagger Dance+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to ALL enemies X times.Deal X damage to ALL enemies X times.

DazzleDazzle+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If you have 3 or more Wiz,
Steal X Strength.Deal X damage.
If you have 3 or more Wiz,
Steal X Strength.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

DuplicateDuplicate+Skill
Costs 2 Energy.Costs 2 Energy.Choose an Attack.
Echo it X times.
These Echoes cost 1 less.Choose an Attack.
Echo it X times.
These Echoes cost 1 less.

Edible ArmorEdible Armor+Skill
Costs 1 Energy.Costs 0 Energy.Convert your Block into Temp HP.
Exhaust.Convert your Block into Temp HP.
Exhaust.

EncoreEncore+Power
Costs 1 Energy.Costs 1 Energy.Gain 3 Wiz.
Wiz deals 4 additional damage.Gain 3 Wiz.
Wiz deals 6 additional damage.

EnthusiasmEnthusiasm+Power
Costs 2 Energy.Costs 1 Energy.Whenever you Swap, draw a card.Whenever you Swap, draw a card.

EruptErupt+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Strength this turn.
Exhaust.Gain 7 Strength this turn.
Exhaust.

ExacerbateExacerbate+Attack
Costs 2 Energy.Costs 1 Energy.Deal X damage.
Whenever you apply Weak to this enemy, they lose X HP.Deal X damage.
Whenever you apply Weak to this enemy, they lose X HP.

Fairy DustFairy Dust+Skill
Costs 1 Energy.Costs 0 Energy.Gain X Wards and draw X cards.Gain X Wards and draw X cards.

Feel The AudienceFeel The Audience+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to ALL enemies.
Gain X Wiz for each one that intends to attack.Deal X damage to ALL enemies.
Gain X Wiz for each one that intends to attack.

FlexFlex+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Strength this turn. Gain 4 Strength this turn. 

Flip OutFlip Out+Attack
Costs 1 Energy.Costs 1 Energy.Deal 11 damage.
Whenever you would gain Block this turn, instead deal that much damage to ALL enemies.Deal 15 damage.
Whenever you would gain Block this turn, instead deal that much damage to ALL enemies.

FlurryFlurry+Attack
Costs 1 Energy.Costs 0 Energy.Deal X damage for each card played this turn.Deal X damage for each card played this turn.

For The LeaderFor The Leader+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Gain 1 Strength this turn. Deal 11 damage.
Gain 2 Strength this turn.

FuryFury+Attack
Costs 3 Energy.Costs 3 Energy.Costs X
less for every X Strength you have.
Deal X damage X times.Costs X
less for every X Strength you have.
Deal X damage X times.

GlimmerGlimmer+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Add X WardsX into your Hand.Deal X damage.
Add X WardsX into your Hand.

Glitter GuardGlitter Guard+Skill
Costs 1 Energy.Costs 1 Energy.Add X WardsX into your Hand.
Swap to Shield Gremlin.Add X WardsX into your Hand.
Swap to Shield Gremlin.

Gremlin DanceGremlin Dance+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Gain 2 Strength.Deal X damage.
Gain 2 Strength.

Gremlin OffensiveGremlin Offensive+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Add Gremlin Offensive into your Hand.
Exhaust.Deal 10 damage.
Add Gremlin Offensive+ into your Hand.
Exhaust.

Gremlin TossGremlin Toss+Attack
Costs 1 Energy.Costs 0 Energy.Gain X Temp HP.
Deal damage equal to your current Block and Temp HP.Gain X Temp HP.
Deal damage equal to your current Block and Temp HP.

HeckleHeckle+Power
Costs 2 Energy.Costs 1 Energy.Whenever you apply a debuff to an enemy, gain X Temp HP.Whenever you apply a debuff to an enemy, gain X Temp HP.

Infinite BlocksInfinite Blocks+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, add a Ward into your Hand.Innate.
At the start of your turn, add a Ward into your Hand.

Irksome BlowIrksome Blow+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Strength affects this card X times.Deal X damage.
Strength affects this card X times.

IrritabilityIrritability+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Gain 3 Thorns this turn.
Swap to Mad Gremlin.Gain 8 Block.
Gain 5 Thorns this turn.
Swap to Mad Gremlin.

JeerJeer+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If the enemy has a debuff, gain X Temp HP.Deal X damage.
If the enemy has a debuff, gain X Temp HP.

Kablamo!Kablamo!+Attack
Costs 2 Energy.Costs 2 Energy.Deal 4 damage to ALL enemies twice.
This attack does not consume Wiz.Deal 6 damage to ALL enemies twice.
This attack does not consume Wiz.

Makeshift ArmorMakeshift Armor+Power
Costs 1 Energy.Costs 1 Energy.Every time you play 7 attacks, gain 1 Artifact.Gain 1 Artifact.
Every time you play 7 attacks, gain 1 Artifact.

MockeryMockery+Skill
Costs 1 Energy.Costs 1 Energy.Apply 1 Weak.
If the enemy has 3 or more Weak, gain 9 Block.Apply 2 Weak.
If the enemy has 3 or more Weak, gain 12 Block.

NecromancyNecromancy+Skill
Costs 1 Energy.Costs 1 Energy.Requires 3 Wiz.
Consume all Wiz to resurrect a random Gremlin with X HP.Requires 3 Wiz.
Consume all Wiz to resurrect a random Gremlin with X HP.

NOBNOB+Power
Costs 4 Energy.Costs 4 Energy.Gain X Temp HP.
Mutate into Gremlin Nob until you run out of Temp HP.Gain X Temp HP.
Mutate into Gremlin Nob until you run out of Temp HP.

Party StickParty Stick+Skill
Costs 1 Energy.Costs 1 Energy.If this is in your Hand, whenever you Swap, gain X
.If this is in your Hand, whenever you Swap, gain X
.

PatsyPatsy+Skill
Costs 0 Energy.Costs 0 Energy.Gain 4 Block.
Swap to the next Gremlin.Gain 6 Block.
Swap to the next Gremlin.

PickpocketPickpocket+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Gain X Gold.Deal X damage.
Gain X Gold.

Pin NeedlePin Needle+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Add X PinpricksX into your Draw Pile.Deal X damage.
Add X PinpricksX into your Draw Pile.

PinprickPinprick+Attack
Costs 0 Energy.Costs 0 Energy.XDeal X damage.
Draw X cards.XDeal X damage.
Draw X cards.

PolishPolish+Power
Costs 1 Energy.Costs 1 Energy.Shivs deal 2 additional damage.
Wards grant 2 additional Block.Shivs deal 3 additional damage.
Wards grant 3 additional Block.

Pour SaltPour Salt+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If the enemy is Weak, remove a stack to gain X Shivs.Deal X damage.
If the enemy is Weak, remove a stack to gain X Shivs.

Presto!Presto!+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Gain 1 Wiz.Deal 11 damage.
Gain 2 Wiz.

PretaliationPretaliation+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage twice.
Enemy attacks you for X damage.Deal X damage twice.
Enemy attacks you for X damage.

Proper ToolsProper Tools+Attack
Costs 2 Energy.Costs 2 Energy.Deal 5 damage.
If the enemy intends to attack, gain 3 Wards.
Otherwise, gain 3 Shivs.Deal 8 damage.
If the enemy intends to attack, gain 4 Wards.
Otherwise, gain 4 Shivs.

Rage BreakRage Break+Skill
Costs 2 Energy.Costs 2 Energy.Double your Strength.
Exhaust.Gain 5 Block.
Double your Strength.
Exhaust.

RaidRaid+Skill
Costs 1 Energy.Costs 1 Energy.Draw a card for each living Gremlin.
Discard 3 cards.Draw a card for each living Gremlin.
Discard 2 cards.

RevelRevel+Skill
Costs 3 Energy.Costs 2 Energy.Gain X
for each living Gremlin.Gain X
for each living Gremlin.

RhythmRhythm+Skill
Costs 1 Energy.Costs 0 Energy.Swap to the next Gremlin.
Put a Basic card from your Draw Pile into your Hand.
It's free to play this turn.Swap to the next Gremlin.
Put a Basic card from your Draw Pile into your Hand.
It's free to play this turn.

RushRush+Attack
Costs 1 Energy.Costs 1 Energy.Ethereal.
Deal 14 damage.
Exhaust.Ethereal.
Deal 16 damage.
Exhaust.

Scatter!Scatter!+Skill
Costs 2 Energy.Costs 1 Energy.The next time you would lose HP, instead Swap to a random Gremlin.
Exhaust.The next time you would lose HP, instead Swap to a random Gremlin.
Exhaust.

Second VolleySecond Volley+Attack
Costs 2 Energy.Costs 2 Energy.Deal 4 damage.
Gain a Shiv for each card played this turn, or until your Hand is full.Deal 6 damage.
Gain a Shivplus() for each card played this turn, or until your Hand is full.

Shadow ShivShadow Shiv+Power
Costs 3 Energy.Costs 2 Energy.Whenever you play an Attack that doesn't Exhaust, gain a Shiv.Whenever you play an Attack that doesn't Exhaust, gain a Shiv.

Shank StoneShank Stone+SkillUnplayable.
Whenever you draw this card, add 2 Shivs into your Hand.Unplayable.
Whenever you draw this card, add 3 Shivs into your Hand.

Sharpen BladesSharpen Blades+Skill
Costs 2 Energy.Costs 2 Energy.ALL Attacks in your Hand are free to play this turn.Draw a card.
ALL Attacks in your Hand are free to play this turn.

Show of HandsShow of Hands+Skill
Costs 1 Energy.Costs 1 Energy.XGain X Block for every other card in your Hand.XGain X Block for every other card in your Hand.

Show StopperShow Stopper+Attack
Costs 0 Energy.Costs 0 Energy.Can only be played if you have exactly 7 Wiz.
Deal X damage to ALL enemies X times.Can only be played if you have exactly 7 Wiz.
Deal X damage to ALL enemies X times.

Skull BashSkull Bash+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Apply X Vulnerable.Deal X damage.
Apply X Vulnerable.

Sleeve Of AcesSleeve Of Aces+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Add a Shiv into your Hand for each Wiz you have.Deal 5 damage.
Add a Shivplus() into your Hand for each Wiz you have.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

StupendStupend+Attack
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Deal X damage.
Block is affected by Wiz.Gain X Block.
Deal X damage.
Block is affected by Wiz.

Tadah!Tadah!+Skill
Costs 0 Energy.Costs 0 Energy.Add 1 Ward into your Hand.
Swap to Gremlin Wizard.Add 1 Ward+ into your Hand.
Swap to Gremlin Wizard.

Tag TeamTag Team+Skill
Costs 0 Energy.Costs 0 Energy.Swap to a living Gremlin of your choice.Retain.
Swap to a living Gremlin of your choice.

Target WoundsTarget Wounds+Power
Costs 1 Energy.Costs 1 Energy.Deal 3 additional damage to Weakened enemies. Deal 5 additional damage to Weakened enemies. 

Toe StubToe Stub+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
If the enemy is Weak, apply 2 Vulnerable.Deal 8 damage.
If the enemy is Weak, apply 3 Vulnerable.

TricksyTricksy+Skill
Costs 1 Energy.Costs 1 Energy.Draw 4 cards, then discard any that are not Attacks.
Swap to Sneaky Gremlin.Draw 6 cards, then discard any that are not Attacks.
Swap to Sneaky Gremlin.

Twist The KnifeTwist The Knife+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Add 1 Shiv into your Hand.Deal 7 damage.
Add 1 Shiv+ into your Hand.

UnforgivingUnforgiving+Power
Costs 3 Energy.Costs 2 Energy.You cannot lose Strength.You cannot lose Strength.

WardWard+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Exhaust.Gain 5 Block.
Exhaust.

WhizWhiz+Skill
Costs 1 Energy.Costs 1 Energy.Gain 1 Wiz.
Next turn, add a Bang into your Hand.
Exhaust.Gain 2 Wiz.
Next turn, add a Bangplus() into your Hand.
Exhaust.

WizardryWizardry+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, gain X Wiz.At the start of your turn, gain X Wiz.
The Guardian 84 cards

Ancient ConstructAncient Construct+Power
Costs 3 Energy.Costs 2 Energy.Gain X Artifact.
At the start of your turn, if you have no Artifact, gain X Artifact.Gain X Artifact.
At the start of your turn, if you have no Artifact, gain X Artifact.

Ancient PowerAncient Power+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Strength this turn.
Gain X Dexterity this turn.Gain X Strength this turn.
Gain X Dexterity this turn.

BastionBastion+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Brace, all allies gain X Block.Whenever you Brace, all allies gain X Block.
Bauble BurstBauble Burst+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage X times.
Perform 3 times:Deal X damage X times.
Perform 3 times:

Body CrashBody Crash+Attack
Costs 2 Energy.Costs 2 Energy.Gain 5 Block.
Deal damage equal to your Block.Gain 8 Block.
Deal damage equal to your Block.

Brilliant ScalesBrilliant Scales+Power
Costs 2 Energy.Costs 2 Energy.Ethereal.
At the start of your turn:Retain.
At the start of your turn:

Bronze BramblesBronze Brambles+Power
Costs 3 Energy.Costs 2 Energy.Whenever a debuff is applied to you, gain X Thorns.Whenever a debuff is applied to you, gain X Thorns.

Charge UpCharge Up+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Next turn, gain X Strength for one turn.Gain X Block.
Next turn, gain X Strength for one turn.

ChargeCoreChargeCore+Attack
Costs 1 Energy.Costs 1 Energy.

CloneClone+Skill
Costs 1 Energy.Costs 1 Energy.Choose a card.
Place a copy of that card into Stasis.
Exhaust.Choose a card.
Place a copy of that card into Stasis.
Accelerate.
Exhaust.

Compile PackageCompile Package+Skill
Costs 0 Energy.Costs 0 Energy.Choose 1 of X random XPackages to place into Stasis.Choose 1 of X random XPackages to place into Stasis.

Construction FormConstruction Form+Power
Costs 3 Energy.Costs 3 Energy.Gain X Buffer.
At the start of your turn, if you have Buffer, gain X Strength.Gain X Buffer.
At the start of your turn, if you have Buffer, gain X Strength.

Crystal RayCrystal Ray+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Deals X additional damage for each Gem in your Deck.Deal X damage.
Deals X additional damage for each Gem in your Deck.

Crystal ShivCrystal Shiv+Attack
Costs 0 Energy.Costs 0 Energy.Deal 3 damage.
Exhaust.Deal 5 damage.
Exhaust.

Crystal WardCrystal Ward+Skill
Costs 0 Energy.Costs 0 Energy.Gain 4 Block.
Exhaust.Gain 6 Block.
Exhaust.

Curl UpCurl Up+Skill
Costs 1 Energy.Costs 1 Energy.Place a X your Hand into Stasis.
Brace X.Place a X your Hand into Stasis.
Brace X.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Delay FieldDelay Field+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Polish X.Gain X Block.
Polish X.

EmergencyEmergency+Skill
Costs 0 Energy.Costs 0 Energy.Accelerate ALL cards in Stasis.
Exhaust.Accelerate ALL cards in Stasis twice.
Exhaust.

Evasive ProtocolEvasive Protocol+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter Defensive Mode, Polish X.
Brace X.Whenever you enter Defensive Mode, Polish X.
Brace X.

Exploit GemsExploit Gems+Skill
Costs 0 Energy.Costs 0 Energy.Draw a card.Draw a card.

Fierce BashFierce Bash+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Place this into Stasis.
Tick: Increase this card's damage by X.Deal X damage.
Place this into Stasis.
Tick: Increase this card's damage by X.

Floating OrbsFloating Orbs+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a 0
card, deal X damage to a random enemy.Whenever you play a 0
card, deal X damage to a random enemy.

FragmentedGemCardFragmentedGemCard+Skill
Costs 0 Energy.Costs 0 Energy.Unplayable.Unplayable.

Future PlansFuture Plans+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, place up to X card in your Hand in Stasis.At the end of your turn, place up to X card in your Hand in Stasis.

Gear UpGear Up+Skill
Costs 1 Energy.Costs 1 Energy.Brace X.Brace X.

Gem CannonGem Cannon+Attack
Costs 3 Energy.Costs 3 Energy.Deal 16 damage.
Activate ALL of your Gems.
Exhaust.Deal 22 damage.
Activate ALL of your Gems.
Exhaust.

Gem FinderGem Finder+Power
Costs 1 Energy.Costs 0 Energy.Whenever you play an Unsocketed Gem, draw X additional card next turn.Whenever you play an Unsocketed Gem, draw X additional card next turn.

Giga BeamGiga Beam+Attack
Costs 3 Energy.Costs 3 Energy.Deal 36 damage to ALL enemies.
Strength affects this card 2 times.
Skip your next turn. Deal 40 damage to ALL enemies.
Strength affects this card 4 times.
Skip your next turn.

Guardian WhirlGuardian Whirl+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage to ALL enemies twice.
If you have X or more Block, deal damage 2 more times.Deal X damage to ALL enemies twice.
If you have X or more Block, deal damage 2 more times.

HardenHarden+Power
Costs 1 Energy.Costs 1 Energy.Gain 3 Metallicize.Gain 4 Metallicize.

High FrequencyHigh Frequency+Skill
Costs 3 Energy.Costs 2 Energy.Exhaust a card.
Fill your Stasis slots with copies of it.
Exhaust.Exhaust a card.
Fill your Stasis slots with copies of it.
Exhaust.

IncinerateIncinerate+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
AccelerateX.Deal X damage.
AccelerateX.

Laser TurretLaser Turret+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Place this into Stasis.
Stasis lasts 4 turns.
Tick: Deal 5 damage to a random enemy.Deal 7 damage.
Place this into Stasis.
Stasis lasts 4 turns.
Tick: Deal 7 damage to a random enemy.

Maximum OverdriveMaximum Overdrive+Power
Costs 2 Energy.Costs 1 Energy.Whenever a card ticks down in Stasis, gain X Strength that turn.Whenever a card ticks down in Stasis, gain X Strength that turn.

Multi-BeamMulti-Beam+Attack
Costs 1 Energy.Costs 1 Energy.Deal 3 damage to ALL enemies X times.
Stasis lasts 3 turns.
Tick: Increase this card's damage by 2.Deal 6 damage to ALL enemies X times.
Stasis lasts 3 turns.
Tick: Increase this card's damage by 3.

Multi-TropsMulti-Trops+Power
Costs 1 Energy.Costs 1 Energy.ALL players gain 2 Thorns.ALL players gain 3 Thorns.

Orb SupportOrb Support+Attack
Costs 2 Energy.Costs 2 Energy.Deal 9 damage.
Brace for unblocked damage dealt.
Exhaust.Deal 12 damage.
Brace for unblocked damage dealt.
Exhaust.

OrbwalkOrbwalk+Power
Costs 2 Energy.Costs 2 Energy.Gain X Strength.
Tick: Gain 1 Strength.Gain X Strength.
Tick: Gain 1 Strength.

OverblockOverblock+Power
Costs 2 Energy.Costs 1 Energy.Whenever you enter Defensive Mode, the ally with the least Block gains X Block and X Thorns that turn.Whenever you enter Defensive Mode, the ally with the least Block gains X Block and X Thorns that turn.

OverloadOverload+Skill
Costs 1 Energy.Costs 1 Energy.Draw X cards.
Polish X.Draw X cards.
Polish X.

Piercing HidePiercing Hide+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Gain X Thorns this turn.
Brace X.Gain X Block.
Gain X Thorns this turn.
Brace X.

Poly BeamPoly Beam+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to a random enemy X times.Deal X damage to a random enemy X times.

PreprogramPreprogram+Skill
Costs 1 Energy.Costs 1 Energy.Look at the top 5 cards of your Draw Pile.
Choose one and place it into Stasis.Look at the top 8 cards of your Draw Pile.
Choose one and place it into Stasis.

Priming ShotPriming Shot+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Brace X.Deal X damage.
Brace X.

Prismatic BarrierPrismatic Barrier+Skill
Costs 1 Energy.Costs 1 Energy.Gain 2 Block for each Gem in this card.Gain 3 Block for each Gem in this card.

Prismatic SprayPrismatic Spray+Attack
Costs 1 Energy.Costs 1 Energy.Deal 3 damage for each Gem in this card.Deal 4 damage for each Gem in this card.

RechargeRecharge+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Brace X.Gain X Block.
Brace X.

RecoverRecover+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Brace X.
Place a card from your Discard Pile into Stasis.Gain X Block.
Brace X.
Place a card from your Discard Pile into Stasis.

Refracted BeamRefracted Beam+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage X times.Deal X damage X times.

Refracted LightRefracted Light+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Gems in this card affect ALL players.Deal X damage.
Gems in this card affect ALL players.

RepulsorRepulsor+Power
Costs 1 Energy.Costs 0 Energy.The first time you draw a Status or Curse card each turn, Exhaust it and draw a card.The first time you draw a Status or Curse card each turn, Exhaust it and draw a card.

RerouteReroute+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Place the next card you play this turn into Stasis.Deal 12 damage.
Place the next card you play this turn into Stasis.

Resilient PlateResilient Plate+Skill
Costs 1 Energy.Costs 1 Energy.Brace X.
Polish X.Brace X.
Polish X.

Revenge ProtocolRevenge Protocol+Power
Costs 2 Energy.Costs 2 Energy.Whenever you enter Defensive Mode, gain X Strength.
At the start of your turn, Brace X.Whenever you enter Defensive Mode, gain X Strength.
At the start of your turn, Brace X.

Rock SlideRock Slide+Attack
Costs 3 Energy.Costs 3 Energy.Deal 30 damage.Deal 42 damage.

Roll AttackRoll Attack+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
If in Defensive Mode, affects ALL enemies.
Otherwise, Brace X.Deal X damage.
If in Defensive Mode, affects ALL enemies.
Otherwise, Brace X.

Second SlamSecond Slam+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Copies Twin Slam's Gems.Deal X damage.
Copies Twin Slam's Gems.

Sentry BlastSentry Blast+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
Place a Sentry Wave into Stasis.
Exhaust.Deal 7 damage.
Place a Sentry Wave+ into Stasis.
Exhaust.

Sentry WaveSentry Wave+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Weak.X
Place a Sentry BlastX into Stasis.Apply X Weak.X
Place a Sentry BlastX into Stasis.

SerrateSerrate+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Deals additional damage equal to X times your Thorns.Deal X damage.
Deals additional damage equal to X times your Thorns.

Shared FluxShared Flux+Skill
Costs 0 Energy.Costs 0 Energy.Choose another player to choose a card in their Draw Pile to place into Stasis.
Exhaust.Choose another player to choose a card in their Draw Pile to place into Stasis.

Sharp HideSharp Hide+Power
Costs 1 Energy.Costs 1 Energy.Gain X Dexterity.
At the start of your turn, gain X Thorns for one turn.Gain X Dexterity.
At the start of your turn, gain X Thorns for one turn.

Shield ChargerShield Charger+Skill
Costs 2 Energy.Costs 2 Energy.Place this into Stasis.
Tick: Brace X and gain X Block.Place this into Stasis.
Tick: Brace X and gain X Block.

Shield SpikesShield Spikes+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Gain X Thorns if in Defensive Mode.
Brace X.Gain X Block.
Gain X Thorns if in Defensive Mode.
Brace X.

Speed BoostSpeed Boost+Skill
Costs 1 Energy.Costs 0 Energy.Accelerate X times. Accelerate X times. 

Spheric ShieldSpheric Shield+Skill
Costs 0 Energy.Costs 0 Energy.Brace X X times.Brace X X times.

Spiker ProtocolSpiker Protocol+Power
Costs 1 Energy.Costs 1 Energy.Whenever you enter Defensive Mode, gain X Thorns.
Brace X.Whenever you enter Defensive Mode, gain X Thorns.
Brace X.

Stasis EngineStasis Engine+Power
Costs 1 Energy.Costs 1 Energy.When you play the 3rd
card in a single turn, gain
and draw a card.Innate.
When you play the 3rd
card in a single turn, gain
and draw a card.

Stasis FieldStasis Field+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Place this card into Stasis.Gain 8 Block.
Place this card into Stasis.

Stasis StrikeStasis Strike+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Gain X Stasis Slot.Deal X damage.
Gain X Stasis Slot.

StorageShieldStorageShield+Skill
Costs 2 Energy.Costs 2 Energy.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Strike for StrikeStrike for Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Enemy attacks you for X damage.Deal X damage.
Enemy attacks you for X damage.

SuspensionSuspension+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Place a card in your Hand into Stasis.Gain 9 Block.
Place a card in your Hand into Stasis.

Temporal RefractionTemporal Refraction+Power
Costs 2 Energy.Costs 1 Energy.Double the first Gem effect you activate each turn.Double the first Gem effect you activate each turn.

Temporal ShieldTemporal Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Accelerate.Gain 10 Block.
Accelerate.

Temporal StrikeTemporal Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Gain X
if you have a card in Stasis.Deal X damage.
Gain X
if you have a card in Stasis.

Time BombTime Bomb+Attack
Costs 2 Energy.Costs 2 Energy.Deal 14 damage to ALL enemies.
Accelerate ALL cards in Stasis.
Exhaust.Deal 18 damage to ALL enemies.
Accelerate ALL cards in Stasis.
Exhaust.

Time CapacitorTime Capacitor+Power
Costs 1 Energy.Costs 0 Energy.Gain X Stasis Slot.Gain X Stasis Slot.

Time SifterTime Sifter+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, Accelerate.Innate.
At the start of your turn, Accelerate.

Twin SlamTwin Slam+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Gain a Second SlamX.Deal X damage.
Gain a Second SlamX.

Vent SteamVent Steam+Skill
Costs 1 Energy.Costs 1 Energy.Apply 2 Vulnerable to ALL enemies.Apply 3 Vulnerable to ALL enemies.

Walker ClawWalker Claw+Attack
Costs 2 Energy.Costs 2 Energy.Deal 18 damage.Deal 23 damage.
The Hermit 92 cards


AdaptAdapt+Power
Costs 3 Energy.Costs 2 Energy.At the start of your turn, you can Exhaust a card to gain 8 Block.At the start of your turn, you can Exhaust a card to gain 8 Block.

All InAll In+Skill
Costs 1 Energy.Costs 1 Energy.Put 2 random Attacks from your Discard Pile into your Hand.
They cost 1 less
this turn.
Exhaust.Put 3 random Attacks from your Discard Pile into your Hand.
They cost 1 less
this turn.
Exhaust.

Big BruiserBig Bruiser+Power
Costs 2 Energy.Costs 2 Energy.Other players benefit from Bruise you apply to enemies.
Apply 3 Bruise to ALL enemies. Other players benefit from Bruise you apply to enemies.
Apply 6 Bruise to ALL enemies.

Black WindBlack Wind+Attack
Costs 1 Energy.Costs 0 Energy.Ethereal.
Deal damage equal to your missing HP.
Exhaust.Ethereal.
Deal damage equal to your missing HP.
Exhaust.

Body ArmorBody Armor+Skill
Costs 1 Energy.Costs 1 Energy.Discard a card.
Gain 5 Block.
If it was a non-Attack, gain 5 Block again.Discard a card.
Gain 7 Block.
If it was a non-Attack, gain 7 Block again.

BrawlBrawl+Power
Costs 2 Energy.Costs 2 Energy.At the start of your turn, apply X Bruise to ALL enemies.At the start of your turn, apply X Bruise to ALL enemies.

BurdenedBurdened+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, gain X Vigor and add a Decay into your Hand.At the start of your turn, gain X Vigor and add a Decay into your Hand.

Called ShotCalled Shot+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
If the last card played this turn triggered Dead On, draw a card.Retain.
Deal 7 damage.
If the last card played this turn triggered Dead On, draw a card.

CheatCheat+Skill
Costs 1 Energy.Costs 1 Energy.Play one of the top 3 cards in your Draw Pile.
Dead On: Also trigger its Dead On effect.Play one of the top 5 cards in your Draw Pile.
Dead On: Also trigger its Dead On effect.

CoalescenceCoalescence+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Retain up to 2 cards this turn.Gain 9 Block.
Retain up to 3 cards this turn.

ComboCombo+Power
Costs 1 Energy.Costs 1 Energy.The first X times you trigger Dead On each turn, return that card to your Hand.The first X times you trigger Dead On each turn, return that card to your Hand.

CovetCovet+Skill
Costs 0 Energy.Costs 0 Energy.Discard X cards.
Draw X cards.
Discarded Curses are Exhausted.Discard X cards.
Draw X cards.
Discarded Curses are Exhausted.
CrackshotCrackshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Gain Block equal to damage dealt.
Dead On: Hits twice.Deal 11 damage.
Gain Block equal to damage dealt.
Dead On: Hits twice.

Cursed SkullCursed Skull+Skill
Costs 2 Energy.Costs 1 Energy.Add "Dead On: Replay 1" to a card in your Hand.
Exhaust.Add "Dead On: Replay 1" to a card in your Hand.
Exhaust.

Cursed WeaponCursed Weapon+Attack
Costs 1 Energy.Costs 0 Energy.Lose X HP.
Deal X damage.
Permanently increase the damage of ALL Cursed Weapons by X.Lose X HP.
Deal X damage.
Permanently increase the damage of ALL Cursed Weapons by X.

Dead Man's HandDead Man's Hand+Skill
Costs 1 Energy.Costs 0 Energy.Discard your Hand.
Put the X rarest cards from your Draw Pile into your Hand.Discard your Hand.
Put the X rarest cards from your Draw Pile into your Hand.

Dead Or AliveDead Or Alive+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage X times.
If Fatal, get a Bounty.
Exhaust.Deal 11 damage X times.
If Fatal, get a Bounty.
Exhaust.

DeadeyeDeadeye+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Dead On: Gain 2 Strength.Deal 6 damage.
Dead On: Gain 3 Strength.

DeathwishDeathwish+Power
Costs 1 Energy.Costs 1 Energy.Cards adjacent to Curses are considered Dead On and deal X additional damage.Cards adjacent to Curses are considered Dead On and deal X additional damage.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

DesperadoDesperado+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Double this card's damage this combat.
Increase the cost of this card by X.Deal X damage.
Double this card's damage this combat.
Increase the cost of this card by X.

DeterminationDetermination+Power
Costs 1 Energy.Costs 1 Energy.Whenever a debuff is applied to you, gain X Strength.Whenever a debuff is applied to you, gain X Strength.

DissolveDissolve+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Block is not removed at the start of your next X turns.Gain X Block.
Block is not removed at the start of your next X turns.

DiveDive+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Dead On: Gain 1 Plated Armor.Gain 10 Block.
Dead On: Gain 2 Plated Armor.

EnervateEnervate+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Dead On: Gain X
and draw X cards.Deal X damage.
Dead On: Gain X
and draw X cards.

Eternal FormEternal Form+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
The first 4 playable cards drawn at the start of each turn cost 1 less
that turn.The first 4 playable cards drawn at the start of each turn cost 1 less
that turn.

Eye Of The StormEye Of The Storm+Skill
Costs 1 Energy.Costs 0 Energy.Gain
up to your maximum.
Exhaust.Gain
up to your maximum.
Exhaust.

Fade OutFade Out+Skill
Costs 0 Energy.Costs 0 Energy.ALL players gain 9 Block and add a Clumsy into their Discard Pile.ALL players gain 12 Block and add a Clumsy into their Discard Pile.
Fatal DesireFatal Desire+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, draw X cards and add an Injury into your Hand.At the start of your turn, draw X cards and add an Injury into your Hand.

FeintFeint+Skill
Costs 0 Energy.Costs 0 Energy.Gain 3 Block.
Apply 2 Bruise to ALL enemies.Gain 5 Block.
Apply 3 Bruise to ALL enemies.

Final CanterFinal Canter+Attack
Costs 1 Energy.Costs 1 Energy.Retain.
Deal 10 damage for each Curse in your Hand. Retain.
Deal 13 damage for each Curse in your Hand.

Fire AwayFire Away+Attack
Costs 9 Energy.Costs 7 Energy.Deal X damage X times.
Costs X
less for each Dead On effect triggered this combat.Deal X damage X times.
Costs X
less for each Dead On effect triggered this combat.

Flash PowderFlash Powder+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
ALL enemies lose 1 Strength.
Exhaust.Gain 8 Block.
ALL enemies lose 2 Strength.
Exhaust.

From BeyondFrom Beyond+Skill
Costs 1 Energy.Costs 1 Energy.For each card in your Exhaust Pile, a random enemy loses X HP.For each card in your Exhaust Pile, a random enemy loses X HP.

Fully LoadedFully Loaded+Skill
Costs 0 Energy.Costs 0 Energy.Add ALL Basic Strikes and Defends from your Draw Pile to your Hand.
Exhaust.Retain.
Add ALL Basic Strikes and Defends from your Draw Pile to your Hand.
Exhaust.

GestaltGestalt+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Rugged.
Gain X Vulnerable.Gain X Rugged.
Gain X Vulnerable.

Ghostly PresenceGhostly Presence+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Dead On: Apply 1 Weak to ALL enemies.Gain 10 Block.
Dead On: Apply 2 Weak to ALL enemies.

GlareGlare+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Weak.
Apply X Vulnerable.Apply X Weak.
Apply X Vulnerable.

Golden BulletGolden Bullet+Attack
Costs 3 Energy.Costs 3 Energy.Deal 18 damage.
If Fatal, permanently reduce this card's cost by
.
Exhaust.Deal 24 damage.
If Fatal, permanently reduce this card's cost by
.
Exhaust.

GrudgeGrudge+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to ALL enemies.
Deals X additional damage for ALL your Curse cards.Deal X damage to ALL enemies.
Deals X additional damage for ALL your Curse cards.

Hair TriggerHair Trigger+Power
Costs 2 Energy.Costs 2 Energy.Whenever you trigger a Dead On effect, play a Strike with Exhaust on a random enemy. Innate.
Whenever you trigger a Dead On effect, play a Strike with Exhaust on a random enemy.

HeadshotHeadshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Dead On: Hits twice.Deal 9 damage.
Dead On: Hits twice.

Heroic BravadoHeroic Bravado+Skill
Costs 1 Energy.Costs 1 Energy.Ethereal.
Gain 1 Rugged.
Increase this card's cost by 2.Ethereal.
Gain 1 Rugged.
Increase this card's cost by 1.

High NoonHigh Noon+Power
Costs 2 Energy.Costs 2 Energy.Basic StrikesX gain Replay X.Basic StrikesX gain Replay X.

High-CaliberHigh-Caliber+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Add a StrikeX into your Hand.Deal X damage.
Add a StrikeX into your Hand.

Hole UpHole Up+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Gain X Weak.Gain X Block.
Gain X Weak.

HorrorHorror+Skill
Costs 1 Energy.Costs 1 Energy.Apply 3 Bruise to ALL enemies.
Bruise does not wear off this turn.Apply 5 Bruise to ALL enemies.
Bruise does not wear off this turn.

Itchy TriggerItchy Trigger+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Dead On: Reduce the cost of the most expensive card in your Hand by 1 this turn.Deal 10 damage.
Dead On: Reduce the cost of the most expensive card in your Hand by 2 this turn.

Last ChanceLast Chance+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If you are debuffed, draw 3 cards.Deal 9 damage.
If you are debuffed, draw 4 cards.

Lone WolfLone Wolf+Skill
Costs 1 Energy.Costs 0 Energy.Choose a card.
It's free to play this turn.
Discard the rest of your Hand.Choose a card.
It's free to play this turn.
Discard the rest of your Hand.

Long ShadowsLong Shadows+Power
Costs 1 Energy.Costs 0 Energy.Whenever you draw a Curse, draw X cards.Whenever you draw a Curse, draw X cards.

Low ProfileLow Profile+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Gain X additional Block for each debuff on you.Gain X Block.
Gain X additional Block for each debuff on you.

Luck of the DrawLuck of the Draw+Skill
Costs 1 Energy.Costs 1 Energy.Draw cards until their total cost is 3 or more.Draw cards until their total cost is 4 or more.

MagazineMagazine+Power
Costs 2 Energy.Costs 1 Energy.Basic Strikes and Defends gain Retain.
The first Basic Strike you play each turn deals X additional damage. Basic Strikes and Defends gain Retain.
The first Basic Strike you play each turn deals X additional damage.

MagnumMagnum+Attack
Costs 1 Energy.Costs 1 Energy.Discard X cards.
For each card, deal X damage.Discard X cards.
For each card, deal X damage.

MaintenanceMaintenance+Skill
Costs 1 Energy.Costs 1 Energy.Basic Strikes deal X additional damage.
Gain X Dexterity.
Increase the cost of this card by 1.Basic Strikes deal X additional damage.
Gain X Dexterity.
Increase the cost of this card by 1.

MaliceMalice+Attack
Costs 2 Energy.Costs 2 Energy.Exhaust a card.
Deal 18 damage.
If you Exhaust a Curse, deal 18 damage to ALL enemies instead.Exhaust a card.
Deal 22 damage.
If you Exhaust a Curse, deal 22 damage to ALL enemies instead.

ManifestManifest+Skill
Costs 2 Energy.Costs 2 Energy.Gain 16 Block.
Add an Injury into your Hand.Gain 20 Block.
Add an Injury into your Hand.

MisfireMisfire+Attack
Costs 1 Energy.Costs 1 Energy.Deal 13 damage.
Add a Clumsy into your Draw Pile.Deal 17 damage.
Add a Clumsy into your Draw Pile.

No Holds BarredNo Holds Barred+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage and apply X Bruise to ALL enemies.
Next turn, lose X
.Deal X damage and apply X Bruise to ALL enemies.
Next turn, lose X
.

Overwhelming PowerOverwhelming Power+Power
Costs 1 Energy.Costs 1 Energy.Gain X
.
Draw X cards.
Whenever you end your turn with
, lose X HP.Gain X
.
Draw X cards.
Whenever you end your turn with
, lose X HP.

Pistol WhipPistol Whip+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Apply 3 Bruise.Deal 8 damage.
Apply 5 Bruise.

PurgatoryPurgatory+Attack
Costs 3 Energy.Costs 3 Energy.Ethereal.
Deal 28 damage to ALL enemies.Ethereal.
Deal 34 damage to ALL enemies.

QuickdrawQuickdraw+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Draw X cards.
Next turn, draw X less cards.Deal X damage.
Draw X cards.
Next turn, draw X less cards.

ReprieveReprieve+Skill
Costs 2 Energy.Costs 2 Energy.Heal X HP.Heal X HP.

RoughhouseRoughhouse+Attack
Costs 3 Energy.Costs 3 Energy.Deal 22 damage.
Dead On: Gain Block equal to damage dealt.Deal 28 damage.
Dead On: Gain Block equal to damage dealt.

RouletteRoulette+Attack
Costs 2 Energy.Costs 2 Energy.Deal 16 damage.
Discard your Hand,
then draw that many cards.Deal 22 damage.
Discard your Hand,
then draw that many cards.

Roundhouse KickRoundhouse Kick+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage to ALL enemies.
ALL enemies lose X Strength this turn.Deal X damage to ALL enemies.
ALL enemies lose X Strength this turn.

Rubber BulletRubber Bullet+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Dead On: Increase this card's damage by 7 this combat and move it to another random player's Hand. Deal 9 damage.
Dead On: Increase this card's damage by 9 this combat and move it to another random player's Hand.

RummageRummage+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Plated Armor.
Dead On: Gain X more.Gain X Plated Armor.
Dead On: Gain X more.

Shadow CloakShadow Cloak+Power
Costs 1 Energy.Costs 1 Energy.Whenever you draw or Exhaust a Curse card, gain X Block.Whenever you draw or Exhaust a Curse card, gain X Block.

Share the LoadShare the Load+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Dead On: ALL allies gain X
and draw X cards.Gain X Block.
Dead On: ALL allies gain X
and draw X cards.

Short FuseShort Fuse+Attack
Costs 3 Energy.Costs 3 Energy.Deal 14 damage.
Costs 1 less
for each Basic card played this turn.Deal 18 damage.
Costs 1 less
for each Basic card played this turn.

ShowdownShowdown+Attack
Costs 1 Energy.Costs 1 Energy.Deal 9 damage.
Play all Basic Strikes in your Hand.Deal 12 damage.
Play all Basic Strikes in your Hand.

Smoking BarrelSmoking Barrel+Power
Costs 1 Energy.Costs 1 Energy.Whenever you trigger a Dead On effect, gain X Vigor.Whenever you trigger a Dead On effect, gain X Vigor.

SnapshotSnapshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Dead On: Gain Block equal to damage dealt.Deal 8 damage.
Dead On: Gain Block equal to damage dealt.

SnipeSnipe+Skill
Costs 0 Energy.Costs 0 Energy.Your next Dead On effect this turn triggers twice.
Exhaust.Your next Dead On effect this turn triggers twice.
Exhaust.

SpectreSpectre+Skill
Costs 0 Energy.Costs 0 Energy.Gain 2 Block.
Add Ethereal to a random card in your Hand.Gain 4 Block.
Add Ethereal to a card in your Hand.

SpitefulSpiteful+Skill
Costs 2 Energy.Costs 2 Energy.Exhaust all Unplayable cards in your Hand.
Gain 8 Block.
Draw 3 cards.Exhaust all Unplayable cards in your Hand.
Gain 10 Block.
Draw 4 cards.

Spray n' PraySpray n' Pray+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to a random enemy X times.
Add a Doubt into your Draw Pile.Deal X damage to a random enemy X times.
Add a Doubt into your Draw Pile.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Take AimTake Aim+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, Concentrate.At the start of your turn, Concentrate.

Take CoverTake Cover+Skill
Costs 0 Energy.Costs 0 Energy.Add a Defend to your Hand.
Upgrade it X times.
It's free to play this turn.
Exhaust.Add a Defend to your Hand.
Upgrade it X+1 times.
It's free to play this turn.
Exhaust.

TechniqueTechnique+Power
Costs 1 Energy.Costs 1 Energy.EVERYONE'S Basic Strikes deal X additional damage.EVERYONE'S Basic Strikes deal X additional damage.

Torn PageTorn Page+Skill
Costs 0 Energy.Costs 0 Energy.Gain 9 Block.
Afflict ALL Curses in your Hand with Necromantic.Gain 12 Block.
Afflict ALL Curses in your Hand with Necromantic.

Tracking ShotsTracking Shots+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage twice.Deal 6 damage twice.

TrickshotTrickshot+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
For each Dead On effect triggered this turn, deal it again to a random enemy.Deal 10 damage.
For each Dead On effect triggered this turn, deal it again to a random enemy.

TwilightTwilight+Skill
Costs 1 Energy.Costs 1 Energy.Gain 12 Block.
Add an Impending Doom into your Hand.Gain 15 Block.
Add an Impending Doom into your Hand.

UnyieldingUnyielding+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
If you are Vulnerable, receive 50% less damage this turn.Gain 8 Block.
If you are Vulnerable, receive 50% less damage this turn.

VantageVantage+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Dead On: Draw and Upgrade a card.Gain 9 Block.
Dead On: Draw and Upgrade 2 cards.

VirtueVirtue+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Reduce each of your stackable debuffs by 1.Retain.
Reduce each of your stackable debuffs by 2.

Wide OpenWide Open+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Apply 1 Vulnerable.Deal 8 damage.
Apply 2 Vulnerable.
The Hexaghost 94 cards


Advancing GuardAdvancing Guard+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.Gain 11 Block.
ApocryphaApocrypha+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage and apply 5 Soulburn to ALL enemies.
Return this card to your Hand.Deal 7 damage and apply 7 Soulburn to ALL enemies.
Return this card to your Hand.

Backtrack SmackBacktrack Smack+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage twice.Deal 8 damage twice.

Bad OmenBad Omen+Skill
Costs 0 Energy.Costs 0 Energy.Choose a Ghostflame type to change the current one into.
Exhaust.Retain.
Choose a Ghostflame type to change the current one into.
Exhaust.

Bright RitualBright Ritual+Skill
Costs 1 Energy.Costs 0 Energy.Reset the Wheel.
Gain X
and draw X card for each Ghostflame Extinguished.Reset the Wheel.
Gain X
and draw X card for each Ghostflame Extinguished.

Broiling FlamesBroiling Flames+Skill
Costs 1 Energy.Costs 1 Energy.This turn, whenever another player attacks this enemy, it gains X Soulburn.This turn, whenever another player attacks this enemy, it gains X Soulburn.

Burning QuestionBurning Question+Power
Costs 2 Energy.Costs 2 Energy.Choose one:
Gain 2 Intensity.
Gain 4 Metallicize.
Gain 35 Gold at the end of combat.Choose one:
Gain 3 Intensity.
Gain 6 Metallicize.
Gain 45 Gold at the end of combat.

Burning TouchBurning Touch+Skill
Costs 1 Energy.Costs 1 Energy.Apply X Soulburn.
If the enemy already had Soulburn, draw X cards.Apply X Soulburn.
If the enemy already had Soulburn, draw X cards.

Catch UpCatch Up+Skill
Costs 1 Energy.Costs 1 Energy.Ignite the previous Ghostflame X times.Ignite the previous Ghostflame X times.

CauterizeCauterize+Attack
Costs 0 Energy.Costs 0 Energy.Deal 7 damage X times.
Apply Soulburn equal to damage dealt.Deal 9 damage X times.
Apply Soulburn equal to damage dealt.

Charged BarrageCharged Barrage+Skill
Costs 1 Energy.Costs 1 Energy.Apply 6 Soulburn for each Ignited Ghostflame.Apply 8 Soulburn for each Ignited Ghostflame.

Circle FlameCircle Flame+Skill
Costs 1 Energy.Costs 1 Energy.Apply 14 Soulburn.
When this card is Exhausted, add a copy of it to another random player's Discard Pile.Apply 18 Soulburn.
When this card is Exhausted, add a copy of it to another random player's Discard Pile.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Devil's DanceDevil's Dance+Power
Costs 1 Energy.Costs 1 Energy.The first X you Advance or Retract each turn, draw a card.The first X you Advance or Retract each turn, draw a card.

Devour FlameDevour Flame+Skill
Costs 0 Energy.Costs 0 Energy.If the previous Ghostflame is Ignited, Retract and gain 10 Block.If the previous Ghostflame is Ignited, Retract and gain 13 Block.

DisplaceDisplace+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Draw X cards.
Place X cards from your Hand on top of your Draw Pile.Gain X Block.
Draw X cards.
Place X cards from your Hand on top of your Draw Pile.

DividerDivider+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage for each Ignited Ghostflame.Deal 6 damage for each Ignited Ghostflame.

DoomsdayDoomsday+Power
Costs 1 Energy.Costs 0 Energy.The next time all 6 Ghostflames are Ignited, take an extra turn after ending your turn.The next time all 6 Ghostflames are Ignited, take an extra turn after ending your turn.

Eerie ExpeditionEerie Expedition+Skill
Costs 2 Energy.Costs 1 Energy.ALL players add 1 random Afterlife card to their Hand.
It's free to play this turn.
Exhaust.ALL players add 1 random Afterlife card to their Hand.
It's free to play this turn.
Exhaust.

Empowered FlameEmpowered Flame+Power
Costs 1 Energy.Costs 1 Energy.Gain 1 Intensity.Gain 2 Intensity.

Ether StepEther Step+Attack
Costs 1 Energy.Costs 1 Energy.Deal 10 damage.
Exhaust a card.
Draw 1 card.Deal 13 damage.
Exhaust a card.
Draw 2 cards.

Extra CrispyExtra Crispy+Power
Costs 1 Energy.Costs 1 Energy.Whenever Soulburn detonates, the enemy loses X HP and gains X Soulburn.Whenever Soulburn detonates, the enemy loses X HP and gains X Soulburn.

Fast ForwardFast Forward+Skill
Costs 1 Energy.Costs 1 Energy.Draw 2 cards.Draw 3 cards.

FirestarterFirestarter+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage and apply 5 Soulburn to ALL enemies.Deal 7 damage and apply 7 Soulburn to ALL enemies.

Flames from BeyondFlames from Beyond+Skill
Costs 2 Energy.Costs 2 Energy.Apply 10 Soulburn to ALL enemies twice.Apply 13 Soulburn to ALL enemies twice.

Flare FlickFlare Flick+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage.
Ignite the current Ghostflame.Deal 14 damage.
Ignite the current Ghostflame.
You may choose to Advance or Retract.

FlashbangFlashbang+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If the current Ghostflame is Ignited, apply X Weak and the target enemy loses X Strength this turn.Deal X damage.
If the current Ghostflame is Ignited, apply X Weak and the target enemy loses X Strength this turn.

Fleeting FlareFleeting Flare+Skill
Costs 1 Energy.Costs 0 Energy.Ignite the current Ghostflame, then Extinguish it.Ignite the current Ghostflame, then Extinguish it.

FloatFloat+Skill
Costs 0 Energy.Costs 0 Energy.Draw a card.Draw a card.
You may choose to Advance or Retract.

FloatworkFloatwork+Power
Costs 1 Energy.Costs 1 Energy.Gain X Dexterity.
Gain X Metallicize.Gain X Dexterity.
Gain X Metallicize.

Forked FlameForked Flame+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Ignite the previous and next Ghostflames.Deal 8 damage.
Ignite the previous and next Ghostflames.

Ghost LashGhost Lash+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Deals X additional damage for each other Ethereal card in Hand.Deal X damage.
Deals X additional damage for each other Ethereal card in Hand.

Ghost ShieldGhost Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Block is not removed at the start of your next turn.Gain 10 Block.
Block is not removed at the start of your next turn.

Ghostflame BarrierGhostflame Barrier+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Whenever you are attacked this turn, apply X Soulburn back.Gain X Block.
Whenever you are attacked this turn, apply X Soulburn back.

Gifts from BeyondGifts from Beyond+Power
Costs 3 Energy.Costs 2 Energy.At the start of your turn, add a random Afterlife card into your Hand.At the start of your turn, add a random Afterlife card into your Hand.

Haunted HandHaunted Hand+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Draw cards until you draw a non-Ethereal card.Gain 8 Block.
Draw cards until you draw a non-Ethereal card.

Haunting EchoHaunting Echo+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the current Ghostflame is Ignited, Ignite it again.Deal 10 damage.
If the current Ghostflame is Ignited, Ignite it again.

Heat CrushHeat Crush+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage,
increased by Soulburn.Deal X damage,
increased by Soulburn.

Heat MetalHeat Metal+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Apply 4 Soulburn.
Apply 1 Vulnerable.Deal 5 damage.
Apply 5 Soulburn.
Apply 2 Vulnerable.

Heat ShieldHeat Shield+Skill
Costs 2 Energy.Costs 1 Energy.Gain Block equal to the target's Soulburn.
Exhaust.Gain Block equal to the target's Soulburn.
Exhaust.

HeatingHeating+Power
Costs 2 Energy.Costs 2 Energy.Whenever you apply Soulburn to an enemy, the ally with the least Block gains X Block.Whenever you apply Soulburn to an enemy, the ally with the least Block gains X Block.

Here and NowHere and Now+Power
Costs 2 Energy.Costs 1 Energy.At the start of your turn, gain
.
At the end of your turn, Extinguish the current Ghostflame.At the start of your turn, gain
.
At the end of your turn, Extinguish the current Ghostflame.

HexaguardHexaguard+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Draw X cards.Gain X Block.
Draw X cards.

Hot StreakHot Streak+Power
Costs 1 Energy.Costs 1 Energy.At the end of your turn, apply X Soulburn to enemies that already have Soulburn.At the end of your turn, apply X Soulburn to enemies that already have Soulburn.

IncinerationIncineration+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage X times.
Apply X Soulburn X times.Deal X damage X times.
Apply X Soulburn X times.

IncorporealIncorporeal+Skill
Costs 0 Energy.Costs 0 Energy.Lose X HP.
Gain X Intangible.Lose X HP.
Gain X Intangible.
Infernal FormInfernal Form+Power
Costs 3 Energy.Costs 3 Energy.At the start of your turn, gain X Intensity.At the start of your turn, gain X Intensity.

Into ShadowInto Shadow+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Retract, your next card is free to play and Exhausts.Retain.
Whenever you Retract, your next card is free to play and Exhausts.

KindleKindle+Skill
Costs 1 Energy.Costs 1 Energy.Gain 2 Block.
Ignite the current Ghostflame.Gain 5 Block.
Ignite the current Ghostflame.

LevitateLevitate+Skill
Costs 1 Energy.Costs 1 Energy.Give another player 9 Block.Give another player 12 Block.

Lingering ShadesLingering Shades+Skill
Costs 1 Energy.Costs 1 Energy.Apply 15 Soulburn.
Put ALL Ethereal cards from the Discard Pile into your Hand.Apply 19 Soulburn.
Put ALL Ethereal cards from the Discard Pile into your Hand.

Living BombLiving Bomb+Skill
Costs 1 Energy.Costs 1 Energy.Apply 5 Soulburn.
When it detonates, all other enemies also lose HP.Apply 8 Soulburn.
When it detonates, all other enemies also lose HP.

Naughty SpiritNaughty Spirit+Skill
Costs 0 Energy.Costs 0 Energy.Apply 4 Soulburn.
If the current Ghostflame is Ignited, Retract and return this to your Hand.Apply 6 Soulburn.
If the current Ghostflame is Ignited, Retract and return this to your Hand.

Nightmare GuiseNightmare Guise+Skill
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Add a Shadow Guise into your Hand.Gain 6 Block.
Add a Shadow Guise+ into your Hand.

Nightmare StrikeNightmare Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Add a Shadow Strike into your Hand.Deal 6 damage.
Add a Shadow Strike+ into your Hand.

Nightmare VisionNightmare Vision+Power
Costs 1 Energy.Costs 1 Energy.Whenever an Ethereal card is Exhausted, gain X Block.Whenever an Ethereal card is Exhausted, gain X Block.

Opposing ActionOpposing Action+Skill
Costs 0 Energy.Costs 0 Energy.Gain 
.
Exhaust.Gain

.
Exhaust.

OutflareOutflare+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Gain X Intensity this turn.Gain X Block.
Gain X Intensity this turn.

Phantom FireballPhantom Fireball+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.
If the enemy has Soulburn, detonate it.Deal 7 damage.
If the enemy has Soulburn, detonate it.

PhasePhase+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
The next Ethereal card you play costs
.Gain 9 Block.
The next Ethereal card you play costs
.

PoltergeistPoltergeist+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Advance or Retract during your turn, a random enemy loses X HP.Whenever you Advance or Retract during your turn, a random enemy loses X HP.

Power from BeyondPower from Beyond+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Next turn, gain X
.Gain X Block.
Next turn, gain X
.

PremonitionPremonition+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, if at least 2 cards were Exhausted during the previous turn, draw X additional cards.At the start of your turn, if at least 2 cards were Exhausted during the previous turn, draw X additional cards.

Radiant FlameRadiant Flame+Power
Costs 2 Energy.Costs 2 Energy.Whenever you Ignite a Ghostflame, gain X Block.Whenever you Ignite a Ghostflame, gain X Block.

Radiant ReverbRadiant Reverb+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Gain X Intensity this turn. Deal X damage.
Gain X Intensity this turn.

Rain of EmbersRain of Embers+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage X times.
Apply X Weak X times.Deal X damage X times.
Apply X Weak X times.

ReversalReversal+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If the current Ghostflame is Ignited, Extinguish it and deal damage X more times.Deal X damage.
If the current Ghostflame is Ignited, Extinguish it and deal damage X more times.

RewindRewind+Skill
Costs 0 Energy.Costs 0 Energy.Put a card from your Discard Pile into your Hand.
Exhaust.Put 2 cards from your Discard Pile into your Hand.
Exhaust.

SearSear+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Apply 5 Soulburn.Deal 7 damage.
Apply 7 Soulburn.

Searing WoundSearing Wound+Skill
Costs 1 Energy.Costs 1 Energy.ALL enemies lose HP equal to their Soulburn.
Exhaust.ALL enemies lose HP equal to their Soulburn.

Seventh EyeSeventh Eye+Skill
Costs 1 Energy.Costs 0 Energy.Put a card from your Draw Pile into your Hand.
Randomize your current Ghostflame.
Exhaust.Put a card from your Draw Pile into your Hand.
Randomize your current Ghostflame.
Exhaust.

Shadow GuiseShadow Guise+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Gain 4 Block.
Exhaust.Retain.
Gain 6 Block.
Exhaust.

Shadow StrikeShadow Strike+Attack
Costs 0 Energy.Costs 0 Energy.Retain.
Deal 4 damage.
Exhaust.Retain.
Deal 6 damage.
Exhaust.

Shield Of NightShield Of Night+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Scry X.
Discarded Ethereal cards are Exhausted.Gain X Block.
Scry X.
Discarded Ethereal cards are Exhausted.

SizzleSizzle+Skill
Costs 2 Energy.Costs 2 Energy.Gain 13 Block.
Exhaust the next card you play this turn.Gain 17 Block.
Exhaust the next card you play this turn.

SoulfireSoulfire+Power
Costs 1 Energy.Costs 1 Energy.Whenever you apply a debuff to an enemy that doesn't already have it, gain X Block.Whenever you apply a debuff to an enemy that doesn't already have it, gain X Block.

Specter's WailSpecter's Wail+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage to ALL enemies twice.Deal 6 damage to ALL enemies twice.

Spectral GraceSpectral Grace+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Discard X cards.Deal X damage.
Discard X cards.

SpookSpook+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Soulburn.Apply X Soulburn.

Step ThroughStep Through+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Draw 1 card for each Ignited Ghostflame.Deal 11 damage.
Draw 1 card for each Ignited Ghostflame.

Stoke the FireStoke the Fire+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
For each Ignited Ghostflame, Upgrade a random card in your Hand.Gain 10 Block.
For each Ignited Ghostflame, Upgrade a random card in your Hand.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Sword Of NightSword Of Night+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Scry X.
Discarded Ethereal cards are Exhausted.Deal X damage.
Scry X.
Discarded Ethereal cards are Exhausted.

Temporal LeapTemporal Leap+Skill
Costs 1 Energy.Costs 1 Energy.Retain.
Gain 10 Block.
Draw 1 card.Retain.
Gain 12 Block.
Draw 2 cards.

Thermal TransferThermal Transfer+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If the enemy has Soulburn, gain 6 Block.Deal 9 damage.
If the enemy has Soulburn, gain 8 Block.

Time of NeedTime of Need+Skill
Costs 0 Energy.Costs 0 Energy.Retain.
Add a random Power into your Hand.
It's free to play this turn.
Exhaust.Retain.
Add a random Upgraded Power into your Hand.
It's free to play this turn.
Exhaust.

Time WarpTime Warp+Attack
Costs 0 Energy.Costs 0 Energy.Deal 4 damage.
Whenever you Advance or Retract, return this to your Hand from the Discard Pile.Deal 6 damage.
Whenever you Advance or Retract, return this to your Hand from the Discard Pile.

Turn It UpTurn It Up+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Strength, X Dexterity and X Intensity this turn.Gain X Strength, X Dexterity and X Intensity this turn.

Unfettered FormUnfettered Form+Power
Costs 3 Energy.Costs 3 Energy.Whenever you Ignite a Ghostflame, activate its effects an additional time.Retain.
Whenever you Ignite a Ghostflame, activate its effects an additional time.

Unleash SpiritsUnleash Spirits+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Repeat for each Ethereal card in your Exhaust Pile.Deal 8 damage.
Repeat for each Ethereal card in your Exhaust Pile.

Unlimited PowerUnlimited Power+Skill
Costs 4 Energy.Costs 3 Energy.From the first Ghostflame, Ignite all Ghostflames in order.
Exhaust.From the first Ghostflame, Ignite all Ghostflames in order.
Exhaust.

Volcano VisageVolcano Visage+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Ignite a Ghostflame, apply X Soulburn to ALL enemies.Whenever you Ignite a Ghostflame, apply X Soulburn to ALL enemies.

Whisper from BeyondWhisper from Beyond+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Whenever a card is Exhausted this turn, apply X Soulburn to the enemy.Deal X damage.
Whenever a card is Exhausted this turn, apply X Soulburn to the enemy.

Worthy SacrificeWorthy Sacrifice+Skill
Costs 1 Energy.Costs 1 Energy.Exhaust X cards.
Add a random Xcard of the opposite type into your Hand for each Attack or Skill Exhausted.Exhaust X cards.
Add a random Xcard of the opposite type into your Hand for each Attack or Skill Exhausted.
The Slime Boss 78 cards


ChompChomp+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
A random "Tackle" card in your Hand is free to play this turn.Deal 10 damage.
A random "Tackle" card in your Hand is free to play this combat.

Combo TackleCombo Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Take X damage.
Add a random Tackle into your Hand.
It's free to play this turn.Deal X damage.
Take X damage.
Add a random Tackle into your Hand.
It's free to play this turn.

Consult PlaybookConsult Playbook+Skill
Costs 2 Energy.Costs 1 Energy.Gain X random "Tackle" cards.
They cost X less
this combat.Gain X random "Tackle" cards.
They cost X less
this combat.

Corrosive SpitCorrosive Spit+Skill
Costs 1 Energy.Costs 0 Energy.Apply X Goop.Apply X Goop.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Divide ConquerDivide Conquer+Attack
Costs 1 Energy.Costs 1 Energy.Deal 10 damage to a random enemy for each Slime.
Absorb all Slimes.
Exhaust.Deal 15 damage to a random enemy for each Slime.
Absorb all Slimes.
Exhaust.

Double LickDouble Lick+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Goop X times.XApply X Goop X times.X

Douse in SlimeDouse in Slime+Skill
Costs 3 Energy.Costs 2 Energy.Apply X Goop.
The next Attack used on this enemy does not remove Goop.Apply X Goop.
The next Attack used on this enemy does not remove Goop.

Duplicated FormDuplicated Form+Power
Costs 3 Energy.Costs 3 Energy.The first card each turn that targets enemies is played twice.Gain
each turn.
The first card each turn that targets enemies is played twice.

EqualizeEqualize+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Heal X HP.
Consume: Repeat this effect.Deal X damage.
Heal X HP.
Consume: Repeat this effect.

Flame TackleFlame Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Take X damage.
"Tackle" cards deal X additional damage this combat.Deal X damage.
Take X damage.
"Tackle" cards deal X additional damage this combat.

Forward TackleForward Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Take X damage.
Command X times.Deal X damage.
Take X damage.
Command X times.

Glop ChopGlop Chop+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Split into a random X Slime.
Command X times.Deal X damage.
Split into a random X Slime.
Command X times.

GluttonyGluttony+Power
Costs 1 Energy.Costs 1 Energy.The first time you Consume each turn, gain a Lick.Innate.
The first time you Consume each turn, gain a Lick.

Goop ArmorGoop Armor+Power
Costs 1 Energy.Costs 1 Energy.Gain X Block whenever you Consume.Gain X Block whenever you Consume.

Goop SprayGoop Spray+Skill
Costs 1 Energy.Costs 1 Energy.Apply X Goop and X Weak to ALL enemies.Apply X Goop and X Weak to ALL enemies.

GrowGrow+Power
Costs 2 Energy.Costs 1 Energy.Lose 1 Slime slot.
Gain X Strength.
Gain X Dexterity.Lose 1 Slime slot.
Gain X Strength.
Gain X Dexterity.

Growth PunchGrowth Punch+Attack
Costs 1 Energy.Costs 1 Energy.Gain 4 Block.
Deal 4 damage.
Consume: Increase this card's effects by 4 this combat.Gain 5 Block.
Deal 5 damage.
Consume: Increase this card's effects by 5 this combat.

Haunting LickHaunting Lick+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Vulnerable.
Apply X Goop.XApply X Vulnerable.
Apply X Goop.X

Hungry TackleHungry Tackle+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Take X damage.
Slurp X.Deal X damage.
Take X damage.
Slurp X.

It Looks TastyIt Looks Tasty+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 damage.
Consume: Gain a Lick.Deal 10 damage.
Consume: Gain a Lickplus().

Just DessertsJust Desserts+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to ALL enemies.
Slurp X.Deal X damage to ALL enemies.
Slurp X.

Lead By ExampleLead By Example+Power
Costs 1 Energy.Costs 1 Energy.The first X cards you play each turn that target enemies also Command.The first X cards you play each turn that target enemies also Command.

Leech EnergyLeech Energy+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Consume: Gain X
and draw X cards.Deal X damage.
Consume: Gain X
and draw X cards.

Leech LifeLeech Life+Attack
Costs 2 Energy.Costs 2 Energy.Ethereal.
Deal 8 damage.
Heal HP equal to unblocked damage.
Exhaust.Ethereal.
Deal 10 damage.
Heal HP equal to unblocked damage.
Exhaust.

Leeching StrikeLeeching Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 5 damage.
Consume: Gain Block equal to the enemy's Goop. Deal 8 damage.
Consume: Gain Block equal to the enemy's Goop.

Level UpLevel Up+Power
Costs 1 Energy.Costs 1 Energy.Gain 2 Potency.Gain 3 Potency.

LickLick+Skill
Costs 0 Energy.Costs 0 Energy.Apply 4 Goop.
Exhaust.Apply 6 Goop.
Exhaust.

LiquidateLiquidate+Skill
Costs 0 Energy.Costs 0 Energy.Lose X Strength.
Gain X Potency.Lose X Strength.
Gain X Potency.

Mass FeedMass Feed+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage to ALL enemies.
If Fatal, raise your Max HP by 2.
Exhaust.Deal 12 damage to ALL enemies.
If Fatal, raise your Max HP by 3.
Exhaust.

Mass RepurposeMass Repurpose+Skill
Costs 0 Energy.Costs 0 Energy.Absorb ALL Slimes.
Split into a random Specialist for each.XAbsorb ALL Slimes.
Split into a random Specialist for each.X

Mega-LickMega-Lick+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Weak and X Goop to ALL enemies.XApply X Weak and X Goop to ALL enemies.X

Minion MasterMinion Master+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a card with Command, Command again.Innate.
Whenever you play a card with Command, Command again.

Nibble and LickNibble and Lick+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage.
Gain a Lick.XDeal X damage.
Gain a Lick.X

One-Two ComboOne-Two Combo+Attack
Costs 0 Energy.Costs 0 Energy.Deal X damage.
Command X times.
When you Split, return this from the Discard Pile to your Hand.Deal X damage.
Command X times.
When you Split, return this from the Discard Pile to your Hand.

Ooze BathOoze Bath+Skill
Costs 1 Energy.Costs 1 Energy.At the start of target enemy's turn, apply X Goop to it.At the start of target enemy's turn, apply X Goop to it.

Opening TackleOpening Tackle+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Take X damage.
Consume: Apply X Vulnerable. Deal X damage.
Take X damage.
Consume: Apply X Vulnerable.

OverexertOverexert+Power
Costs 1 Energy.Costs 1 Energy.Gain X Potency.X
In X turns from now, Absorb all Slimes.Gain X Potency.X
In X turns from now, Absorb all Slimes.

Pile OnPile On+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Command ALL Slimes X times.Deal X damage.
Command ALL Slimes X times.
Placeholder - Don't pick thisPlaceholder - Don't pick this+Skill
Costs 1 Energy.Costs 1 Energy.Draw a card.Draw a card.
Placeholder - Don't pick thisPlaceholder - Don't pick this+Skill
Costs 0 Energy.Costs 0 Energy.Draw a card.Draw a card.

PreparePrepare+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Next turn, gain X
and draw X cards.Gain X Block.
Next turn, gain X
and draw X cards.

Prepare: CrushPrepare: Crush+Skill
Costs 2 Energy.Costs 2 Energy.Next turn, gain Slime Crush!!!X, X
and X Strength.Next turn, gain Slime Crush!!!X, X
and X Strength.

Press the AttackPress the Attack+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Command X times.Deal X damage.
Command X times.

Protect the BossProtect the Boss+Power
Costs 1 Energy.Costs 0 Energy.Prevent the next time you would be damaged by an enemy attack, Absorbing your leading Slime instead.Prevent the next time you would be damaged by an enemy attack, Absorbing your leading Slime instead.

Quick SnackQuick Snack+Skill
Costs 0 Energy.Costs 0 Energy.Draw a card.
Exhaust a card.
Gain Licks equal to its cost.
Exhaust.Draw 2 cards.
Exhaust a card.
Gain Licks equal to its cost.
Exhaust.

Rain of GoopRain of Goop+Skill
Costs 1 Energy.Costs 1 Energy.Apply X Goop to a random enemy X times.Apply X Goop to a random enemy X times.

Rally the TroopsRally the Troops+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
The next X cards played this turn trigger a Command.Deal X damage.
The next X cards played this turn trigger a Command.

RecklessnessRecklessness+Power
Costs 1 Energy.Costs 1 Energy."Tackle" cards deal X additional damage to enemies, and X additional damage to you. "Tackle" cards deal X additional damage to enemies, and X additional damage to you. 

RecollectRecollect+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Slurp.Gain 11 Block.
Slurp.

RecyclingRecycling+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, Slurp.Innate.
At the start of your turn, Slurp.

ReformationReformation+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Put a card from your Discard Pile on top of the Draw Pile. Gain 11 Block.
Put a card from your Discard Pile on top of the Draw Pile.

ReplicationReplication+Skill
Costs 1 Energy.Costs 0 Energy.Choose a card.
Put a copy on top of your Draw Pile.
Exhaust.Choose a card.
Put a copy on top of your Draw Pile.
Exhaust.

RepurposeRepurpose+Skill
Costs 0 Energy.Costs 0 Energy.Absorb: Split into a random Specialist.XAbsorb: Split into a random Specialist.X

Roll ThroughRoll Through+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to ALL enemies.
You do not take damage from the next X "Tackle" cards.Deal X damage to ALL enemies.
You do not take damage from the next X "Tackle" cards.

Sampling LickSampling Lick+Skill
Costs 0 Energy.Costs 0 Energy.Apply X Goop.
Gain X Block.XApply X Goop.
Gain X Block.X

SchlurpSchlurp+Skill
Costs 1 Energy.Costs 1 Energy.Apply X Goop.
Gain X Licks.Apply X Goop.
Gain X Licks.

Serve & ProtectServe & Protect+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block and X Blur for each Slime.
Absorb all Slimes.Gain X Block and X Blur for each Slime.
Absorb all Slimes.

Shape of PuddleShape of Puddle+Skill
Costs 2 Energy.Costs 1 Energy.Gain X Intangible.Gain X Intangible.

Slime BrawlSlime Brawl+Skill
Costs 3 Energy.Costs 2 Energy.Play the top card of your Draw Pile.
Repeat for each of your spawned Slimes.
Exhaust.Play the top card of your Draw Pile.
Repeat for each of your spawned Slimes.
Exhaust.

Slime Crush!!!Slime Crush!!!+Attack
Costs 4 Energy.Costs 4 Energy.Deal X damageX.Deal X damageX.

Slime SlapSlime Slap+Attack
Costs 2 Energy.Costs 1 Energy.Deal X damage.
Does not remove Goop.Deal X damage.
Does not remove Goop.

Slime SpikesSlime Spikes+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Gain X Thorns this turn.Gain X Block.
Gain X Thorns this turn.

Slime TapSlime Tap+Skill
Costs 0 Energy.Costs 0 Energy.Absorb: Gain X
and draw X cards.Absorb: Gain X
and draw X cards.

Spear TackleSpear Tackle+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Take X damage.
Draw X cards.Deal X damage.
Take X damage.
Draw X cards.

SplitSplit+Skill
Costs 1 Energy.Costs 0 Energy.Split into a random Slime.
Command X times.Split into a random Slime.
Command X times.

Split: BruiserSplit: Bruiser+Skill
Costs 1 Energy.Costs 1 Energy.Split into a Bruiser Slime.
Command X times.Split into a Bruiser Slime.
Command X times.

Split: GuerillaSplit: Guerilla+Skill
Costs 1 Energy.Costs 1 Energy.Split into a Guerilla Slime.
Command X times.Split into a Guerilla Slime.
Command X times.

Split: LeechingSplit: Leeching+Skill
Costs 1 Energy.Costs 1 Energy.Split into a Leeching Slime.
Command X times.Split into a Leeching Slime.
Command X times.

Split: MireSplit: Mire+Skill
Costs 1 Energy.Costs 1 Energy.Split into a Mire Slime.
Command X times.Split into a Mire Slime.
Command X times.

Split: SpecialistSplit: Specialist+Skill
Costs 1 Energy.Costs 1 Energy.Choose 1 of 3 Specialist to Split into.XChoose 1 of 3 Specialist to Split into.X

Spreading SlimeSpreading Slime+Power
Costs 2 Energy.Costs 2 Energy.Whenever you apply Goop, apply an additional X Goop.Whenever you apply Goop, apply an additional X Goop.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

TackleTackle+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Take X damage.Deal X damage.
Take X damage.

TeamworkTeamwork+Skill
Costs 1 Energy.Costs 1 Energy.Command XX times.
Gain X Block X times.Command XX times.
Gain X Block X times.

Tongue LashTongue Lash+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Deals X additional damage for each Exhausted "Lick" card.Deal X damage.
Deals X additional damage for each Exhausted "Lick" card.

Vicious TackleVicious Tackle+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Take X damage.
This gains twice the damage bonus from Goop.Deal X damage.
Take X damage.
This gains twice the damage bonus from Goop.

Waste NotWaste Not+Skill
Costs 2 Energy.Costs 2 Energy.Slurp all.
Exhaust.Slurp all.
The Snecko 95 cards


AmassAmass+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Gains additional Block equal to the total
cost of your Hand.Gain X Block.
Gains additional Block equal to the total
cost of your Hand.

Behold!Behold!+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Overflow: Add X Shivs into your Hand.Deal X damage.
Overflow: Add X Shivs into your Hand.

BelittleBelittle+Skill
Costs 1 Energy.Costs 1 Energy.Enemy loses X HP for each unique debuff they have.Enemy loses X HP for each unique debuff they have.

Beyond ArmorBeyond Armor+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Put X random Offclass cards from your Draw Pile into your Hand.Gain X Block.
Put X random Offclass cards from your Draw Pile into your Hand.

Blunder GuardBlunder Guard+Power
Costs 0 Energy.Costs 0 Energy.Whenever you play a card that costs
or more, gain X Block and X Strength.Whenever you play a card that costs
or more, gain X Block and X Strength.

BlunderbusBlunderbus+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage to ALL enemies.
Repeat for each card in Hand that costs X
or more.Deal X damage to ALL enemies.
Repeat for each card in Hand that costs X
or more.

CharacterCardCharacterCard+Skill

Cheap StockCheap Stock+Power
Costs 1 Energy.Costs 1 Energy.At the start of your turn, Muddle the X most expensive cards in your Hand.At the start of your turn, Muddle the X most expensive cards in your Hand.

Cobra CoilCobra Coil+Attack
Costs 4 Energy.Costs 4 Energy.Deal X damage.
Enemy takes X damage at the end of each of its turns.Deal X damage.
Enemy takes X damage at the end of each of its turns.

Combo StringCombo String+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage for each Offclass card played this turn.Deal 9 damage for each Offclass card played this turn.

CowerCower+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Whenever this card is Muddled, gain X Weak.Gain X Block.
Whenever this card is Muddled, gain X Weak.

Crystal BoomerangCrystal Boomerang+Skill
Costs 1 Energy.Costs 1 Energy.Put a card from the Discard Pile into your Hand.
If it's Offclass, gain 5 Block.Put a card from the Discard Pile into your Hand.
If it's Offclass, gain 8 Block.

Danger NoodleDanger Noodle+Attack
Costs 1 Energy.Costs 1 Energy.Deal 14 damage.
Muddle a card.Deal 18 damage.
Muddle a card.

DeceptionDeception+Skill
Costs 2 Energy.Costs 2 Energy.Gain X Block.
Apply X Weak and Vulnerable, increased by 1 for each Offclass card played this turn.Gain X Block.
Apply X Weak and Vulnerable, increased by 1 for each Offclass card played this turn.

DefendDefend+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.Gain 8 Block.

Defensive FlairDefensive Flair+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block,
increased by X for each Offclass card in your Hand.Gain X Block,
increased by X for each Offclass card in your Hand.

Dice BlockDice Block+Skill
Costs 1 Energy.Costs 1 Energy.Gain 5 Block.
Overflow: Gain 5 Block again.Gain 7 Block.
Overflow: Gain 7 Block again.

Dice BoulderDice Boulder+Skill
Costs 0 Energy.Costs 0 Energy.Gain X Block.
Increase this card's Block by X and cost by X
this combat.Gain X Block.
Increase this card's Block by X and cost by X
this combat.

Dice CaseDice Case+Power
Costs 3 Energy.Costs 3 Energy.Ethereal.
Choose an ally.
At the start of your turn, add a Soul Roll to their Hand.Choose an ally.
At the start of your turn, add a Soul Roll to their Hand.

Dice CrushDice Crush+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Overflow: Draw X cards.Deal X damage.
Overflow: Draw X cards.

Discount SaleDiscount Sale+Skill
Costs 0 Energy.Costs 0 Energy.Draw X cards.
Muddle X cards.Draw X cards.
Muddle X cards.

Dragon's HoardDragon's Hoard+Power
Costs 3 Energy.Costs 3 Energy.Gain X Strength.
Gain X Dexterity.Gain X Strength.
Gain X Dexterity.

Exotic FormExotic Form+Power
Costs 3 Energy.Costs 3 Energy.At the end of your turn, gain X Strength for each unique color played.At the end of your turn, gain X Strength for each unique color played.

Final StrikeFinal Strike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Repeat for each unique card containing “Strike” you've played this combat.
Deal 9 damage.
Repeat for each unique card containing “Strike” you've played this combat.

Flash in the PanFlash in the Pan+Skill
Costs 2 Energy.Costs 2 Energy.Gain 13 Block.
Discard your Hand.
Draw that many cards next turn.Gain 16 Block.
Discard your Hand.
Draw that many cards next turn.

FountainFountain+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Overflow, apply X Venom to a random enemy. Whenever you Overflow, apply X Venom to a random enemy. 

GambleGamble+Attack
Costs 0 Energy.Costs 0 Energy.Deal 6 damage X times.
Next turn, draw X cards and Muddle them.Deal 9 damage X times.
Next turn, draw X+1 cards and Muddle them.

Gilded ShieldGilded Shield+Skill
Costs 1 Energy.Costs 1 Energy.Gain 8 Block.
Return this card to your Hand, then Muddle it.Gain 11 Block.
Return this card to your Hand, then Muddle it.

Glittering GambitGlittering Gambit+PowerUnplayable.
Eternal.Unplayable.
Ethereal.
Eternal.

Inert BladeInert Blade+Attack
Costs 0 Energy.Costs 0 Energy.Deal 9 damage.
If this costs...
1+: Draw 3 cards.
2+: Gain 9 Block.
3+: Gain 3 Strength.Deal 12 damage.
If this costs...
1+: Draw 4 cards.
2+: Gain 12 Block.
3+: Gain 4 Strength.

Iron FangIron Fang+Attack
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Deal X damage.
Apply X Weak.Gain X Block.
Deal X damage.
Apply X Weak.

LacerateLacerate+Skill
Costs 2 Energy.Costs 2 Energy.Apply X Venom and X Weak to ALL enemies.Apply X Venom and X Weak to ALL enemies.

Laser EyesLaser Eyes+Attack
Costs 3 Energy.Costs 3 Energy.Deal X damage.
Gain X
.Deal X damage.
Gain X
.

Latch OnLatch On+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage to ALL enemies.
Add a Viper Essence to your Hand.Deal 10 damage to ALL enemies.
Add a Viper Essence to your Hand.

Lil' GuardianLil' Guardian+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Whenever you play a card that costs X
or more, play this from your Hand.Gain X Block.
Whenever you play a card that costs X
or more, play this from your Hand.

Lucky BreakLucky Break+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Draw X cards for each card in your Hand that costs X
or more.Gain X Block.
Draw X cards for each card in your Hand that costs X
or more.

Makeshift BladeMakeshift Blade+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
If the target has at least X debuffs, draw X cards.Deal X damage.
If the target has at least X debuffs, draw X cards.

Marked CardMarked Card+Skill
Costs 0 Energy.Costs 0 Energy.Muddle X cards.
They will always be cheaper.Muddle X cards.
They will always be cheaper.

MedusaMedusa+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
If the enemy is debuffed, hits twice.Deal 8 damage.
If the enemy is debuffed, hits twice.

MesmerizeMesmerize+Skill
Costs 1 Energy.Costs 1 Energy.ALL enemies lose X Strength this turn.
Muddle a card.ALL enemies lose X Strength this turn.
Muddle a card.

MimicryMimicry+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play an Offclass card, gain X Strength that turn.Whenever you play an Offclass card, gain X Strength that turn.

Mint ConditionMint Condition+Skill
Costs 1 Energy.Costs 1 Energy.Overflow: Gain 3 Strength.Overflow: Gain 4 Strength.

Mud ShieldMud Shield+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Muddle a card, gain X Block.Whenever you Muddle a card, gain X Block.

MuddyMuddy+Skill
Costs 0 Energy.Costs 0 Energy.Choose another player.
At the start of their next turn, they draw X additional cards and Muddle their Hand.Choose another player.
At the start of their next turn, they draw X additional cards and Muddle their Hand.

MulliganMulligan+Power
Costs 1 Energy.Costs 1 Energy.Ethereal.
Whenever you play a card that costs more than its original cost, gain
next turn.Whenever you play a card that costs more than its original cost, gain
next turn.

NopeNope+Skill
Costs 1 Energy.Costs 1 Energy.Gain 7 Block.
Exhaust a card.
If it had a color, gain a random card of the same class.Gain 10 Block.
Exhaust a card.
If it had a color, gain a random card of the same class.

Otherworldly SlashOtherworldly Slash+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
If you played an Offclass card this turn, deal 7 damage again.Deal 9 damage.
If you played an Offclass card this turn, deal 9 damage again.

OuroborosOuroboros+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Overflow: Gain X
.Deal X damage.
Overflow: Gain X
.

OverwhelmingOverwhelming+Power
Costs 1 Energy.Costs 1 Energy.Ethereal.
The first time you play an Offclass card each turn, draw a card.The first time you play an Offclass card each turn, draw a card.

Paralytic VenomParalytic Venom+Power
Costs 4 Energy.Costs 3 Energy.Whenever an Attack deals unblocked damage, apply X Venom.Whenever an Attack deals unblocked damage, apply X Venom.

Power ShotPower Shot+Attack
Costs 0 Energy.Costs 0 Energy.Deal 5 damage.
Whenever you play a Power, return this from the Discard Pile to your Hand.Deal 7 damage.
Whenever you play a Power, return this from the Discard Pile to your Hand.

PrismaticSneckoCardPrismaticSneckoCard+Skill

Queen of PentaclesQueen of Pentacles+Power
Costs 3 Energy.Costs 3 Energy.Whenever you apply a debuff to an enemy, gain X Block. Whenever you apply a debuff to an enemy, gain X Block. 

Quick MoveQuick Move+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Overflow: Apply X Vulnerable to ALL enemies.Gain X Block.
Overflow: Apply X Vulnerable to ALL enemies.

Rain of DiceRain of Dice+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Muddle a card.
Add a Rain of Dice to your Hand.
Exhaust.Deal 8 damage.
Muddle a card.
Add a Rain of Dice+ to your Hand.
Exhaust.

RerollReroll+Skill
Costs 1 Energy.Costs 1 Energy.Gain 6 Block.
Muddle the most expensive card in your Hand. Gain 9 Block.
Muddle the most expensive card in your Hand.

RestockRestock+Skill
Costs 1 Energy.Costs 0 Energy.Discard your Hand.
Draw X cards.
Muddle your Hand.Discard your Hand.
Draw X cards.
Muddle your Hand.

Risky SwordRisky Sword+Attack
Costs 1 Energy.Costs 1 Energy.Deal 8 Damage.
Whenever this card is Muddled, increase its damage by 8 this combat.Deal 10 Damage.
Whenever this card is Muddled, increase its damage by 10 this combat.

Roundabout SwingRoundabout Swing+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Put a card from your Hand on top of your Draw Pile.
Draw X additional cards next turn.Deal X damage.
Put a card from your Hand on top of your Draw Pile.
Draw X additional cards next turn.

Save For LaterSave For Later+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Retain X cards at the end of your turn.Deal X damage.
Retain X cards at the end of your turn.

Serpent IdolSerpent Idol+Skill
Costs 1 Energy.Costs 0 Energy.Choose 1 of X random Offclass cards to add into your Hand.
It's free to play this turn.Choose 1 of X random Offclass cards to add into your Hand.
It's free to play this turn.

Serpent's NestSerpent's Nest+Power
Costs 1 Energy.Costs 1 Energy.Whenever you play a Power, deal X damage to ALL enemies.Whenever you play a Power, deal X damage to ALL enemies.

Serpentine SleuthSerpentine Sleuth+Power
Costs 4 Energy.Costs 4 Energy.Ethereal.
Whenever you play a Power, gain
.Ethereal.
Whenever you play a Power, gain
.

SerpentscaleSerpentscale+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Gain 1 Plated Armor.
Overflow: Gain X more Plated Armor.Deal X damage.
Gain 1 Plated Armor.
Overflow: Gain X more Plated Armor.

ShapeshiftShapeshift+Skill
Costs 2 Energy.Costs 2 Energy.Transform your Hand into random Offclass cards of the same rarity.Transform your Hand into random Upgraded Offclass cards of the same rarity.

ShedShed+Skill
Costs 1 Energy.Costs 1 Energy.Muddle your Hand.
Gain 5 Block for each card now costing
.
Exhaust.Muddle your Hand.
Gain 7 Block for each card now costing
.
Exhaust.

ShiftShift+Skill
Costs 1 Energy.Costs 1 Energy.Draw 3 cards and Muddle them.Draw 4 cards and Muddle them.

Slither ThroughSlither Through+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
Reduce the cost of Offclass cards in your Hand by X
this turn.Deal X damage.
Reduce the cost of Offclass cards in your Hand by X
this turn.

Snake EyesSnake Eyes+Skill
Costs 1 Energy.Costs 1 Energy.This turn, your next X Offclass cards are played twice.This turn, your next X Offclass cards are played twice.

Snake RakeSnake Rake+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage.
Draw 1 card and Muddle it.Deal 9 damage.
Draw 2 cards and Muddle them.

Snek BiteSnek Bite+Attack
Costs 1 Energy.Costs 1 Energy.Deal X damage.
Muddle X cards.Deal X damage.
Muddle X cards.

SnekpotSnekpot+Skill
Costs 3 Energy.Costs 3 Energy.Retain.
Gain
.
Exhaust.Retain.
Gain

.
Exhaust.

Soul DrawSoul Draw+Skill
Costs 1 Energy.Costs 0 Energy.Add X random Offclass cards into your Hand.
They gain Retain. Add X random Offclass cards into your Hand.
They gain Retain.

Soul ExchangeSoul Exchange+Skill
Costs 1 Energy.Costs 0 Energy.Retain.
Muddle your Hand.
Exhaust.Retain.
Muddle your Hand.
Exhaust.

Soul RefreshSoul Refresh+Skill
Costs 1 Energy.Costs 0 Energy.Transform a card in your Hand into a Soul Roll.
Exhaust.Transform a card in your Hand into a Soul Roll.
Exhaust.

Soul RollSoul Roll+Skill
Costs 0 Energy.Costs 0 Energy.Muddle X cards.Muddle X cards.

Spread the ChaosSpread the Chaos+Skill
Costs 0 Energy.Costs 0 Energy.Another player Muddles their X most expensive cards in their Hand.Another player Muddles their X most expensive cards in their Hand.

SssharingSssharing+Skill
Costs 1 Energy.Costs 1 Energy.ALL players add 1 random Offclass card into their Hand.
It's free to play this turn.
Exhaust.ALL players add 2 random Offclass cards into their Hand.
They're free to play this turn.
Exhaust.

StrikeStrike+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.Deal 9 damage.

Tail WhipTail Whip+Attack
Costs 2 Energy.Costs 2 Energy.Deal 10 damage.
Overflow: Apply 1 Weak and Vulnerable.Deal 12 damage.
Overflow: Apply 2 Weak and Vulnerable.

Throwing CardsThrowing Cards+Skill
Costs 1 Energy.Costs 1 Energy.The next XX times you play an Offclass card, deal X damage to a random enemy and draw a card.The next XX times you play an Offclass card, deal X damage to a random enemy and draw a card.

Tooth And ClawTooth And Claw+Attack
Costs 1 Energy.Costs 1 Energy.Deal 4 damage.
Add a Shiv into your Hand for each unique color in your Hand.Deal 6 damage.
Add a Shiv+ into your Hand for each unique color in your Hand.

Toxic BiteToxic Bite+Attack
Costs 1 Energy.Costs 1 Energy.Deal 6 damage.
Apply 2 Venom. Deal 8 damage.
Apply 3 Venom.

Trash CanTrash Can+Power
Costs 2 Energy.Costs 1 Energy.At the end of your turn, you may Exhaust a card.At the end of your turn, you may Exhaust a card.

Trash to TreasureTrash to Treasure+Skill
Costs 1 Energy.Costs 1 Energy.Gain X Block.
Exhaust a card.
Gain
equal to its cost.Gain X Block.
Exhaust a card.
Gain
equal to its cost.

TsunamiTsunami+Power
Costs 1 Energy.Costs 1 Energy.Whenever you Overflow, gain X Block.Whenever you Overflow, gain X Block.

Typhoon FangTyphoon Fang+Attack
Costs 1 Energy.Costs 1 Energy.Deal 12 damage.
Overflow: This turn, whenever you Overflow, play a copy of this card.Deal 16 damage.
Overflow: This turn, whenever you Overflow, play a copy of this card.

Unending SupplyUnending Supply+Power
Costs 2 Energy.Costs 2 Energy.At the start of your turn, add an Echo of a random Offclass card into your Hand.Innate.
At the start of your turn, add an Echo of a random Offclass card into your Hand.

VenomologyVenomology+Skill
Costs 2 Energy.Costs 2 Energy.This turn, whenever another player debuffs this enemy, they apply X Venom to them.This turn, whenever another player debuffs this enemy, they apply X Venom to them.

Viper EssenceViper Essence+Power
Costs 0 Energy.Costs 0 Energy.Ethereal.
Gain 1 Strength.Ethereal.
Gain 2 Strength.
Weighted DiceWeighted Dice+Power
Costs 1 Energy.Costs 0 Energy.Whenever you play a card that costs more than its original cost, play it twice.Whenever you play a card that costs more than its original cost, play it twice.

Whack!Whack!+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage.
If this card doesn't cost X
, gain Block equal to damage dealt.Deal X damage.
If this card doesn't cost X
, gain Block equal to damage dealt.
WhiplashWhiplash+Attack
Costs 2 Energy.Costs 2 Energy.Deal X damage to ALL enemies.
Overflow: Apply X Weak and Vulnerable to ALL enemies, increased by the cost of this card.Deal X damage to ALL enemies.
Overflow: Apply X Weak and Vulnerable to ALL enemies, increased by the cost of this card.

Wide AngleWide Angle+Attack
Costs 3 Energy.Costs 3 Energy.Retain.
Deal 18 damage to ALL enemies.Retain.
Deal 24 damage to ALL enemies.

Wide StingWide Sting+Attack
Costs 1 Energy.Costs 1 Energy.Deal 7 damage to ALL enemies.
Upgrade all Offclass cards in your Hand.Deal 10 damage to ALL enemies.
Upgrade all Offclass cards in your Hand.
No cards match.